bd4e15b68d
- native: the 756-line session.rs becomes session/{mod,connect,input,planes}.rs
around a SessionHandle (connect lifecycle + trust, input plane shims, plane
start/stop + stats drain).
- Decode-stats sampling is HUD-gated (nativeSetVideoStatsEnabled): with the
overlay hidden the decode thread skips the per-AU clock read + lock; enabling
resets the measurement window.
- audio: the AAudio open path is a per-sharing-mode try_open closure — the
realtime callback state (ring, prime, free-list) is rebuilt per attempt, so a
failed exclusive-mode try can't leak state into the shared-mode retry.
- Kotlin: ConnectScreen/StreamScreen slimmed by extracting ConnectDialogs,
StatsOverlay and TouchInput.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
80 lines
4.3 KiB
Markdown
80 lines
4.3 KiB
Markdown
# punktfunk — Android client (phone & TV)
|
||
|
||
The native **Android** app for streaming a punktfunk host to your phone, tablet, or Android TV. A
|
||
Compose app that finds hosts on your network, pairs with a PIN, and streams at the display's own
|
||
resolution — with hardware HEVC decode, HDR10, and controller support, built for both touch and the
|
||
couch (D-pad / gamepad focus navigation).
|
||
|
||
## Features
|
||
|
||
- **Hardware decode** — NDK `AMediaCodec` HEVC → `SurfaceView`, including **HDR10** (Main10 /
|
||
BT.2020 PQ), with low-latency tuning and a live stats HUD.
|
||
- **Audio both ways** — Opus + AAudio playback with a jitter ring, plus mic uplink to the host.
|
||
- **Controller support** — buttons + axes with rumble and HID feedback (lightbar / adaptive
|
||
triggers); D-pad / gamepad focus navigation for TV and phone.
|
||
- **Find hosts automatically** — native mDNS discovery; first connect does a one-time **SPAKE2 PIN
|
||
pairing** (or TOFU on trusted LANs), then reconnects on a Keystore-wrapped, pinned identity.
|
||
- **Compose UI** — Connect / Settings / Stream screens with Material You theming.
|
||
|
||
Built for `arm64-v8a` + `x86_64`.
|
||
|
||
## Get it
|
||
|
||
Published to **Google Play (Internal Testing)** — join the beta via the
|
||
[Discord](https://discord.gg/kaPNvzMuGU). Per-device setup and pairing:
|
||
**[docs.punktfunk.unom.io/docs/install-client](https://docs.punktfunk.unom.io/docs/install-client)**.
|
||
|
||
## How it's built — Rust-heavy
|
||
|
||
Kotlin can't `import` the cbindgen C header the way Swift can, so a native bridge is unavoidable. We
|
||
write it in **Rust** and link `punktfunk-core` directly — so the Android client reuses the Linux
|
||
client's orchestration (audio jitter ring, VK keymap inverse, latency/skew math, capture state
|
||
machine, trust logic) instead of re-porting it into Kotlin.
|
||
|
||
| Side | Owns |
|
||
|------|------|
|
||
| **Rust** (`native/` → `libpunktfunk_android.so`) | the JNI seam, `NativeClient` (QUIC control + UDP data plane), AnnexB → `AMediaCodec` decode (incl. HDR10), Opus + AAudio audio + mic, controller feedback, latency math, trust/pairing, `mdns-sd` discovery |
|
||
| **Kotlin** (`app/`, `kit/`) | Compose UI, `SurfaceView` lifecycle, input capture, the Wi-Fi `MulticastLock` + permission UX, Keystore identity |
|
||
|
||
The single seam is `io.unom.punktfunk.kit.NativeBridge` ⇄ `Java_io_unom_punktfunk_kit_NativeBridge_*`.
|
||
|
||
```
|
||
native/ Rust cdylib (workspace member) — links punktfunk-core directly
|
||
src/lib.rs crate doc · JNI_OnLoad · version probes
|
||
src/session/ session lifecycle: connect/pair + trust, plane start/stop, input shims
|
||
src/decode.rs AnnexB → AMediaCodec HEVC hardware decode → SurfaceView (incl. HDR10)
|
||
src/audio.rs · src/mic.rs Opus + AAudio playback / mic uplink
|
||
src/feedback.rs · src/stats.rs rumble + HID feedback; live video stats
|
||
src/discovery.rs native mdns-sd browse of the host's _punktfunk._udp advert
|
||
app/ :app — Compose UI: Connect / Settings / Stream (phone + TV)
|
||
kit/ :kit — NativeBridge · native mDNS discovery · Gamepad · Keymap · Keystore identity
|
||
```
|
||
|
||
## Build & run
|
||
|
||
**Prerequisites:** Android SDK + **NDK r30** (`30.0.14904198`), `platforms;android-37.0`,
|
||
`build-tools;37.0.0`, **`cmake;3.22.1`** (builds libopus); **JDK 21** (AGP 9.2 runs on JDK 17–21, not
|
||
a newer default); Rust with `rustup target add aarch64-linux-android x86_64-linux-android` and
|
||
`cargo install cargo-ndk`. Toolchain is pinned (AGP 9.2 · Gradle 9.4.1 · Kotlin 2.3.21 · Compose BOM
|
||
2026.05.01 · compileSdk 37 · minSdk 31).
|
||
|
||
**Android Studio:** open `clients/android` — it uses its bundled JBR 21, and the `cargoNdk*` task
|
||
builds the `.so` as part of the normal build.
|
||
|
||
**CLI** (point Gradle at JDK 21 if your machine default is newer):
|
||
|
||
```sh
|
||
export JAVA_HOME="$(/usr/libexec/java_home -v 21)" # or your Temurin 21 path
|
||
cd clients/android
|
||
./gradlew :app:assembleDebug # cargo-ndk cross-compiles libpunktfunk_android.so first
|
||
./gradlew :app:installDebug # onto a running emulator/device
|
||
# emulators from env setup: emulator -avd pf_phone | emulator -avd pf_tv
|
||
```
|
||
|
||
The debug APK lands in `app/build/outputs/apk/debug/`. Launch it, pick a host, pair, and stream.
|
||
|
||
## Related
|
||
|
||
- **[Documentation](https://docs.punktfunk.unom.io)** — quick start, pairing, troubleshooting
|
||
- **[Project README](../../README.md)** — the host, the other clients, and how it all fits together
|