The check imported the default export as `p` and then read `p.default` — a double-default that is always undefined for a module using `export default plugin`, so the build job failed on every push (publish skipped) and v0.2.x never actually published through CI. Read the default import directly. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
@punktfunk/plugin-rom-manager
A Punktfunk plugin that scans your ROM folders, maps them to
emulators, fetches box art, and reconciles everything into the host game library — so your retro games
appear automatically in the Punktfunk web console, native clients, and Moonlight /applist, each
launchable and covered in art. It ships a web UI that lives inside the Punktfunk console (no second
password, no second port).
Think of it as Steam ROM Manager for Punktfunk: it even uses the same art source (SteamGridDB) when you give it an API key.
Requirements
- A Punktfunk host (Linux or Windows) with the scripting runner (
punktfunk-scripting) enabled. - Bun (the runner is Bun).
@punktfunk/host≥ 0.1.1 — it provides the plugin-UI surface (servePluginUi) and discovers scoped@punktfunk/plugin-*packages.
Install
The plugin is scoped under @punktfunk, so one bunfig line points that scope at the Punktfunk registry
while everything else (like effect) resolves from npm — no bundling, and @punktfunk/host + effect
are shared across all your plugins:
mkdir -p "$(punktfunk config-dir)/plugins" && cd "$(punktfunk config-dir)/plugins"
cat > bunfig.toml <<'EOF'
[install.scopes]
"@punktfunk" = "https://git.unom.io/api/packages/unom/npm/"
EOF
bun add @punktfunk/plugin-rom-manager
# then enable the runner (opt-in):
systemctl --user enable --now punktfunk-scripting # Linux
Enable-ScheduledTask PunktfunkScripting # Windows
Open the Punktfunk console — a ROM Manager entry appears in the nav. That's it.
Headless / host-only boxes without the console can use the standalone UI or just drop a
config.json(below) — the sync engine is fully functional from the file alone.
Quick start (config file)
The plugin owns <config_dir>/rom-manager/config.json. A minimal example:
{
"roots": [
{ "dir": "/mnt/roms/snes", "platform": "snes" },
{ "dir": "/mnt/roms/ps1", "platform": "ps1", "excludes": ["*.sav", "bios/**"] }
],
"art": { "provider": "auto", "steamGridDbKey": "" }
}
See config.example.json for every option. Then, from the plugin dir:
bunx punktfunk-plugin-rom-manager scan # what the scanner finds
bunx punktfunk-plugin-rom-manager detect # which emulators are installed
bunx punktfunk-plugin-rom-manager preview # the desired library (no host write)
bunx punktfunk-plugin-rom-manager sync # reconcile into the live library
Box art
Two sources, selected by art.provider:
| Provider | Key? | Art types | Notes |
|---|---|---|---|
steamgriddb |
yes | portrait + hero + logo + header | What Steam ROM Manager uses; best coverage + fuzzy title match. Free key from steamgriddb.com › profile › preferences. |
libretro |
no | box-art portrait only | Keyless libretro-thumbnails; works out of the box. |
auto (default) |
— | SteamGridDB if a key is set, else libretro |
Art URLs are handed to the host as-is; native clients/console fetch them directly (so clients need
internet for covers), and Moonlight covers are proxied host-side. Verdicts are cached in
cache.json and never re-probed unless you change provider/key.
Platforms & emulators
~25 built-in platforms (NES, SNES, N64, GameCube, Wii, Switch, GB/GBC/GBA, NDS, 3DS, PS1/2/PSP, Genesis, Master System, Game Gear, Saturn, Dreamcast, PC Engine, Neo Geo Pocket, WonderSwan, Lynx, Atari 2600/7800, Xbox). Arcade (MAME/FBNeo romset versioning) is intentionally out of scope.
Emulators are detected best-effort (PATH → Flatpak → known install paths): RetroArch (+ cores),
Dolphin, PCSX2, DuckStation, PPSSPP, mGBA, melonDS, Flycast, xemu, plus Azahar/Ryujinx. Any platform's
emulator, core, and args are overridable per-platform and per-game (config or UI). Missing an
emulator? Add a custom-* template.
Disc games are folded so a set is one entry: .m3u playlists absorb their discs, .cue/.gdi
sheets hide their tracks, .chd stands alone.
The UI
Console-hosted (default)
servePluginUi serves the SPA on a loopback ephemeral port behind a per-boot secret and registers it
with the host; the console reverse-proxies it and gates it with your existing console sign-in. Four
pages: Setup (ROM roots), Emulators (detected + per-platform overrides), Games (scan
preview with covers + per-title include toggles), Sync (status, art settings, sync options).
Standalone UI
For host-only installs, set ui.standalone: true (config). It serves the same SPA on a fixed port:
"ui": { "standalone": true, "port": 47993, "bind": "127.0.0.1" }
A non-loopback bind requires a password (fail-closed — the UI can edit launch commands, i.e. host-user code):
bunx punktfunk-plugin-rom-manager set-password 'your-password'
Security
- ROM filenames are untrusted input that ends up in a
sh -c/cmd.exe /cstring run as the host user. Every path goes through strict per-OS quoting (src/quote.ts); on Windows, names containingcmd.exemetacharacters (" % ! ^ & | < >) are refused rather than risk injection. config.jsonlives in the hardened<config_dir>; the plugin refuses a group/world-writable one.- Outbound network in v1: SteamGridDB (if keyed) and libretro-thumbnails only. No telemetry.
Development
bun install # backend deps (@punktfunk/host + effect) from the Gitea registry
bun test # engine unit tests (pure core: quoting, scanner, reconcile, art)
bun run typecheck
bun run build:all # backend → dist/ (tsc), SPA → dist/ui/ (Vite)
cd ui && bun run dev # SPA dev server (point it at a running standalone instance)
- The backend is plain
tscoutput — it depends on@punktfunk/host+effectat runtime (shared with the runner and other plugins, not bundled). - The SPA (
ui/) uses the console's design system (@unom/ui+@unom/style+ Tailwind v4) so it reads as family. Those are build-time only — the SPA compiles to static assets indist/ui, so the published plugin carries no@unomruntime dependency. Installing them needs the@unomscope in your~/.npmrc(with the Gitea token); CI needs the same token as a secret.
Requires @punktfunk/host ≥ 0.1.1.
License
MIT OR Apache-2.0.