ci / docs-site (push) Successful in 54s
ci / web (push) Successful in 59s
apple / swift (push) Successful in 1m21s
decky / build-publish (push) Successful in 28s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 25s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 14s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 10s
ci / bench (push) Successful in 6m23s
docker / build-push (ci, ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 4m43s
apple / screenshots (push) Successful in 6m18s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 1m9s
arch / build-publish (push) Successful in 13m44s
deb / build-publish (push) Successful in 13m48s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 7m39s
deb / build-publish-host (push) Successful in 13m11s
docker / deploy-docs (push) Successful in 32s
android / android (push) Successful in 16m23s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 15m15s
ci / rust (push) Successful in 24m12s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 14m55s
Field triage (Nobara, Discord): the kde.md starter host.env told desktop users to set PUNKTFUNK_COMPOSITOR=kwin, which PINS the backend — detect() short-circuits and the capture-loss rebuild never re-detects — so a mid-stream switch to Game Mode killed the stream instead of following it. A follow-up hardcoded XDG_RUNTIME_DIR=/run/user/1000 anchor broke PipeWire for any non-1000 uid (pw audio connect: Creation failed). Revamp across every starter/example/reference: - Desktop starters (kde/gnome/hyprland/sway) shrink to PUNKTFUNK_VIDEO_SOURCE=virtual + an explicit warning that pinning disables session-following; forcing a backend is CI/appliance-only. - host.env.example: rewritten around auto-detection; anchors demoted to a commented ssh/cron-only block with the uid trap spelled out; the gamescope ATTACH/MANAGED knobs documented (previously missing); case-sensitivity called out. - packaging/bazzite/host.env + README: drop the uid-1000 anchors (a systemctl --user service inherits/derives them); README's stale PUNKTFUNK_COMPOSITOR=gamescope-era template synced to the real one. - packaging/kde/host.env: loud APPLIANCE-ONLY header (it pins on purpose). - configuration.md: session-anchors section inverted to "leave unset", compositor row states the pin consequence, case-sensitivity note. - troubleshooting.md: new "session fails right after editing host.env" section (case, wrong-uid anchors, stale pin, restart-to-apply). - gamescope.md/bazzite.md: attach/managed descriptions match current behavior (managed is the infra-detected default; attach re-modes a box-owned session to the client's resolution). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
46 lines
2.7 KiB
Bash
46 lines
2.7 KiB
Bash
# punktfunk host config for Bazzite (~/.config/punktfunk/host.env).
|
|
#
|
|
# The compositor + input backend are AUTO-DETECTED per connect from the ACTIVE session: the host
|
|
# follows the box as you flip between Steam Gaming Mode (gamescope — a managed session at the
|
|
# CLIENT's resolution) and a KDE/GNOME Desktop (KWin/Mutter virtual output at the client's mode).
|
|
# So nothing here forces a backend, and no session anchors are needed: a `systemctl --user`
|
|
# service inherits the correct XDG_RUNTIME_DIR and the host derives the bus from it. (Keys are
|
|
# CASE-SENSITIVE — use the exact uppercase names.)
|
|
|
|
PUNKTFUNK_VIDEO_SOURCE=virtual
|
|
|
|
# GPU zero-copy capture (dmabuf -> CUDA -> NVENC) is ON by default and auto-falls back to CPU if
|
|
# unavailable. No need to set it. Set to 0 only to force the CPU path.
|
|
# PUNKTFUNK_ZEROCOPY=0
|
|
|
|
#RUST_LOG=info
|
|
|
|
# --- Optional overrides (default is active-session auto-detection) ---
|
|
# Force a specific backend for testing (skips auto-detect + env retargeting):
|
|
# PUNKTFUNK_COMPOSITOR=kwin|mutter|wlroots|gamescope
|
|
# PUNKTFUNK_INPUT_BACKEND=libei|wlr|gamescope|uinput
|
|
#
|
|
# GAME MODE = ATTACH (the box owns its session; the host follows). The box decides whether it's in
|
|
# Steam Gaming Mode or a Desktop — you switch with the normal Steam UI / "Switch to Desktop". The
|
|
# host just ATTACHES to whatever's live and captures it; it never tears the session down. So
|
|
# switching Desktop<->Game is rock-solid, and when you disconnect the box STAYS in its current
|
|
# mode — reconnecting drops you right back where you were. On a resolution mismatch the host
|
|
# restarts the box's own game-mode session at the CLIENT's resolution (a foreign/bare gamescope
|
|
# instead streams at its own mode).
|
|
PUNKTFUNK_GAMESCOPE_ATTACH=1
|
|
#
|
|
# Opt OUT to the MANAGED model instead (host tears the box's gamescope down on connect and launches
|
|
# its OWN at the CLIENT's exact resolution; restores on a debounced idle). Client-mode-following, but
|
|
# it does not coexist with a box-owned game-mode session — pick one:
|
|
# PUNKTFUNK_GAMESCOPE_MANAGED=1 # (and remove PUNKTFUNK_GAMESCOPE_ATTACH above)
|
|
#
|
|
# Follow a Gaming<->Desktop switch MID-STREAM (rebuild the backend in place, no reconnect). This is
|
|
# ON BY DEFAULT on Bazzite/SteamOS (the host detects the platform); set =0 to disable it:
|
|
# PUNKTFUNK_SESSION_WATCH=0
|
|
#
|
|
# HEADLESS GAME MODE: on a box with no display attached, Bazzite's "Switch to Game Mode" normally
|
|
# crashes (gamescope's DRM backend has no panel to drive). The host package ships
|
|
# /etc/gamescope-session-plus/sessions.d/steam, which auto-falls-back to gamescope's HEADLESS backend
|
|
# when no display is connected — so game mode boots offscreen and streams, with no config here. It's a
|
|
# no-op on display-attached boxes. (The host then auto-detects Gaming and streams it.)
|