Files
punktfunk/crates/pyrowave-sys/vendor/pyrowave/pyrowave_decoder.hpp
T
enricobuehler 4c3b11445c feat(host): vendor PyroWave + minimal Granite subset as crates/pyrowave-sys
Phase 0 of design/pyrowave-codec-plan.md — the opt-in wired-LAN ultra-low-
latency codec. Vendored at upstream 509e4f88 (API 0.4.0, Granite 44362775,
volk + vulkan-headers pins in PUNKTFUNK-VENDOR.txt), pruned to the 6.6 MB
the standalone no-renderer build needs; scripts/vendor-pyrowave.sh
reproduces the tree (a pin bump is protocol-affecting, plan §4.2).

build.rs drives the wrapper CMakeLists (static archives incl. a static
C-API lib upstream only ships shared) + bindgen over pyrowave.h; Linux and
Windows only, empty stub elsewhere (Apple gets a native Metal port, §4.7).
Offline-safe by construction: no network, no system lib, vendored Vulkan
headers — same model as the opus dep (flatpak builder has no network).

Phase-0 validation on .21 (RTX 5070 Ti, driver 610.43.03):
- upstream pyrowave-c-test + interop test (incl. dmabuf/DRM-modifier
  Vulkan<->Vulkan) pass, from the pristine AND the pruned tree
- GPU kernel times at ~1.6 bpp noise: encode/decode 0.090/0.042 ms @800p,
  0.146/0.067 @1080p, 0.226/0.103 @1440p, 0.477/0.201 @4K — order of
  magnitude under NVENC's 1-2 ms retrieve, CBR lands within ~100 B of
  target
- cargo test -p pyrowave-sys green (static link + API-version pin check)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 00:35:10 +02:00

47 lines
1.2 KiB
C++

// Copyright (c) 2025 Hans-Kristian Arntzen
// SPDX-License-Identifier: MIT
#pragma once
#include <memory>
#include <stddef.h>
#include <stdint.h>
#include "pyrowave_config.hpp"
namespace Vulkan
{
class Device;
class ImageView;
class CommandBuffer;
}
namespace PyroWave
{
class Decoder
{
public:
Decoder();
~Decoder();
// Fragment path is optimized for typical mobile GPUs which have weak compute support.
// iDWT is instead computed entirely in traditional render passes and fragment shaders.
// This path is *not* recommended for desktop-class chips.
bool init(Vulkan::Device *device, int width, int height,
ChromaSubsampling chroma, bool fragment_path = false);
static bool device_prefers_fragment_path(Vulkan::Device &device);
void clear();
bool push_packet(const void *data, size_t size);
// If fragment path is enabled, the command buffer must support graphics operations.
// To synchronize, synchronize with COLOR_OUTPUT / COLOR_ATTACHMENT_WRITE / COLOR_ATTACHMENT_OPTIMAL.
// Views must be created with VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT.
bool decode(Vulkan::CommandBuffer &cmd, const ViewBuffers &views);
bool decode_is_ready(bool allow_partial_frame) const;
private:
struct Impl;
std::unique_ptr<Impl> impl;
};
}