12cf2e4e16
ci / rust (push) Has been cancelled
- README: replace the stale M0/M2-in-flight status with reality — M1 hardened, M2 GameStream host live to stock Moonlight, M3 punktfunk/1 validated, M4 Apple first light, web console + unified host; FFmpeg 7/8; Bazzite-deployed. Layout adds web/, packaging/, native_pairing, dualsense. - CLAUDE: protocol-growth item now reflects the unified host + web-console native pairing (done) and flags the next steps; layout updated. - roadmap §7 Windows: de-risked via SudoVDA (the Sunshine Virtual Display Adapter) — no self-signed kernel IDD needed; the virtual-display backend drops XL→M. - roadmap §8 (new) Pairing & trust hardening: mandatory PIN pairing by default (TOFU-open is insecure on a LAN) + delegated pairing approval (an already-paired device approves a new one, no out-of-band PIN). - windows-host.md: SudoVDA path throughout (status, table, phasing, effort M not L). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
181 lines
12 KiB
Markdown
181 lines
12 KiB
Markdown
# CLAUDE.md — punktfunk
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Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protocol core
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(`punktfunk-core`) exposed over a C ABI and native clients per platform. Full design:
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[`docs/implementation-plan.md`](docs/implementation-plan.md). Status table: `README.md`.
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## Where the work stands
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- **M1 (`punktfunk-core` + C ABI): complete and hardened.** FEC recovery, loopback-under-loss,
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proptests, C ABI harness all green; 13 adversarial-review findings fixed +
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regression-tested (`a913042`).
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- **M2 (GameStream host): working end-to-end with a stock Moonlight client.** Validated live
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on this box: pairing (persists across restarts), serverinfo/applist (app catalog from
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`~/.config/punktfunk/apps.json` → each entry picks a compositor + nested command), RTSP, ENet
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control, audio, and video at the **client's native resolution and refresh** — the host
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creates a per-session virtual output via per-compositor `VirtualDisplay` backends:
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**KWin** (`zkde_screencast stream_virtual_output`, needs KWin ≥ 6.5.6 headless; >60 Hz via
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custom modes), **gamescope** (spawned headless at WxH@Hz, its PipeWire node captured, needs
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gamescope ≥ 3.16.22 — older deadlocks on PipeWire ≥ 1.6), **Mutter** (D-Bus
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`RecordVirtual` virtual monitor; validated live on headless GNOME Shell 50, zero-copy),
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**Sway/wlroots** (`swaymsg create_output` + custom mode, xdpw portal capture with a
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managed chooser config; validated live on sway 1.11, zero-copy).
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Performance work landed and measured: GPU **zero-copy** on all paths (tiled dmabuf →
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EGL/GL → CUDA; LINEAR dmabuf → **Vulkan bridge** → CUDA → NVENC), auto 2-way NVENC
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split-encode above ~1 Gpix/s (5K@240), infinite GOP + RFI keyframes (killed the periodic
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freeze), encode|send thread split with `sendmmsg` batching. Stable 240 fps at 5120×1440.
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Input: mouse/keyboard (libei via RemoteDesktop portal on KWin/GNOME, gamescope's own EIS
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socket, wlr protocols on Sway) and **gamepads** (uinput X-Box-360 pads + rumble
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back-channel; validated live — pad created/destroyed with the session). Management REST API +
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checked-in OpenAPI doc (`mgmt.rs`).
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- **M3 (`punktfunk/1`, the native protocol): full session planes, validated live.** QUIC
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control plane (`punktfunk-core` `quic` feature: Hello{mode}/Welcome{full Config}/Start), data
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plane = the hardened M1 `Session` over raw UDP with **GF(2¹⁶) Leopard FEC + AES-GCM**
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(inexpressible in GameStream), host creates the native virtual output at the client's
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requested mode. `m3-host` is a **persistent listener** (sessions back to back;
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`--max-sessions`). QUIC datagrams carry the side planes, demuxed by first byte: input
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0xC8 (incl. **gamepads** — incremental events accumulated into the uinput xpad), **Opus
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audio** 0xC9 (48 kHz stereo, 5 ms, host→client), **rumble** 0xCA (host→client). **Trust:**
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host serves its persistent identity (`~/.config/punktfunk/cert.pem`, shared with GameStream
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pairing) and logs the SHA-256 fingerprint; clients pin it (TOFU on first connect —
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`endpoint::client_pinned`), and a **SPAKE2 PIN pairing ceremony** (host arms pairing and displays a
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4-digit PIN; a PAKE binds both cert fingerprints so an attacker gets one online guess,
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no offline dictionary attack) establishes mutual trust:
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clients present persistent identities via QUIC client auth, the host stores paired
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fingerprints (`punktfunk1-paired.json`) and can gate sessions with `--require-pairing`.
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**Mid-stream mode renegotiation**: `Reconfigure` on the still-open control stream — the
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host rebuilds output+encoder at the new mode in ~90 ms while the data plane runs on
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(validated live: one .h265 with 720p and 1080p segments). Measured on-box at 720p120: 1680/1680 frames, **p50 0.83 ms**
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capture→…→reassembled; audio measured live (~200 pkts/s). `punktfunk-client-rs` is the
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working reference client (`--pin`, datagram counters, `--input-test` incl. gamepad).
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The embeddable connector (`NativeClient`) exposes it all over the C ABI: `punktfunk_connect`
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(pin/TOFU) + `next_au`/`next_audio`/`next_rumble`/`send_input`.
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## What's left
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1. **M4 — client decode + present: macOS stage 1 done, first light achieved
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(2026-06-10).** PunktfunkKit compiles and is tested on macOS (AnnexB → VideoToolbox →
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`AVSampleBufferDisplayLayer`, GCMouse/GCKeyboard capture, `PunktfunkClient` app shell);
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validated live Mac ↔ this box at 720p60 — vkcube on glass, input injected via gamescope
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EIS. The app speaks the full ABI v2 trust surface: Keychain-persisted client identity
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presented on every connect, SPAKE2 PIN pairing UI (host-card context menu + the trust
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prompt's "Pair with PIN instead…"), TOFU fingerprint prompt. Tests: `swift test` in
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`clients/apple` (unit + real-codec round trip),
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`test-loopback.sh` (Swift client vs synthetic m3-hosts on loopback — runs on macOS;
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includes the pairing ceremony + `--require-pairing` gate),
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`RemoteFirstLightTests` (full pipeline over the LAN). See
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[`clients/apple/README.md`](clients/apple/README.md). Next: stage 2 presenter
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(`VTDecompressionSession` + `CAMetalLayer` frame pacing), glass-to-glass numbers via
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`tools/latency-probe` (scaffold), iOS variant. The Linux reference client
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(`punktfunk-client-rs`) gets VAAPI + wgpu on the same connector later.
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2. **Sub-frame pipelining**: overlap encode and transmit within a frame. Requires a direct
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NVENC SDK wrapper (libavcodec only emits whole AUs) — the next big latency lever (~2–4 ms
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at high res).
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3. **punktfunk/1 protocol growth**: concurrent sessions (today: one at a time, extras wait
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in the accept queue). **Done:** unified host (`serve --native` runs GameStream + the
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punktfunk/1 QUIC host in one process) with native pairing driven over the mgmt API /
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web console (`mod native_pairing`: arm-on-demand → display PIN, paired-device list). Next
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(see roadmap): **mandatory PIN pairing by default** (TOFU-without-pairing is insecure on a
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LAN) + **delegated pairing approval** (an already-paired device approves a new one).
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4. **M2 polish**: HDR/10-bit (needs HDR capture + metadata plumbing; `av1_nvenc
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-highbitdepth 1` already encodes Main10 from 8-bit input on this box),
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reconnect-at-new-mode robustness. AV1 negotiation and surround audio are implemented
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and unit/live-capture tested — both still need a live Moonlight confirmation (select
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AV1 in a stock client; a real 5.1/7.1 listen incl. FEC under loss).
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5. **Native clients** (`clients/{apple,android}` scaffolds) consuming `punktfunk_core.h`.
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Box one-time setup is complete: udev rule + `input` group (gamepads validated live),
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gamescope 3.16.22 installed system-wide (no PATH override), gnome-shell installed (Mutter
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backend validated live). All three compositor backends are live-validated.
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## Build / test / run
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```sh
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cargo build --workspace # green on Linux and macOS
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cargo test --workspace # unit + loopback + proptest + C ABI harness (~100 tests)
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cargo clippy --workspace --all-targets -- -D warnings
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cargo fmt --all --check
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cargo run -p loss-harness # FEC loss-resilience sweep (no network needed)
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bash crates/punktfunk-core/tests/c/run.sh # standalone C-ABI link + round-trip proof
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```
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Generated artifacts are **checked in** and CI fails on drift: `include/punktfunk_core.h`
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(cbindgen from `punktfunk-core/src/abi.rs`) and `docs/api/openapi.json` (regenerate with
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`cargo run -p punktfunk-host -- openapi > docs/api/openapi.json`; spec lives in `mgmt.rs`).
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## Layout
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```
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crates/punktfunk-core/ protocol · FEC · crypto · quic (punktfunk/1 control plane, feature-gated)
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crates/punktfunk-host/
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gamestream/ Moonlight compat: nvhttp · pairing · rtsp · control · stream · gamepad · apps
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vdisplay/{kwin,gamescope,mutter,wlroots}.rs per-compositor client-sized virtual outputs
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zerocopy/{egl,cuda,vulkan}.rs dmabuf → CUDA → NVENC (tiled via EGL/GL, LINEAR via Vulkan)
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inject/{libei,wlr,gamepad,dualsense}.rs input backends (uinput xpad + UHID DualSense)
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capture.rs · encode.rs · audio.rs · m0.rs · m3.rs · mgmt.rs · native_pairing.rs
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crates/punktfunk-client-rs/ punktfunk/1 reference client (M3 headless; M4 adds decode+present)
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web/ TanStack web console over the mgmt API (status · devices · pairing)
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packaging/ Fedora/Bazzite RPM · bootc · COPR (packaging/bazzite/README.md)
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tools/{loss-harness,latency-probe}/ measurement (plan §10)
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scripts/ 60-punktfunk.rules · punktfunk-host.service · host.env.example · headless/
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include/punktfunk_core.h generated C header
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```
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## Design invariants — do not regress
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- **One core, linked everywhere.** Protocol/FEC/crypto live only in `punktfunk-core`, behind a
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stable, versioned C ABI. `tokio`/`quinn` exist only behind the `quic` feature (control
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plane); **no async on the per-frame path** — native threads only.
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- **Native client resolution, no scaling.** A session gets a virtual output at exactly the
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client's WxH@Hz via the `VirtualDisplay` trait (`create(mode) → VirtualOutput { node_id,
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remote_fd, preferred_mode, keepalive }`, RAII teardown). There is no cross-compositor
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protocol for this — each compositor keeps its own backend.
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- **FEC is the wall-breaker.** GF(2⁸) (≤255 shards/block, Moonlight-compatible) and GF(2¹⁶)
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Leopard (≤65535 shards/block) — punktfunk/1 negotiates the latter, removing the ~1 Gbps
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ceiling.
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- **M1 security hardening stays intact**: reassembler bounds attacker-controlled fields
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before allocating (`ReassemblerLimits`); AES-GCM per-direction nonce salts + seq-as-AAD;
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ABI `struct_size` checks. Regression tests exist — keep them green.
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- **PipeWire consumer discipline**: our capture streams set `node.dont-reconnect` and tear
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down promptly on negotiation timeout — one wedged link head-blocks the daemon's shared
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work queue system-wide.
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## Running on this box
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Headless QEMU VM (Ubuntu 26.04, kernel 7.0), passthrough RTX 5070 Ti (driver 595 **open**
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module — a kernel update silently drops it; reinstall `nvidia-driver-595-open`), no KMS
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scanout → KWin `--drm` impossible; everything renders offscreen via `renderD128`.
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```sh
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# compositor session (shell 1, or the systemd unit in scripts/): full headless Plasma.
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# The script sets XDG_MENU_PREFIX=plasma- & co. — without it plasmashell runs but the
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# launcher menu is EMPTY (no apps, no System Settings).
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bash scripts/headless/run-headless-kde.sh 1920x1080
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# host (shell 2):
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WAYLAND_DISPLAY=wayland-kde XDG_CURRENT_DESKTOP=KDE PUNKTFUNK_VIDEO_SOURCE=virtual \
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PUNKTFUNK_ZEROCOPY=1 cargo run -rp punktfunk-host -- serve
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# punktfunk/1 native loopback test (no Moonlight needed; same env as serve, listener persists
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# across sessions — bound it with --max-sessions):
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cargo run -rp punktfunk-host -- m3-host --source virtual --seconds 10 --max-sessions 1
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cargo run -rp punktfunk-client-rs -- --mode 1280x720x120 --out /tmp/a.h265 --input-test # + --pin HEX
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```
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Pinned crate facts: `ashpd` 0.13 + `pipewire` 0.9 (must match ashpd's) + `ffmpeg-next` 8.x
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(`ffmpeg-sys-next` auto-detects the system FFmpeg, so it builds against **FFmpeg 7.x/libavcodec 61
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or 8.x/libavcodec 62** — validated live on Ubuntu 26.04 (8) and Bazzite F43 (7.1); the zero-copy
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FFI also link-needs `libGL`/`libgbm`/`libcuda` at build time). Env knobs: `PUNKTFUNK_VIDEO_SOURCE=virtual|portal`,
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`PUNKTFUNK_COMPOSITOR=kwin|gamescope|mutter`, `PUNKTFUNK_ZEROCOPY=1`, `PUNKTFUNK_GAMESCOPE_APP=...`,
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`PUNKTFUNK_INPUT_BACKEND=...`, `PUNKTFUNK_PERF=1` (per-stage timing), `PUNKTFUNK_VIDEO_DROP=N` (FEC
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test), `PUNKTFUNK_FEC_PCT=N`.
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## Conventions
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- Rust 2021, `rustfmt` + `clippy -D warnings` clean before commit.
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- Match the surrounding code's comment density and naming.
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- Commit messages end with the Co-Authored-By trailer (see `git log`).
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- `pkill` caution on this box: match exact comm names (`pkill -x gamescope-wl`,
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`pkill -x punktfunk-host`) — `pkill -f` self-matches the invoking shell.
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