enricobuehler e78df91925
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ci: fix the PluginDef sanity check (default import, not p.default)
The check imported the default export as `p` and then read `p.default` —
a double-default that is always undefined for a module using
`export default plugin`, so the build job failed on every push (publish
skipped) and v0.2.x never actually published through CI. Read the default
import directly.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 23:38:20 +02:00

@punktfunk/plugin-rom-manager

A Punktfunk plugin that scans your ROM folders, maps them to emulators, fetches box art, and reconciles everything into the host game library — so your retro games appear automatically in the Punktfunk web console, native clients, and Moonlight /applist, each launchable and covered in art. It ships a web UI that lives inside the Punktfunk console (no second password, no second port).

Think of it as Steam ROM Manager for Punktfunk: it even uses the same art source (SteamGridDB) when you give it an API key.


Requirements

  • A Punktfunk host (Linux or Windows) with the scripting runner (punktfunk-scripting) enabled.
  • Bun (the runner is Bun).
  • @punktfunk/host ≥ 0.1.1 — it provides the plugin-UI surface (servePluginUi) and discovers scoped @punktfunk/plugin-* packages.

Install

The plugin is scoped under @punktfunk, so one bunfig line points that scope at the Punktfunk registry while everything else (like effect) resolves from npm — no bundling, and @punktfunk/host + effect are shared across all your plugins:

mkdir -p "$(punktfunk config-dir)/plugins" && cd "$(punktfunk config-dir)/plugins"
cat > bunfig.toml <<'EOF'
[install.scopes]
"@punktfunk" = "https://git.unom.io/api/packages/unom/npm/"
EOF
bun add @punktfunk/plugin-rom-manager

# then enable the runner (opt-in):
systemctl --user enable --now punktfunk-scripting          # Linux
Enable-ScheduledTask PunktfunkScripting                    # Windows

Open the Punktfunk console — a ROM Manager entry appears in the nav. That's it.

Headless / host-only boxes without the console can use the standalone UI or just drop a config.json (below) — the sync engine is fully functional from the file alone.

Quick start (config file)

The plugin owns <config_dir>/rom-manager/config.json. A minimal example:

{
  "roots": [
    { "dir": "/mnt/roms/snes", "platform": "snes" },
    { "dir": "/mnt/roms/ps1",  "platform": "ps1", "excludes": ["*.sav", "bios/**"] }
  ],
  "art": { "provider": "auto", "steamGridDbKey": "" }
}

See config.example.json for every option. Then, from the plugin dir:

bunx punktfunk-plugin-rom-manager scan       # what the scanner finds
bunx punktfunk-plugin-rom-manager detect     # which emulators are installed
bunx punktfunk-plugin-rom-manager preview    # the desired library (no host write)
bunx punktfunk-plugin-rom-manager sync       # reconcile into the live library

Box art

Two sources, selected by art.provider:

Provider Key? Art types Notes
steamgriddb yes portrait + hero + logo + header What Steam ROM Manager uses; best coverage + fuzzy title match. Free key from steamgriddb.com profile preferences.
libretro no box-art portrait only Keyless libretro-thumbnails; works out of the box.
auto (default) SteamGridDB if a key is set, else libretro

Art URLs are handed to the host as-is; native clients/console fetch them directly (so clients need internet for covers), and Moonlight covers are proxied host-side. Verdicts are cached in cache.json and never re-probed unless you change provider/key.

Platforms & emulators

~25 built-in platforms (NES, SNES, N64, GameCube, Wii, Switch, GB/GBC/GBA, NDS, 3DS, PS1/2/PSP, Genesis, Master System, Game Gear, Saturn, Dreamcast, PC Engine, Neo Geo Pocket, WonderSwan, Lynx, Atari 2600/7800, Xbox). Arcade (MAME/FBNeo romset versioning) is intentionally out of scope.

Emulators are detected best-effort (PATH → Flatpak → known install paths): RetroArch (+ cores), Dolphin, PCSX2, DuckStation, PPSSPP, mGBA, melonDS, Flycast, xemu, plus Azahar/Ryujinx. Any platform's emulator, core, and args are overridable per-platform and per-game (config or UI). Missing an emulator? Add a custom-* template.

Disc games are folded so a set is one entry: .m3u playlists absorb their discs, .cue/.gdi sheets hide their tracks, .chd stands alone.

The UI

Console-hosted (default)

servePluginUi serves the SPA on a loopback ephemeral port behind a per-boot secret and registers it with the host; the console reverse-proxies it and gates it with your existing console sign-in. Four pages: Setup (ROM roots), Emulators (detected + per-platform overrides), Games (scan preview with covers + per-title include toggles), Sync (status, art settings, sync options).

Standalone UI

For host-only installs, set ui.standalone: true (config). It serves the same SPA on a fixed port:

"ui": { "standalone": true, "port": 47993, "bind": "127.0.0.1" }

A non-loopback bind requires a password (fail-closed — the UI can edit launch commands, i.e. host-user code):

bunx punktfunk-plugin-rom-manager set-password 'your-password'

Security

  • ROM filenames are untrusted input that ends up in a sh -c / cmd.exe /c string run as the host user. Every path goes through strict per-OS quoting (src/quote.ts); on Windows, names containing cmd.exe metacharacters (" % ! ^ & | < >) are refused rather than risk injection.
  • config.json lives in the hardened <config_dir>; the plugin refuses a group/world-writable one.
  • Outbound network in v1: SteamGridDB (if keyed) and libretro-thumbnails only. No telemetry.

Development

bun install                   # backend deps (@punktfunk/host + effect) from the Gitea registry
bun test                      # engine unit tests (pure core: quoting, scanner, reconcile, art)
bun run typecheck
bun run build:all             # backend → dist/ (tsc), SPA → dist/ui/ (Vite)
cd ui && bun run dev          # SPA dev server (point it at a running standalone instance)
  • The backend is plain tsc output — it depends on @punktfunk/host + effect at runtime (shared with the runner and other plugins, not bundled).
  • The SPA (ui/) uses the console's design system (@unom/ui + @unom/style + Tailwind v4) so it reads as family. Those are build-time only — the SPA compiles to static assets in dist/ui, so the published plugin carries no @unom runtime dependency. Installing them needs the @unom scope in your ~/.npmrc (with the Gitea token); CI needs the same token as a secret.

Requires @punktfunk/host ≥ 0.1.1.

License

MIT OR Apache-2.0.

S
Description
A Punktfunk plugin for managing ROMs & Emulators
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