e586961e0b
ci / rust (push) Has been cancelled
Per the new docs workflow (docs-site = KB layer; repo docs/ keeps design notes): - Add a canonical Status & Progress tracker (status.md): milestones, per-box live state, and a dated progress log — the go-forward place to track progress. - Add setup guides: GNOME/Mutter host (gnome-box — Secure Boot MOK enroll, the libnvidia-gl EGL fix, autologin, screen-lock disable, appliance unit), headless KDE box, and Bazzite host (ujust input group, gamescope session, gotchas). - Roadmap is now canonical in docs-site (synced the skew-handshake section 12 update); removed the repo docs/roadmap.md copy and repointed README to docs-site. - Nav (meta.json) + landing cards updated; site builds (bun run build). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
344 lines
26 KiB
Markdown
344 lines
26 KiB
Markdown
---
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title: "Roadmap"
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description: "Decided next goals and the longer-term bets."
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---
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Decided 2026-06-10 (research-grounded; see commit history), extended since.
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**Done & live (on `main`):** #1 KDE reliability (Phase 1+2), #2 client compositor options (full
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stack incl. the macOS client), #4 mic passthrough, #5 touch (host path) + **rich UHID DualSense**
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— input + adaptive-trigger/LED feedback over the new `0xCC`/`0xCD` planes + C ABI, Phase C/D/E
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live-validated. #3 Bazzite packaging (`packaging/`) **deployed live** on a Bazzite F43 box (builds
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against FFmpeg 7 **or** 8; gamescope capture → zero-copy NVENC, sub-ms latency; Sunshine replaced).
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**Unified host:** `serve --native` runs the GameStream host + the punktfunk/1 QUIC host in one
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process, with native pairing driven from the **web console** (arm → show PIN), not the service log.
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Advanced DualSense (audio-driven voice-coil) haptics **scoped NO-GO** (`docs/dualsense-haptics.md`).
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**Bazzite dynamic resolution (`c894c6f`):** the host now *manages* a headless `gamescope-session-plus`
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Steam session at the **client's exact resolution + refresh** — games see it (via injected
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`--nested-refresh` + generated CVT modes, not the box's TV EDID), relaunched per-connection on a mode
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change, reused (no Steam restart) on the same mode. Plus macOS/iPad input fixes (NSEvent motion +
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iPad pointer-lock) and a 4K/5K one-frame-freeze fix (grow the UDP socket buffers).
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**Next:** **§8 pairing & trust hardening** (mandatory PIN by default + delegated approval), the M4
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client presenter + iOS (§6), and a Windows host (§7 — now **de-risked via SudoVDA**, no custom
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signed driver needed). **§10 HDR/10-bit is parked — blocked upstream at the compositor** (no
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gamescope/KWin PipeWire 10-bit producer yet).
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## 1. Reliable headless KDE/compositor spawning ✅ *(done — Phase 1 + 2)*
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Startup is a chain of timing-sensitive handoffs with no readiness checks — each is a blind
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`sleep`, one-shot timeout, or silent fire-and-forget that fails into a black screen.
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- **Phase 1 (S):** replace `run-headless-kde.sh`'s blind `sleep 2` with an active readiness
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wait (kwin socket + `wl_display` roundtrip + `zkde_screencast` global advertised +
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KWIN_PID alive); add a `punktfunk-host probe-compositor` subcommand (reuses kwin.rs's
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registry roundtrip); move the portal restart to *after* readiness and precede it with
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`systemctl --user import-environment` + `dbus-update-activation-environment` (the missing
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env import — the Sway script does this, the KDE one doesn't).
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- **Phase 2 (M):** bounded retry-with-backoff around `vd.create()` + first-frame
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(permanent vs transient); a PipeWire negotiation watchdog with zero-copy→CPU auto-fallback
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("no PipeWire frame within 10s" → recovery or precise diagnosis); fix `set_custom_refresh`
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to wait for the output, read back the active mode, reconcile encoder fps; harden gamescope
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node discovery + detect the known-bad-gamescope signature; graceful PipeWire-thread stop.
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- **Phase 3 (L):** supervised systemd user session (kwin + portal + host) with the readiness
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probe as an `ExecStartPost` gate, `Restart=on-failure`.
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## 2. Offer available compositors in the client ✅ *(done)*
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Host enumerates which backends are actually available (binary present + version OK:
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gamescope ≥3.16.22, KWin ≥6.5.6, gnome-shell, sway), advertises the list in the punktfunk/1
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Welcome + a mgmt-API field; client sends its pick in the Hello; host honors it per session.
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Picker in the Apple client + web console.
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## 3. Bazzite / install on other devices ✅ *(packaging written — `packaging/`)*
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Bazzite already ships gamescope + PipeWire + the NVIDIA driver (incl. `libnvidia-encode`);
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it's Fedora-atomic and the community installs Sunshine via COPR rpm-ostree — the analog.
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Written: `packaging/rpm/punktfunk.spec` (builds the host from source), `packaging/bootc/Containerfile`
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(`FROM bazzite-nvidia`), `packaging/bazzite/host.env` (gamescope default), `packaging/copr/` +
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`packaging/README.md`. The build itself is operator-run (COPR / a Fedora toolbox; not buildable on
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the Ubuntu dev box). `LICENSE-{MIT,APACHE}` added to match the declared dual license.
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- **M-Bazzite-1:** a **COPR RPM** (primary) — binary + `60-punktfunk.rules` (→
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`/usr/lib/udev/rules.d`) + systemd `--user` unit + `host.env.example`; `Requires` the
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NVENC ffmpeg-libs Bazzite already pulls; links host `libcuda`/`libnvidia-encode` directly.
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Install = `rpm-ostree install` + reboot + add to `input`/`render`. Default backend =
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Bazzite's already-present **gamescope** (minimal session plumbing).
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- **M-Bazzite-2:** wrap the RPM in a **bootc/OCI image layer** (`FROM
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ghcr.io/ublue-os/bazzite-nvidia:stable`) for the appliance/"just rebase" experience.
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- Flatpak only later as an explicitly-degraded convenience build (sandbox fights
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zero-copy NVENC/dmabuf/uinput).
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## 4. Mic passthrough — client mic → host input device ✅ *(done — host side)*
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The exact mirror of the host→client desktop-audio path. A PipeWire virtual source apps can
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select = a `pw_stream` with `Direction::Output` + `media.class=Audio/Source`.
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- New `0xCB` MIC_AUDIO datagram (mirror of `0xC9`) + `NativeClient::send_audio` + ABI
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`punktfunk_send_audio`.
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- `audio/source_linux.rs` — near-copy of the capture file, Direction::Output, fed from a
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jitter buffer (silence-fill underrun, Opus PLC).
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- Host `mic_thread` (Opus decode → ring → source); teardown RAII, set `node.dont-reconnect`.
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- Apple capture (AVAudioEngine → Opus). **Opt-in + paired-only** (a remote mic is a privacy
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surface). punktfunk/1-only.
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## 5. Touch + rich DualSense *(decision: commit to full UHID DualSense)*
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- **Touch — implemented (host path), pending a backend that lands it.** `TouchDown/Move/Up`
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InputKinds (reuse the abs-pointer `flags=(w<<16)|h` mapping, `code`=touch id); host
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`inject/libei.rs` requests the `Touchscreen` device type + binds the `Touch` capability and
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injects `ei_touchscreen` down/motion/up; `punktfunk-client-rs --touch-test` drags a finger.
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**Validated:** KWin's RemoteDesktop portal *grants* the Touchscreen device type, but its EIS
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server creates **no touchscreen device** (headless KWin) — so touch currently no-ops on KWin
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(now logged once). The code is correct; it needs a backend that exposes `ei_touchscreen`
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(gamescope / newer KWin / the real iPad client path) to land. wlroots: no virtual-touch wired.
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- **Rich DualSense — HID backend built & validated live.** `inject/dualsense.rs`: a hand-rolled
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`/dev/uhid` codec (no bindgen) presenting a genuine USB DualSense (vendor 054C/0CE6, the 232-byte
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inputtino report descriptor) bound by the kernel `hid-playstation` driver. The mandatory
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GET_REPORT feature handshake (calibration 0x05 / pairing 0x09 / firmware 0x20) is answered, so the
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kernel creates the full device (gamepad/motion/touchpad/lightbar). Input report `0x01` is built
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from gamepad frames; output report `0x02` is parsed for LED RGB, player LEDs, and **adaptive
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trigger effects (L2/R2)**. Protocol carries new side-planes: rich-input `0xCC`
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(touchpad/motion) + HID-output `0xCD` (LED/triggers). `/dev/uhid` udev rule shipped.
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- **Rich DualSense — Phase C/D/E end-to-end, validated live.** `PUNKTFUNK_GAMEPAD=dualsense`
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selects a per-session `DualSenseManager` (the `PadBackend` enum in `m3.rs`): client gamepad frames
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build the DualSense report; the kernel's feedback comes back as `HidOutput` on the **0xCD** plane
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(lightbar / player LEDs / adaptive triggers) while **rumble stays on the universal 0xCA plane**
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(so non-DualSense clients still feel it); touchpad + motion ride the **0xCC** rich-input plane
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(`DualSenseManager::apply_rich`, merged with button state). The connector + C ABI gained
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`punktfunk_connection_next_hidout` (→ `PunktfunkHidOutput`) and `punktfunk_connection_send_rich_input`
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(← `PunktfunkRichInput`); header regenerated. Validated on-box: a synthetic-source `m3-host` +
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`punktfunk-client-rs --rich-input-test` created the real kernel DualSense, drove 0xCC, and decoded
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12 live 0xCD events (the kernel's actual lightbar/trigger init reports) — data plane unaffected
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(600/600 frames). *Remaining:* the Apple client renders adaptive triggers + rumble on a real
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DualSense (`GCDualSenseAdaptiveTrigger`) — handed off to the client agent for the real playtest.
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- **Advanced (audio-driven voice-coil) haptics — scoped, NO-GO for now (`docs/dualsense-haptics.md`).**
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Driven by the DualSense's USB *audio* interface (4-ch, back 2 channels = haptic PCM), not HID — so
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the UHID backend structurally can't carry it. Three independent walls: host capture needs a kernel
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rebuild (`CONFIG_USB_DUMMY_HCD` is off → no UDC for an `f_uac2` gadget); **near-zero Linux supply**
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(only ~5–10 Proton titles via custom Wine patches emit it; `hid-playstation`/Steam Input/RPCS3
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don't); and the Apple client can't faithfully replay PCM haptics (CoreHaptics is discrete/pattern-
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based, no public channel-3/4 routing). Deferred; revisit only if a real DS for capture + a UDC/host
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path + a PCM-capable client all land. Adaptive triggers (HID, above) deliver the reachable 80%.
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## 6. iOS/iPadOS → tvOS *(deferred)*
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PunktfunkKit is already platform-shared; iOS needs the `UIViewRepresentable` presenter twin
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+ touch capture (#5) + UI. tvOS later.
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## 7. Windows as a host *(scoped — `docs/windows-host.md`; de-risked via SudoVDA)*
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Architecturally an "add a backend" job, not a parallel port: `punktfunk-core` (protocol/FEC/
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crypto/C-ABI) + QUIC + GameStream + mgmt + the `m3`/pipeline orchestration are all platform-agnostic
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and already `cfg`-isolated (~95% reuse). New `#[cfg(windows)]` backends behind the existing traits:
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capture (DXGI Desktop Duplication / Windows.Graphics.Capture), encode (Media Foundation / NVENC-SDK
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with a D3D11 context), input (SendInput + ViGEm), audio (WASAPI loopback + a virtual mic).
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**The old blocker is gone.** Rather than author + sign our own kernel IDD for the per-client virtual
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display, use **SudoVDA** (the Sunshine Virtual Display Adapter) — a pre-built, signed Indirect
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Display Driver that creates virtual displays at arbitrary WxH@Hz on demand. The `VirtualDisplay`
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backend becomes *"install + drive SudoVDA's control API"* (M effort), not *"write + WHQL-sign a
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kernel driver"* (XL). That removes the only hard blocker — the Windows host is now a medium,
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mostly-mechanical port. Recommended start: **Phase 0** — capture an existing monitor to prove the
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stack end to end; **Phase 1** wires SudoVDA for the native-resolution output. Deferred only because
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it's unbuildable on the Linux dev box; the trait boundaries are already in the right places.
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## 8. Pairing & trust hardening *(next)*
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The unified host + web-console pairing (arm a window → display the host PIN → user enters it on the
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client) is built and live. Two changes harden it from "works" to "secure by default":
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- ✅ **Mandatory PIN pairing by default — done & live** (`§8a`, `serve --native` now requires
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pairing; `serve --open` disables it). An unpaired client is rejected at the session gate; pairing
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is via the SPAKE2 PIN ceremony (one online guess, no offline attack) armed from the web console.
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Validated live: unpaired → "this host requires pairing", then web-armed PIN → "client trusted".
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Deployed to the dev box + Bazzite.
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- **Delegated pairing approval** *(next — the ergonomic enabler for "mandatory": pair a device
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without fetching the host PIN out of band).* Target flow:
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1. Device A is already paired (authenticated) to Host X.
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2. The user tries to connect Device B to Host X.
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3. Host X surfaces a request: *"Allow Device B to pair with Host X?"*
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4. The user approves/denies; on approve, Host X admits Device B — binding B's certificate
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fingerprint — with no PIN typed.
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Two buildable layers:
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- **§8b-1 (host + web — achievable now):** an unpaired B that connects to an approval-enabled host
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is held as a **pending request** `{id, name, fingerprint, requested_at}` in `NativePairing`
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instead of a flat reject; mgmt gains `GET /native/pending` + `POST /native/pending/{id}/{approve,
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deny}`; the web console lists pending requests with Approve/Deny. The **operator approves from
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the console** — delegated approval via the management surface.
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- **§8b-2 (peer push — needs the client):** the host also pushes the pending request over a paired
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**Device A**'s live QUIC connection (a new control-plane message); A's app renders the prompt and
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replies approve/deny — the user's exact "Device A gets a notification" flow. The native/Apple UI
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is a client-agent task.
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PIN pairing (§8a) stays the bootstrap — the first device, or when no approver is online.
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## 9. Client→host network speed test + settable bitrate *(host side done — client UI remaining)*
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Measure what the network actually sustains so the bitrate picker is informed (suggest/cap a safe
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value) instead of guesswork that ends in a stuttering stream.
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**Done & live (host + protocol + connector + C ABI, `74819b1`):**
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- **Bitrate negotiation**: `bitrate_kbps` rides Hello/Welcome (trailing-byte back-compat). The
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client requests a rate; the host clamps to [500 kbps, 500 Mbps] (or its 20 Mbps default on 0),
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applies it to NVENC (replacing the old hardcoded 20 Mbps) on the initial mode + every reconfigure,
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and echoes the resolved value. C ABI: `punktfunk_connect_ex3(…, bitrate_kbps, …)` +
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`punktfunk_connection_bitrate()`.
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- **Bandwidth probe over the punktfunk/1 data path**: `ProbeRequest{target_kbps,duration_ms}` /
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`ProbeResult{bytes_sent,…}` control messages + a `FLAG_PROBE` packet flag. The host bursts
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zero-filled FEC-encoded AUs at the target goodput for the duration (clamped ≤ 1 Gbps / ≤ 5 s,
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video paused), reports what it sent; the connector measures received bytes/window → goodput + loss
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and exposes it (`punktfunk_connection_speed_test()` + `punktfunk_connection_probe_result()` →
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`PunktfunkProbeResult{throughput_kbps, loss_pct, …}`). Probe filler is diverted from the decoder.
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Validated on loopback (synthetic source): a 20 Mbps/2 s probe measured 20050 kbps at 0% loss,
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interleaved probe AUs excluded from frame verification. `punktfunk-client-rs` gains `--bitrate` +
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`--speed-test KBPS:MS` as the reference/loopback driver.
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**Remaining (client UI):** wire the C ABI into the Apple client — a "Test network" action
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(`speed_test` → poll `probe_result` → "~XXX Mbps · recommended bitrate YYY") feeding a bitrate
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control (`connect_ex3`), and surface both in the web console.
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## 10. HDR + 10-bit color *(parked — blocked upstream at the compositor producer)*
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Opt-in HDR10 (BT.2020 + PQ, 10-bit) streaming. Designed end to end; **blocked at capture, not in our
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stack** — the compositor doesn't emit a 10-bit/HDR PipeWire frame on any shipping build. Spiked +
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researched 2026-06-11 (memory: `hdr-blocked-gamescope-pipewire`); the downstream design is ready to
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build the moment a producer lands.
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- **The wall — gamescope capture is 8-bit.** gamescope composites HDR for a *display*
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(`--hdr-enabled`, `--hdr-debug-force-output`), but its PipeWire capture node offers only `BGRx`/
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`NV12` (8-bit) — confirmed by reading `src/pipewire.cpp` `build_format_params()` on upstream master
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AND the box's exact build (`c31743d`); color is capped BT.601/709. Issue **#2126** ("pipewire: add
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HDR streams") is OPEN + unstarted (no PR). Forcing HDR output does not change the capture format.
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- **PipeWire ≥1.6** is the other prerequisite (HDR colortype transport). Fedora 43 ships 1.4.x;
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Fedora 44 ships **1.6.6** — but Bazzite F44 `deck-nvidia` is **testing-only** (`:stable` is still
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F43; `:testing` has a confirmed NVIDIA Game-Mode crash). Rebasing now clears *only* the PipeWire
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wall while gamescope stays 8-bit → **no-go** for HDR; revisit a rebase when F44 promotes to stable
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(for its own sake), not for HDR.
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- **The realistic route is KWin, not gamescope:** **KWin MR !8293** is a live draft adding HDR
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PipeWire capture. That pulls HDR onto the *desktop* (KWin) path — trading away gamescope's
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Steam-Deck-UI polish + the dynamic-resolution work (§ above). Track #2126 and !8293.
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- **Constraints (settled):** NVENC tops out at **10-bit** → no Main12, no 12-bit AV1. **HDR ⟹ HEVC
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Main10** (Apple VideoToolbox decodes 10-bit HEVC but **not** 10-bit AV1). Static HDR10 SEI
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(BT.2020-PQ default) since the compositor won't surface per-frame metadata. Opt-in negotiation via
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the Hello/Welcome trailing-byte pattern (SDR default; client declares HDR want; host master toggle).
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- **Downstream design (ready when capture unblocks):** add P010 + `ColorInfo` to capture; 10-bit
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zero-copy import (`GL_RGB10_A2`/float dest for RGB10, or P010 straight through the Vulkan→CUDA
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path); `hevc_nvenc -profile main10` + color/SEI metadata; opt-in Hello/Welcome + C ABI; Apple
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VideoToolbox Main10 decode + `wantsExtendedDynamicRangeContent` EDR present + SDR fallback.
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## 11. 1 Gbps+ data plane *(foundation landed — the real work is batched/paced send)*
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Support 1 Gbps+ video bitrate end to end — **the whole point of the GF(2¹⁶) Leopard FEC** (it breaks
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the GF(2⁸)/Moonlight ~1 Gbps wall). A 6-way subagent investigation (2026-06-11) mapped every ceiling.
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**Verdict: ~halfway, and it's mostly clamps + ONE real piece of work.** Already 1 Gbps-ready and
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untouched: the integer/type path (u32 kbps → u64 → int64_t, no truncation); FEC (a 1 Gbps frame is
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only ~434–874 data shards = a single GF(2¹⁶) block, two orders under the 65535 ceiling); AES-GCM
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(RustCrypto auto AES-NI, ~10–25× headroom on x86_64); the u64 sequence/nonce space; and the **M1
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`ReassemblerLimits`** — fully *derived* from the negotiated `FecConfig`, so they already admit every
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legit high-bitrate frame with nothing to relax. Security invariant to keep: every allocation size
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must trace to a host-negotiated parameter clamped to a scheme ceiling — scale via the negotiated
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params (`max_data_per_block`, `shard_payload`), never by widening a bound by hand.
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- **Done & live (`b8a33e2`) — make 1 Gbps configurable + its failure mode observable:** raised the
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clamps (`MAX_BITRATE_KBPS` 500 Mbps → 2 Gbps; `MAX_PROBE_KBPS` 1 → 3 Gbps so the probe can show
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headroom above the session cap); `TARGET_SOCKBUF` 8 → 32 MB (+ matching `99-punktfunk-net.conf`)
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so a multi-MB IDR burst doesn't fill the buffer; and surfaced the previously-silent WouldBlock
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send-buffer drop — `Transport::send` → `Result<bool>`, a new `packets_send_dropped` stat (Stats +
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C ABI `PunktfunkStats`), a `PUNKTFUNK_PERF` wire-Mbps/drop dump in `virtual_stream`, and the probe
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completion log. Loopback-verified the clamp no longer truncates a 1.2 Gbps probe.
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- **The real bottleneck (next):** the native data plane is single-threaded with one `send()` syscall
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per packet — at ~125k pkt/s (1 Gbps wire) it burns a core on syscalls and mass-drops keyframe
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bursts. The fix is a **port, not invention**: lift the GameStream path's proven `sendmmsg_all`
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(64/call) + paced `spawn_sender` into the core `Transport` seam (`send_batch(&[&[u8]])`, Linux
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`sendmmsg`, scalar default), move FEC+seal+send onto a dedicated paced send thread, and mirror with
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`recvmmsg` + a reused buffer ring on the client (kills the per-recv alloc + the 300 µs-sleep
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underdrain). ~64× fewer syscalls.
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- **Then refine as profiling shows:** add a FEC throughput-bench to `loss-harness`; reuse the
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reed-solomon engine in `Gf16Coder`; lower `max_data_per_block` 4096 → 256–1024 (bounds burst-drop
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blast radius + enables per-block FEC parallelism); seal in place via `AeadInPlace`; bump
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`shard_payload` 1200 → ~1452 (or jumbo after a path-MTU probe) for ~17% (or ~6×) fewer packets.
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- **DoS hygiene (last):** derive the one hardcoded reassembler field (`max_frame_bytes` = 64 MiB,
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never set by `session_config`) from the negotiated mode/bitrate — strictly *tightens* the surface.
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- **Validate with the speed-test probe** (it reuses the real `submit_frame`→FEC+crypto+send path):
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`punktfunk-client-rs --speed-test KBPS:MS`, RELEASE build (debug is CPU-bound ~30 Mbps), watching
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`packets_send_dropped`. Open Qs: NVENC CBR rate-tracking at 0.5–1 Gbps (no explicit
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`rc_buffer_size`); LAN/QEMU-NIC jumbo/GSO support; any `web/` bitrate slider hardcoding 500 Mbps.
|
||
|
||
## 12. Glass-to-glass latency *(investigated; quick wins landed, bigger bets scoped)*
|
||
|
||
A 5-way investigation (2026-06-11) mapped where latency actually lives. The measured "p50 0.83 ms"
|
||
is only the same-host **capture-stamp→reassembled** slice (~30–40% of true glass-to-glass) and was
|
||
measured with tiny single-chunk frames, so it excludes the pacing tail. The latency that matters, in
|
||
priority order: **(1) the host pacing tail** — `paced_submit` used to spread *every* multi-chunk
|
||
frame over ~90% of the interval (up to ~7.5 ms@120 / ~15 ms@60); **(2) native-path serialization** —
|
||
`virtual_stream` runs capture+encode+seal+paced-send on one thread, so frame N+1 can't start until
|
||
frame N's paced tail leaves the wire; **(3) client present** — `AVSampleBufferDisplayLayer` adds
|
||
~0.5 refresh (~4 ms@120Hz, ~8 ms@60Hz), the dominant client term at 60 Hz.
|
||
|
||
**Already optimal — do NOT touch** (confirmed): NVENC tuning (p1/ull/cbr/bf0/delay0/infinite-GOP +
|
||
forced-IDR — `receive_packet` is already same-frame); the device→device copy in `submit_cuda` (avoids
|
||
NVENC registration-cache thrash); FEC `max_data_per_block=4096` (every frame incl. a 4 MB IDR is one
|
||
block — no multi-block latency); the client reassembler (no jitter buffer, frame emitted on
|
||
last-packet arrival, `REORDER_WINDOW` is a dedup bound not a delay) — do **not** add a client jitter
|
||
buffer; `sendmmsg`/`recvmmsg` batching; the capture-timestamp anchor placement.
|
||
|
||
- **Done & live (`99f60b5`):** **microburst-cap pacing** — a frame ≤ a cap (default 128 KB,
|
||
`PUNKTFUNK_PACE_BURST_KB`) bursts out immediately (no pacing tail); only a bigger frame's overflow
|
||
(IDR / sustained high bitrate — the bursts that actually froze) is spread. Recovers the tail on the
|
||
common case, keeps the freeze fix for the frames that need it; 128 KB is a safe default (well under
|
||
the ~150 Mbps@60 frame size where drops began). Plus **per-frame instrumentation** (PUNKTFUNK_PERF):
|
||
`encode_us` + `pace_us` p50/p99/max + immediate-vs-paced counts, so the cap is tunable against real
|
||
numbers. **Validate with the LAN soak before raising the cap** (`send_dropped` must stay 0).
|
||
- **Done & live (`b295a5b`; validated on the GNOME box 2026-06-12):** **encode|send thread split**
|
||
on the native path — a dedicated `send_loop` thread owns the `Session` and does seal+pace+send+
|
||
probes; the encode thread captures+encodes+handles reconfig and hands `FrameMsg` over a bounded
|
||
`sync_channel(3)` with backpressure. Removes the serialization (~2–8 ms @60–120 fps) and is the
|
||
substrate the slice wrapper needs. Real-NIC soak (host on the Ubuntu/GNOME box, client over the
|
||
LAN): `send_dropped=0` at 720p60 / 1080p120, and a 1 Gbps probe pushed 625 MB in 5 s clean.
|
||
- **Done & live (skew handshake landed 2026-06-12):** **wall-clock skew handshake** — `ClockProbe`/
|
||
`ClockEcho` on the control stream (8 NTP-style rounds right after `Start`; min-RTT sample →
|
||
host−client offset; `clock_offset_ns`). The client adds the offset to its receive instant before
|
||
differencing against the AU `pts_ns`, so the `capture→reassembled` percentiles are now valid
|
||
**across machines** (reported `skew_corrected=true`), not just same-host. Back-compat: an old host
|
||
that doesn't answer times out → `skew_corrected=false` (shared-clock assumption, as before).
|
||
Validated cross-LAN (GNOME box → dev box): offset ≈ −1.57 ms (reproducible), rtt ~140 µs, **p50
|
||
1.30 ms** skew-corrected capture→reassembled. **Remaining for true glass-to-glass**: the **client
|
||
present-stamp** (decode→present term) — only the Apple client presents today, so it needs the
|
||
connector to expose the offset + an Apple present-time probe; and the **render→capture** term
|
||
(PipeWire buffer presentation timestamp vs our capture stamp). `tools/latency-probe` is still the
|
||
cross-machine orchestrator.
|
||
- **Bigger bets (ordered, deferred — need real-NIC/GPU/Mac validation):**
|
||
1. **CUDA stream+event** to drop one of two redundant `cuCtxSynchronize` in `submit_cuda` (keep the
|
||
copy) — ~0.1–0.4 ms@720p, ~1 ms@5K; only if per-stage timing proves the sync is on the path.
|
||
2. **Stage-2 Apple presenter** (`VTDecompressionSession` → `CAMetalLayer`, hand-paced) — ~0.5 refresh
|
||
off the present tail (biggest client win at 60 Hz); gate on the probe proving present is real.
|
||
3. **NVENC slice-mode wrapper** (roadmap §2 sub-frame pipelining) — per-slice transmit overlaps
|
||
encode+send within a frame (~3–6 ms at 4K/5K/IDR); large + driver-ABI-fragile, on top of the
|
||
thread split, only after measurement justifies it.
|
||
|
||
## 13. Native-protocol LAN auto-discovery ✅ *(done — 2026-06-12, validated cross-LAN)*
|
||
|
||
The native protocol had no discovery — clients connected by `--connect HOST:PORT` only, while
|
||
GameStream already auto-discovered via mDNS (`_nvstream._tcp`). Now both the unified host
|
||
(`serve --native`) and standalone `m3-host` advertise the native service over mDNS:
|
||
|
||
- **Service**: `_punktfunk._udp.local.` (UDP — punktfunk/1 is QUIC; the advertised port is the QUIC
|
||
control/data port). Host side: `crate::discovery::advertise_native`, wired into `m3::serve` so
|
||
both host entry points get it; best-effort (a discovery failure never blocks streaming —
|
||
`--connect` always works). The advert is held for the host's lifetime (RAII unregister).
|
||
- **TXT records**: `proto=punktfunk/1`, `fp=<host cert SHA-256>` (the value a client pins — advisory
|
||
over unauthenticated mDNS, TOFU/pinning still verifies on connect), `pair=required|optional`
|
||
(so a picker knows up front whether the PIN ceremony is needed), `id=<host uniqueid>` (dedup).
|
||
- **Client**: `punktfunk-client-rs --discover [SECS]` browses and prints each host (name, addr:port,
|
||
pairing, fingerprint), then exits. Apple clients browse the same service natively via NWBrowser
|
||
(Bonjour) — no Rust-connector dependency; this section's service type + TXT keys are the contract.
|
||
- **Validated**: cross-LAN — dev box discovered the GNOME-box appliance
|
||
(`home-worker-3 192.168.1.248:9777 pair=required fp=1dcf3a…`) and a standalone synthetic host
|
||
(`pair=optional`); fingerprint + pairing state correct in both.
|
||
- **Next** (not done): wire NWBrowser discovery into the Apple client UI (host picker); the
|
||
host-side contract above is all it needs.
|