The docs site's page title read "punktfunk docs". Fixed that and swept the rest of the tree for the same defect, capitalizing the brand wherever it is shown to a human and leaving it lowercase where it is a technical identifier (CLI/package names, `punktfunk://` scheme, PnP enumerator, TLS SNI, logcat tag, config paths, CMS tenant id). User-visible fixes: - docs-site: page title -> "Punktfunk Docs"; API reference title, meta description and the branded bar's aria-label; the BrandMark/Wordmark SVG accessible names (the web console already had these capitalized -- the docs site had drifted from it). - Android: six strings of live UI copy -- the local-network permission dialog (x2), the connect-screen error banner, and the no-controller explainer. - Apple: the "No Hosts" empty-state text and the fallback display name for a host that advertises no instance name. - Windows client: the `--discover` progress line. - KWin fake-input: the application name passed to `authenticate()` (the grant is cached per-exe, so the string is display-only). - THIRD-PARTY-NOTICES: fixed in both generators (about.hbs and gen-third-party-notices.py) and applied to the three checked-in outputs so they match what a regeneration now produces. Every changed line differs from the original only by letter case, so line lengths are unchanged and no formatter width rule is affected. `cargo fmt --all --check` passes.
@punktfunk/plugin-kit
The Effect-based framework punktfunk plugins are built on. It owns everything that is the
same in every plugin — lifecycle, config/state, the sync engine, UI serving, the CLI
scaffold, logging — so a plugin is just its domain logic, its HttpApi contract, and its UI.
The reference consumer (and the blueprint to copy) is
punktfunk-plugin-rom-manager.
Built on @punktfunk/host (the SDK stays the low-level host client; the kit is
the opinionated plugin layer on top). Effect 4.x and the SDK are peer dependencies —
the plugin's own copies are the only copies.
The one rule: async at the boundary, Effect inside
The packaged runner bundles its own effect + SDK; a plugin's imports resolve to the
plugin's node_modules. Effect values must therefore never cross the plugin boundary
(Context.Tag identity is per-instance). definePluginKit enforces this by construction:
you write Effect, it exports a plain async-main PluginDef, and a ManagedRuntime
built from your effect instance runs everything. SIGINT/SIGTERM interrupt the plugin
fiber (scoped finalizers run: UI deregistration, watcher close), bounded by
shutdownGraceMs.
import { definePluginKit, serveUi } from "@punktfunk/plugin-kit";
import { Effect, Layer } from "effect";
export default definePluginKit({
name: "my-plugin",
version: "0.1.0",
layer: MyServices.layer, // over the kit base: HostClient | PluginInfo
main: Effect.gen(function* () {
const engine = yield* MySync;
yield* engine.start;
yield* serveUi({ title: "My Plugin", icon: "puzzle", staticDir, api: MyApiLive });
yield* Effect.never;
}),
});
Modules
| Export | What it owns |
|---|---|
definePluginKit / runPluginKitDirect |
the async-main boundary + ManagedRuntime + signal handling |
HostClient, PluginInfo |
the pf facade as services (request = the skew-safe untyped seam) |
makeConfigService |
Schema-driven config: raw shape on disk, defaults ONLY in the Schema (withDecodingDefaultKey + encodingStrategy: "omit"), atomic writes, world-writable refusal, changes stream |
makeCacheStore |
disposable derived state (corrupt/absent → empty, write-through) |
ProviderClient + wire schemas |
typed library-provider reconcile over the untyped wire — including the optional detect hint (see below) |
makeSyncEngine |
poll + fs-watch + debounce + single-flight coalescing + fingerprint skip + status feed |
serveUi / httpApiEnv |
an effect/unstable/httpapi HttpApi behind the SDK's servePluginUi, core-only layers |
sseRoute |
the status SSE endpoint (httpapi has no event-stream media type) |
runPluginCli |
<bin> <command> dispatcher reusing the plugin's layer graph (deliberately not effect/unstable/cli — that would drag platform packages into every plugin) |
loggingLayer |
runner-journal line format |
@punktfunk/plugin-kit/react |
browser glue: createPluginRouter (path→hash→fallback deep-link restore + pf-ui:navigate), resolvePluginBase, useIsEmbedded, ResultGate, sseAtom |
@punktfunk/plugin-kit/theme.css |
the console's violet identity for plugin UIs (import first in your Tailwind entry) |
@punktfunk/plugin-kit/library |
everything a game-library scanner plugin needs — see below |
Library-scanner plugins (@punktfunk/plugin-kit/library)
The six first-party scanners (steam, lutris, heroic, epic, gog, xbox) each live in their own repo, like every other punktfunk plugin. Nothing is lost by that split because everything they share is published here rather than sitting adjacent to them:
| Export | What it saves you writing |
|---|---|
defineLibraryPlugin |
the whole plugin except the scan: store claim, sync engine (poll + fs-watch + debounce), launcher entries, __config, category: "library" registration, and the detect / scan / parity / uninstall CLI verbs |
parsers/* |
text VDF + .acf, binary shortcuts.vdf (with the CRC-32 appid and the 64-bit rungameid composition), read-only SQLite, reg.exe, capped readers, a confined path join, Steam root/library discovery, art location helpers, an anti-SSRF fetch |
diffParity + the parity verb |
the acceptance gate below |
A first-party scanner is therefore its parsers and a scan function — a few hundred lines.
The parity gate
Ported unit tests pin the parsers; they do not prove the plugin reproduces the scanner it replaces.
A plugin that parses perfectly and emits steam:440.0 instead of steam:440 breaks every Moonlight
pin on the host, and no parser test notices. So, on a box with that launcher installed:
# 1. while the host is still using its BUILT-IN scanner:
punktfunk-plugin-steam parity --snapshot before.json
# 2. offline — runs this plugin's own scan and diffs:
punktfunk-plugin-steam parity --compare before.json
--compare exits non-zero on any difference, so it works as a release gate. It compares ids,
titles, launch recipes, roles and metadata exactly; art by presence, not value (the
representation legitimately changes — a host-relative proxy path or inlined data: URL becomes a
file:// path or a CDN URL), so spot-check a few covers by eye once. Launcher entries the plugin
adds are reported separately rather than failing the run; an ordinary title the scanner never had
still fails.
Telling the host how to recognize a running title (detect)
A ProviderEntry may carry an optional detect hint:
{ external_id: "playnite:9f2…", title: "Hades",
launch: { kind: "command", value: "playnite://playnite/start/9f2…" },
detect: { install_dir: "D:\\Games\\Hades" } }
It is what lets the host tell that the game has exited — which ends the streaming session, so the player's client returns to its library instead of showing a bare desktop — and what lets an operator who opted into it end the game when the session ends.
Omit it and nothing breaks: the host tracks the process it spawns for your launch command. It matters
when that command hands off and exits — a launcher client, flatpak run, a front-end that starts
an emulator — because then there is nothing left for the host to watch, and both behaviors go quiet
for that title. Send whatever you genuinely know; install_dir is the one to send if you send only
one, since any process running from under it counts as the game. The host never lets a hint override
what it worked out itself, and never adopts a process that was already running before the launch.
Publishing
Tag plugin-kit-vX.Y.Z (matching package.json) — .gitea/workflows/plugin-kit-publish.yml
typechecks, tests, builds, and publishes to the Gitea registry.