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~1150 feat/fix commits landed since v0.19 and the docs drifted badly. This is a full sweep of every page against the code as shipped: ~280 verified corrections, nine new pages, and one deletion. The worst of what was wrong: the quickstart's five-minute path could not work (`serve` never started the web console, so step 3 had no PIN to read); every packaged Linux host runs `serve --gamestream` while security.md told readers to leave GameStream off; HDR was documented as Windows-only; `PUNKTFUNK_SECURE_DDA` was documented as a working knob that nothing reads; `PUNKTFUNK_INPUT_BACKEND` listed a `uinput` value that does not exist and named libei for KDE instead of kwin; README linked three pages deleted on 2026-07-05; and the rpm-ostree update command pointed at a script no package installs. Completeness: about half of what shipped since v0.19 had no page at all. New: support-matrix (what works where, from 217 verified capability cells), input (mouse/touch/pen — and the in-stream chords, so the docs finally say how to get your mouse back), client-settings, profiles-and-links, game-library, clipboard, wake-on-lan, hdr, uninstall. Updating existed but had zero inbound links. status.md is gone: its facts moved into the support matrix, its shell stays as a redirect so the public URL does not 404. roadmap.md is themes now, not a feature checklist — checkboxes are what rotted. Debian is no longer claimed. The .deb's Depends resolve against Ubuntu images, nothing in CI builds or tests Debian, and Debian 12 is below the glibc 2.39 floor. The `debian` in the repo URL is the package format. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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Markdown
276 lines
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Markdown
---
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title: "SteamOS (Host)"
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description: "Run a Punktfunk host on SteamOS — stream its Game Mode (or desktop) to your other devices. One script, built on-device and ABI-matched to SteamOS."
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---
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This is for using a **SteamOS device as the host** — streaming *from* it to a laptop, TV, phone, or
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another device. (For the usual case — streaming *to* a Steam Deck — see [Install a Client](/docs/install-client),
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which uses the Flatpak + Decky plugin.)
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We support SteamOS as a host mainly with an eye to the **upcoming Steam Machine** — a living-room,
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desktop-class SteamOS box is a natural always-on streaming host. The **Steam Deck** is the SteamOS
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device we can test on today, so it's what these instructions are validated against; the same
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on-device build works on any SteamOS 3 system.
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> New here? Read [Security & Safe Use](/docs/security) first — a streaming host is remote control of
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> the machine, so keep it on a trusted LAN or VPN and require pairing.
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SteamOS is an immutable, read-only Arch base, so the host isn't a system package. Instead a single
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script builds the host **natively inside a Debian-trixie distrobox** (ABI-matched to SteamOS's
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FFmpeg/glibc — the binary then runs natively on SteamOS) and wires it up as systemd user services.
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Building on-device means a rebuild always matches the running OS, so a SteamOS update can't leave you
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with a binary linked against the wrong libraries. Encode is auto-detected: **Vulkan Video** on the
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Deck's AMD GPU (with libav **VAAPI** as the fallback), **NVENC** on NVIDIA. The installer writes
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`RADV_PERFTEST=video_encode` into `~/.config/punktfunk/host.env` — Van Gogh's RADV driver hides
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Vulkan encode behind that flag, and without it sessions quietly fall back to VAAPI. Set
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`PUNKTFUNK_VULKAN_ENCODE=0` in `host.env` to force the libav VAAPI path.
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> **Heads up:** in our testing the Steam Deck's WiFi *tx* topped out around ~250 Mbps of goodput
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> regardless of band — enough for 1080p/1440p60, not 4K. This looked like a hardware/driver
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> packet-rate limit rather than a bandwidth ceiling, but it's one device measured on one network:
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> other SteamOS hardware, newer drivers, or a less congested band may do better. A wired dock
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> sidesteps it entirely. See [Configuration](/docs/configuration) for bitrate guidance.
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## Prerequisites
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- A SteamOS device on **SteamOS 3** (e.g. a Steam Deck, LCD or OLED). Steady WiFi or, better, a wired dock.
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- **A `sudo` password.** A stock SteamOS `deck` account has none at all, so `sudo` can't work
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until you set one. Do it once, before you start:
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```sh
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passwd
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```
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Without it the installer runs, but skips every root step: gamepad passthrough, `vhci-hcd`, the
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UDP buffer tuning, the atomic-update keep list and linger.
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- **Run the installer on a real terminal** — Konsole in Desktop Mode, or `ssh -t`. A
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non-interactive ssh session has no TTY for the `sudo` prompt, and the same steps get skipped.
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- **distrobox** installed (no root needed). If `distrobox` isn't found:
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```sh
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curl -sfL https://raw.githubusercontent.com/89luca89/distrobox/main/install | sh -s -- --prefix ~/.local
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```
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Make sure `~/.local/bin` is on your `PATH` (re-open the terminal).
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- The first build downloads a container image + toolchain (~1 GB) and takes ~10–15 minutes, then
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another ~5–10 minutes for the HDR gamescope build (a second set of dependencies plus a fresh
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gamescope clone). Budget around 25 minutes for a first install. Later rebuilds are incremental,
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and the gamescope step is a no-op unless its sources changed.
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## 1. Get the source
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In Desktop Mode open **Konsole** (or ssh in), then:
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```sh
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git clone https://git.unom.io/unom/punktfunk ~/punktfunk
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```
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## 2. Run the installer
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```sh
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bash ~/punktfunk/scripts/steamdeck/install.sh
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```
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It is idempotent — safe to re-run. In one pass it:
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1. creates the `pf2` Debian-trixie distrobox and installs the build toolchain,
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2. builds `punktfunk-host`, the web console, and the **plugin/script runner** (so the console's
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[plugin store](/docs/plugins) works out of the box — the runner service itself stays opt-in),
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3. writes config to `~/.config/punktfunk/` (a generated web-console login password),
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4. raises the UDP socket buffers to 32 MB, installs the gamepad udev rule + the `vhci-hcd` autoload
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and adds you to the `input` group (virtual gamepads / **native Steam Deck controller passthrough**),
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seeds the KDE RemoteDesktop grant for Desktop-mode input, and **registers all of it on SteamOS's
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atomic-update keep list** so OS updates carry it over — the installer asks for your `sudo`
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password **first, before the long build**, so you can authorise once and walk away,
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5. installs + starts the `punktfunk-host` and `punktfunk-web` **systemd user services** (with linger,
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so they run without a login session) plus a boot-time **rebuild check** that repairs the host
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automatically if a SteamOS update ever breaks its library links.
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Useful flags:
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| Flag | Effect |
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|------|--------|
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| `--open` | Accept **unpaired** clients (trust-on-first-use) — convenient on a fully trusted LAN. Default is PIN pairing required. |
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| `--no-gamestream` | Run a **secure native-only** host — skip the GameStream/Moonlight-compat planes (see below). Default keeps them on so stock Moonlight works. |
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| `--no-web` | Skip the management web console. |
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| `--src=DIR` | Build from source at `DIR` instead of `~/punktfunk`. **Only if you must** — the post-OS-update rebuild check and the web console's one-click update both look for `~/punktfunk/scripts/steamdeck/update.sh`, so with a relocated source you have to update by hand: `PUNKTFUNK_SRC=DIR bash DIR/scripts/steamdeck/update.sh --pull` (without `PUNKTFUNK_SRC` the script still looks for `~/punktfunk`). A symlink (`ln -s DIR ~/punktfunk`) restores both. |
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When it finishes it prints the web-console URL and how to pair.
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> **GameStream/Moonlight compat is on by default.** The native `punktfunk/1` plane (used by
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> Punktfunk's own clients — SPAKE2 PIN pairing, per-direction AEAD) is **always on** and is the secure
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> path. The installer also enables the **GameStream/Moonlight-compat planes** so stock
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> [Moonlight](/docs/moonlight) works — but those carry inherent on-path weaknesses (pairing over plain
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> HTTP; legacy control encryption that can reuse GCM nonces), so enable them only on a **trusted LAN**.
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> If you only ever use native clients, install with `--no-gamestream` for a host with no GameStream
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> surface at all.
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> **First install — reboot once before streaming.** KWin only authorizes Desktop-mode screen capture
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> on a fresh session, and the new `input` group (native Steam Deck controller passthrough) only takes
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> effect on a new login — so after the **first** install, **reboot the Deck** (a re-run that changes
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> nothing doesn't need it). Streaming **Game Mode** with a generic Xbox pad works right away; **Desktop
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> capture and the native Steam Deck controller need the reboot.** If a client connects and every
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> session ends with `KWin does not expose zkde_screencast_unstable_v1` or the pad shows up as an Xbox
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> 360 controller, you haven't rebooted yet.
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## 3. Pair a device
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By default the host **requires PIN pairing** (secure). Two ways to pair:
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- **Web console** (printed at the end of step 2): open `https://<device-ip>:47992` (self-signed host
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cert — your browser warns once; trust it and continue),
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[arm pairing](/docs/web-console#arm-pairing), and enter the PIN on your client.
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- **From the client directly**: pick this host (it advertises over mDNS as `_punktfunk._udp`) and
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enter the PIN the host shows.
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On a trusted home LAN you can instead install with `--open` and skip pairing entirely.
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### Console login password
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The installer generates a random console login password (printed at the end of step 2) and writes it
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to `~/.config/punktfunk/web.env`. To read it back or set your own, see
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[The Web Console](/docs/web-console#login-password).
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## 4. Verify
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```sh
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systemctl --user status punktfunk-host # active (running)
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journalctl --user -u punktfunk-host -f # watch a client connect
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```
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Connect from a [native client](/docs/clients), or from [Moonlight](/docs/moonlight) (unless you
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installed with `--no-gamestream`). In Game Mode the host attaches to the running gamescope session and
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streams it at your client's resolution; in Desktop Mode it streams the KDE desktop. The host
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auto-detects which session is live per connection. See [Steam / gamescope](/docs/gamescope) for the
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attach-vs-managed detail and known limits.
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## HDR (10-bit BT.2020 PQ)
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The installer also builds `punktfunk-gamescope` — gamescope plus the small patch that adds the
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10-bit PQ formats to its capture node (see [HDR on gamescope](/docs/gamescope#hdr-on-gamescope)) —
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and points the host at it. Nothing to configure: with it in place, a 10-bit-capable client with
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HDR enabled streams true HDR10 from Game Mode; anything missing and the session streams 8-bit SDR
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instead (never a mislabelled picture). Check what the host resolved with:
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```sh
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( set -a; . ~/.config/punktfunk/host.env; set +a
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~/punktfunk/target-steamos/release/punktfunk-host hdr-probe )
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```
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Run it exactly like this — the probe reads its answers from the environment, and `host.env` is what
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the service runs with (including which gamescope the host uses). A bare shell doesn't have it, so
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the probe would describe an environment your host never runs in.
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The build is best-effort: if it fails, the installer says so loudly and everything else keeps
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working in SDR — re-run `update.sh` to retry. `PUNKTFUNK_GAMESCOPE_HDR=0` in
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`~/.config/punktfunk/host.env` forces SDR deliberately.
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## Updating
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Two ways, and both keep your config and pairings.
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**From the web console (easiest).** The Updates card shows an **Update now** button — no opt-in and
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no root, because this install is owned by your own user. It asks for the console password, then
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rebuilds on the device, so expect several minutes; the card shows progress and the full log lands in
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`~/.config/punktfunk/logs/update-steamos.log`. See [Updating](/docs/updating).
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**From a terminal.** One command — `--pull` fetches the new source first:
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```sh
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bash ~/punktfunk/scripts/steamdeck/update.sh --pull
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```
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Drop `--pull` if you rsync source in yourself. `update.sh` also retrofits anything a newer installer
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adds — the plugin runner, the HDR gamescope, the atomic-update keep list, the rebuild check — onto an
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older install.
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> **This install follows the canary channel.** An on-device source build tracks `main`, not stable
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> `vX.Y.Z` releases, so the console offers you the newest `main` build. See
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> [Release Channels](/docs/channels).
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### Going back to an earlier version
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Because this is a source build, "roll back" means "check out an older commit and rebuild":
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```sh
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git -C ~/punktfunk checkout v0.22.3 # any release tag
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bash ~/punktfunk/scripts/steamdeck/update.sh
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```
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That leaves the checkout on a detached tag, where `git pull` has no branch to fast-forward — so a
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later `update.sh --pull`, **and the console's Update now button** (which runs exactly that), stops
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with *"You are not currently on a branch."* Run `git -C ~/punktfunk checkout main` first when you
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want to follow `main` again.
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## Uninstalling
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There is no uninstall script — the install is spread across your user session and a few root-owned
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files, so remove it in that order. Stop and forget the services first:
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```sh
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systemctl --user disable --now punktfunk-host punktfunk-web \
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punktfunk-scripting punktfunk-rebuild-check
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rm -f ~/.config/systemd/user/punktfunk-*.service
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systemctl --user daemon-reload
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sudo loginctl disable-linger "$USER" # only if nothing else on this device needs linger
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```
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Then the build container and everything the installer put under your home:
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```sh
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distrobox rm -f pf2 # the build container (~1 GB)
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rm -f ~/.local/bin/punktfunk-scripting ~/.local/bin/punktfunk-gamescope
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rm -rf ~/.local/lib/punktfunk-scripting ~/.local/share/punktfunk-scripting
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rm -f ~/.local/share/punktfunk/gamescope.stamp
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rm -f ~/.local/share/applications/io.unom.Punktfunk.Host.desktop
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rm -rf ~/punktfunk # the source checkout and its target-steamos build dir
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```
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The build container shares your real home directory, so the toolchains it installed are in there
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too: `~/.cargo`, `~/.rustup` and `~/.bun` (plus the cargo download cache). Delete those only if
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nothing else of yours uses Rust or bun.
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Then the root-owned tuning. Don't skip this: the keep-list entry is what carries the other three
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files through every SteamOS update, so left alone they stay on the device indefinitely.
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```sh
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sudo rm -f /etc/atomic-update.conf.d/punktfunk.conf \
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/etc/udev/rules.d/60-punktfunk.rules \
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/etc/modules-load.d/punktfunk.conf \
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/etc/sysctl.d/99-punktfunk-net.conf
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sudo udevadm control --reload-rules
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```
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Two things are deliberately left alone. `~/.config/punktfunk/` holds your identity certificate,
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paired devices and the console password — delete it only if you're not coming back:
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```sh
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rm -rf ~/.config/punktfunk
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```
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And the installer may have seeded a KDE RemoteDesktop portal grant at
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`~/.local/share/flatpak/db/kde-authorized` (only if you had none); remove that file if nothing
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else on the device relies on it. Your `input` group membership is harmless to keep — drop it with
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`sudo gpasswd -d "$USER" input` if you'd rather not.
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See [Uninstalling](/docs/uninstall) for the other install methods and what each one leaves behind.
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## Notes & limits
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- **Single session at a time** at custom resolutions — two clients requesting different modes will
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thrash the managed session. Pick one mode per session.
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- **Keep the device awake.** On handhelds, Game Mode auto-suspends on idle, which drops the host off
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the network mid stream — disable auto-suspend (Settings → Power) for a headless host.
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- **Native Steam Deck controller passthrough** presents the client's pad as a real Steam Deck
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controller (paddles, trackpads, gyro) via a virtual USB device — that needs the `input` group and the
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`vhci-hcd` module live, so it only works **after the first-install reboot** above; until then the pad
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degrades to a generic Xbox 360 controller (still fully playable). If you're streaming *to* another
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Steam Deck, also set Steam Input to **Off** for Punktfunk on that Deck — see
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[Stream to a Steam Deck](/docs/steam-deck).
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- **It survives OS updates — automatically.** SteamOS A/B updates rebuild `/etc` and can move
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library versions; the installer defends both sides. The system tuning (gamepad udev rule,
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`vhci-hcd`, UDP buffers) is registered on SteamOS's own atomic-update keep list
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(`/etc/atomic-update.conf.d/`), so updates carry it over; and a boot-time check
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(`punktfunk-rebuild-check`) probes the host binary and re-runs the build only if the new OS
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actually broke its library links — you should never need to intervene. (Re-running `update.sh`
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by hand still works and is harmless.)
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- Deeper reference (services, container, manual steps): [`scripts/steamdeck/README.md`](https://git.unom.io/unom/punktfunk/src/branch/main/scripts/steamdeck/README.md).
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Trouble? See [Troubleshooting](/docs/troubleshooting) and [Pairing](/docs/pairing).
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