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Rework the client READMEs to be accurate and inviting to first-time
visitors, and fill in the gaps where crates and tools had none.
- Rewrite clients/{apple,android,decky} READMEs (features-first, trim
dense internal narrative; drop the stale "one session at a time" /
"renegotiation not implemented" section from the Apple README).
- Add READMEs for clients/{linux,windows,probe}, which had none.
- Add crate READMEs for punktfunk-host, punktfunk-core, pf-driver-proto.
- Add brief READMEs for tools/{loss-harness,latency-probe}.
- Fix packaging/README duplicate "Option B" heading (bootc -> Option C).
- Fix docs-site/README stale docs/ -> design/ reference.
- De-stale packaging/windows/drivers/pf-dualsense README (drop "M0 spike"
/ external-checkout framing; reflect in-tree workspace + shipped +
installer-bundled + multi-pad), keeping the driver-authoring lore.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
72 lines
3.7 KiB
Markdown
72 lines
3.7 KiB
Markdown
# punktfunk — Windows client
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The native **Windows** app for streaming a punktfunk host to your PC. A modern WinUI 3 app that
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discovers hosts on your network, pairs with a PIN, and streams at your display's own resolution and
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refresh rate — with a hardware-accelerated D3D11 video path and HDR.
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It's **pure Rust**: the UI is WinUI 3 driven through [windows-reactor](https://github.com/microsoft/windows-rs)
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(a declarative, React-like framework), and it links the shared **`punktfunk-core`** directly to speak
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the fast **`punktfunk/1`** protocol.
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## Features
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- **Hardware decode, GPU present** — FFmpeg HEVC with a **D3D11VA zero-copy path** (decoder and
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presenter share one D3D11 device; NV12/P010 textures sampled straight into a `SwapChainPanel`
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composition swapchain), with a robust software-decode fallback.
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- **HDR10** — advertise 10-bit/HDR, detect PQ in-band, and flip the swapchain to `R10G10B10A2` +
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ST.2084 with HDR10 metadata.
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- **Your display's native mode** — the host builds a virtual display at exactly your WxH@Hz.
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- **Audio both ways** — WASAPI render + mic capture.
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- **Full controller support** — SDL3 gamepads with rumble, lightbar, and DualSense feedback.
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- **Find hosts automatically** — mDNS discovery lists hosts on your LAN, alongside saved and manual
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entries. First connect does a one-time **SPAKE2 PIN pairing** (or TOFU on trusted LANs), then
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reconnects on a pinned identity.
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- **Polished shell** — host cards, settings (resolution / refresh / decoder / bitrate / HDR / mic),
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a status-chip stream HUD, and the full trust surface. Stream input uses Win32 low-level hooks with
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a Ctrl+Alt+Shift+Q capture toggle.
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Builds and ships for both **x64** and **ARM64** as a signed **MSIX**.
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## Get it
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Install the signed MSIX from the package registry — see
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**[docs.punktfunk.unom.io/docs/install-client](https://docs.punktfunk.unom.io/docs/install-client)**.
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A stock [Moonlight](https://moonlight-stream.org/) client also works over GameStream if you prefer.
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## Build from source
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Windows-only (the crate builds as a stub on other platforms so the workspace stays green). You need
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the MSVC toolchain, an `FFMPEG_DIR` FFmpeg tree, and CMake (SDL3 builds from source). windows-reactor's
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`build.rs` downloads the Windows App SDK NuGets and needs `CARGO_WORKSPACE_DIR` set.
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```sh
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cargo build -p punktfunk-client-windows --target x86_64-pc-windows-msvc
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# CLI paths for testing (no window):
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punktfunk-client --discover # list hosts on the LAN
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punktfunk-client --headless --connect host[:port] [--pin HEX] # connect, count frames, print stats
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```
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> `CARGO_HOME` must be an ASCII path — non-ASCII characters break SDL3's MSVC precompiled-header
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> build. Packaging (MSIX manifest, signing) lives in [`packaging/`](packaging/).
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## Layout
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```
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src/
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main.rs · app.rs entry point + CLI paths; WinUI 3 shell (windows-reactor)
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present.rs · gpu.rs SwapChainPanel D3D11 composition swapchain; shared D3D11 device
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video.rs FFmpeg HEVC decode (D3D11VA zero-copy + software fallback)
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audio.rs WASAPI render + mic capture
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gamepad.rs SDL3 controllers + rumble/lightbar/DualSense feedback
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input.rs Win32 low-level keyboard/mouse hooks → host input
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session.rs session lifecycle over the NativeClient connector
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trust.rs · discovery.rs persistent identity, TOFU/PIN pairing, mDNS browse
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packaging/ MSIX manifest, signing, pack script
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```
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## Related
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- **[Documentation](https://docs.punktfunk.unom.io)** — quick start, pairing, troubleshooting
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- **[Project README](../../README.md)** — the host, the other clients, and how it all fits together
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