4cae1b8bb8
Foundation milestone for Live Activities & Widgets (design/apple-live- activities-and-widgets.md). No user-visible change beyond the URL scheme. - New dependency-free PunktfunkShared SwiftPM target (+ library product) so a future widget extension can link it WITHOUT PunktfunkKit (Rust staticlib + presentation layer). Moves StoredHost (model + JSON codec), DefaultsKeys, and punktfunkDefaultMgmtPort there; adds AppGroup.suiteName and the punktfunk:// DeepLink builder/parser. PunktfunkKit @_exported-imports it (no call-site churn for consumers; intra-Kit files import it explicitly since imports are file-scoped). - HostStore reads/writes the shared App-Group suite (group.io.unom.punktfunk) with a one-time migration from UserDefaults.standard (old value left in place for staged rollout); reloads the "PunktfunkHosts" widget timeline on change. - App Group entitlement on iOS/tvOS + macOS. - CFBundleURLTypes scheme `punktfunk`; ContentView.onOpenURL routes connect/<uuid>[?launch=<GameEntry.id>] into the existing connect() path (unknown host / already-streaming guards; never tears down a live session). - Round-trip tests: StoredHost JSON codec (+ legacy missing-optional decode), DeepLink grammar. `swift build` + `swift test` green (142 tests, 0 failures). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
60 lines
2.5 KiB
Swift
60 lines
2.5 KiB
Swift
// The stats overlay's verbosity tier — a port of the Android client's 3-tier overlay semantics
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// so the two clients feel identical: Off → Compact (one-line pill) → Normal (headline stats) →
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// Detailed (plus the latency stage equation). Persisted under `DefaultsKey.statsVerbosity`;
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// the in-stream cycle surfaces (⌃⌥⇧S, the three-finger tap) advance it with
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// `store(current.next())`, and every UI reader observes the same default via @AppStorage.
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//
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// Lives in PunktfunkKit (not the app) because the kit's input paths (TouchMouse's three-finger
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// tap, InputCapture's captured-state ⌃⌥⇧S) cycle it directly.
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import Foundation
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import PunktfunkShared
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/// How much of the streaming statistics overlay to show. The raw values are stable on disk —
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/// rename the cases freely, never the strings.
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public enum StatsVerbosity: String, CaseIterable, Sendable {
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case off, compact, normal, detailed
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/// User-facing tier label (Settings pickers, the gamepad settings row).
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public var label: String {
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switch self {
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case .off: return "Off"
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case .compact: return "Compact"
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case .normal: return "Normal"
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case .detailed: return "Detailed"
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}
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}
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/// The next tier in the cycle: off → compact → normal → detailed → off (wrapping) —
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/// the ⌃⌥⇧S / three-finger-tap order, same as Android.
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public func next() -> StatsVerbosity {
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switch self {
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case .off: return .compact
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case .compact: return .normal
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case .normal: return .detailed
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case .detailed: return .off
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}
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}
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/// The persisted tier. When `statsVerbosity` has never been written, migrates from the
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/// legacy `hudEnabled` bool the pre-tiered clients stored: absent-or-true → `.normal`
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/// (the old "on" look minus the equation lines), explicit false → `.off`.
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public static var current: StatsVerbosity {
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let defaults = UserDefaults.standard
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if let raw = defaults.string(forKey: DefaultsKey.statsVerbosity),
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let tier = StatsVerbosity(rawValue: raw) {
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return tier
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}
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if let legacy = defaults.object(forKey: DefaultsKey.hudEnabled) as? Bool, !legacy {
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return .off
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}
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return .normal
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}
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/// Persist a tier (the cycle surfaces write through here; the Settings pickers write the
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/// same key via @AppStorage).
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public static func store(_ tier: StatsVerbosity) {
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UserDefaults.standard.set(tier.rawValue, forKey: DefaultsKey.statsVerbosity)
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}
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}
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