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Mirror the Arch firewalld service definitions into the RPM spec and the Debian
host package so every Linux packager installs them, and move the two XML files
to the shared packaging/linux/ home (alongside the .desktop files both the
PKGBUILD and deb scripts already source there) so there's one source of truth
instead of three drifting copies.
- rpm: install punktfunk-{gamestream,native}.xml to /usr/lib/firewalld/services/,
list them in %files host, and print the firewalld enable command in %post
(gated on firewall-cmd). Fedora/RHEL run firewalld by default, so this is where
it matters most; Bazzite inherits it via the sysext built from the package /usr.
- deb: install both XMLs in build-deb.sh and add the same firewalld-gated hint to
the postinst. Debian/Ubuntu ship no active firewall, so it's a no-op unless the
admin runs firewalld.
- PKGBUILD + arch README updated to the packaging/linux/ path.
- Firewall docs (bazzite README now leads with --add-service; debian README gains
a firewalld block) point at the shipped services; XML comments made
distro-neutral. Never auto-enabled — packages don't touch the admin's firewall.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
214 lines
12 KiB
Markdown
214 lines
12 KiB
Markdown
# punktfunk on Arch Linux / SteamOS
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Packaging for punktfunk on Arch and Arch-derived immutable distros. The `PKGBUILD` is a **split
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package** producing **`punktfunk-host`** (the gaming-rig host) and **`punktfunk-client`** (the native
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GTK4/libadwaita Linux client) — mirrors the rpm subpackages (`packaging/rpm/punktfunk.spec`) and the
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deb build scripts. On a **Steam Deck used as a client you want `punktfunk-client`** (it's what the
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[Decky plugin](../../clients/decky/) launches); on a gaming rig, `punktfunk-host`.
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> **Steam Deck as a HOST:** don't use this PKGBUILD — SteamOS's read-only root makes `makepkg`/sysext
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> awkward, and a prebuilt binary breaks on OS library bumps. Use the on-device build script instead:
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> **[`scripts/steamdeck/install.sh`](../../scripts/steamdeck/)** (it builds in a Debian-trixie distrobox
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> ABI-matched to SteamOS and uses **VAAPI** on the Deck's AMD GPU). The Deck host path is the one
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> exception to "host encode is NVENC-only" below.
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A third member, **`punktfunk-web`** (the browser management console — pairing + status), is
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**opt-in**: build it by setting `PF_WITH_WEB=1`, which requires **`bun`** at build time (`bun-bin`
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from the AUR if it isn't in your repos). bun is also the **runtime** — the console serves HTTPS
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(HTTP/1.1 over TLS) via `Bun.serve`, so the package vendors the bun binary (no `nodejs` dependency). A
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default `makepkg` builds only host+client with no JS tooling — mirroring the RPM spec's `%bcond_with web`.
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> **Host encode: NVENC on NVIDIA, VAAPI on AMD/Intel** (`PUNKTFUNK_ENCODER=auto` picks one). The host
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> now has a VAAPI encoder + zero-copy dmabuf path alongside NVENC/CUDA, so `punktfunk-host` works on
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> Arch + NVIDIA **and** AMD/Intel (incl. the Steam Deck — see the on-device path above). The client
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> decodes via VAAPI on AMD/Intel with a software fallback.
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## Install from the binary repo (recommended)
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CI (`.gitea/workflows/arch.yml`) builds this PKGBUILD in an `archlinux:base-devel` container on
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every push and publishes the packages to the **Gitea Arch package registry** — a plain pacman
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repo, so an Arch box installs and updates punktfunk with `pacman -Syu` like everything else.
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Two repos mirror the deb/rpm channels: `punktfunk` (release tags) and `punktfunk-canary`
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(rolling main-branch builds, versioned `X.Y.Z-0.<run#>` so a later release always outranks
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them). Enable exactly one.
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The registry **signs the repo database and every package**, so first import its key into
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pacman's keyring (a one-time step — after this, packages install signature-verified):
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```sh
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# 1. Trust the registry signing key.
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curl -fsS https://git.unom.io/api/packages/unom/arch/repository.key \
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| sudo pacman-key --add -
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sudo pacman-key --lsign-key E0CA04465C99C936E0B0C6510A317015A34DDD69
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# 2. Add the repo (pick ONE channel — punktfunk for releases, punktfunk-canary for main builds).
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# printf, not a heredoc, so this works in fish too (CachyOS's default shell has no `<<EOF`).
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printf '\n[punktfunk]\nServer = https://git.unom.io/api/packages/unom/arch/$repo/$arch\n' \
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| sudo tee -a /etc/pacman.conf >/dev/null
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# 3. Sync + install.
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sudo pacman -Sy punktfunk-host # gaming rig
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sudo pacman -Sy punktfunk-client # the native GTK4 Linux client
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sudo pacman -Sy punktfunk-web # optional browser management console
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```
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(No `SigLevel` line needed — pacman's default `Required DatabaseOptional` verifies the signed
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packages against the key you just trusted. Arch is rolling, so the packages are built against
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current Arch sonames — keep the box itself updated too.)
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Then the same first-run steps as a source build (printed by the install scriptlet): `input`
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group, `host.env`, `systemctl --user enable --now punktfunk-host` — see the next section.
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## Build from source — Arch Linux (mutable)
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```sh
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cd packaging/arch
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# Build the working tree (CI / dev) — no git fetch:
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PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
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# …or build the tagged release the AUR way:
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makepkg -si
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# …add the web console too (needs bun / bun-bin):
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PF_WITH_WEB=1 PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
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```
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Then the standard first-run (printed by the install scriptlet):
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```sh
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sudo usermod -aG input "$USER" # virtual gamepads; re-login after
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mkdir -p ~/.config/punktfunk
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cp /usr/share/punktfunk/host.env.bazzite ~/.config/punktfunk/host.env # gamescope backend
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systemctl --user enable --now punktfunk-host
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# Web console (if you installed the punktfunk-web package): enable it + read the login password.
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systemctl --user enable --now punktfunk-web
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journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p' # open https://<host-ip>:47992
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```
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NVENC/EGL come from the NVIDIA driver: `sudo pacman -S --needed nvidia-utils`. Arch's stock
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`ffmpeg` already has NVENC built in — no RPM-Fusion-style swap needed (unlike Fedora).
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### Runtime dependency map (Fedora/Debian → Arch)
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| Need | Arch package |
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|------|--------------|
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| FFmpeg + NVENC | `ffmpeg` (NVENC built in) |
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| PipeWire + Pulse + session mgr | `pipewire` `pipewire-pulse` `wireplumber` |
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| Opus / input injection | `opus` `libei` |
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| GL/EGL + gbm + xkb + wayland | `libglvnd` `mesa` `libxkbcommon` `wayland` |
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| NVIDIA driver (NVENC/EGL/CUDA) | `nvidia-utils` *(optdepend — never a hard dep)* |
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| Compositor backends | `gamescope` (≥3.16.22) / `kwin` / `mutter` / `sway` *(optdepends)* |
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## SteamOS 3 (immutable) — use a systemd-sysext
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SteamOS has a **read-only `/usr` on A/B partitions**, and every OS update reimages the rootfs —
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so `steamos-readonly disable` + `pacman` (and flatpak/distrobox) are fragile or unusable for a
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host that needs `/dev/uinput`, `/dev/uhid`, the host PipeWire socket, the GPU render node, and the
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right to spawn a compositor. The update-survivable, SteamOS-blessed mechanism is a
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**systemd-sysext**: an overlay image merged read-only over `/usr` at boot, living in the writable
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`/var/lib/extensions/` (so it persists across A/B updates, no readonly-disable).
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Build the package, then wrap its `/usr` payload into a sysext image:
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```sh
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# 1. build the pacman package (needs an Arch environment / container)
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cd packaging/arch && PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
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# 2. turn it into a sysext .raw (extracts the package's /usr into an image + extension-release)
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bash build-sysext.sh punktfunk-host-*.pkg.tar.zst
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# 3. on the SteamOS box:
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sudo cp punktfunk-host.raw /var/lib/extensions/
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sudo systemctl enable --now systemd-sysext # merges it; survives OS updates
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systemctl --user enable --now punktfunk-host # the user unit is now under /usr/lib
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```
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The udev rule, sysctl, and systemd **user** unit all live under `/usr/lib`, so the merged sysext
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exposes them. `systemd-sysext refresh` re-merges after a reboot.
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## Steam Deck — the client (what the Decky plugin launches)
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To stream *to* a Deck, you install **`punktfunk-client`** there — same sysext mechanism, but
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wrapping the client package instead. The split `makepkg` produces both `.pkg.tar.zst` files; on the
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Deck use the client one:
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```sh
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cd packaging/arch && PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
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bash build-sysext.sh punktfunk-client-*.pkg.tar.zst # → punktfunk-client.raw
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# on the Deck:
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sudo cp punktfunk-client.raw /var/lib/extensions/
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sudo systemctl enable --now systemd-sysext
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sudo pacman -S --needed libva-mesa-driver # VAAPI hw decode on the Deck's AMD APU
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```
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Now `punktfunk-client` is on `PATH`, so the **[Decky plugin](../../clients/decky/)** finds and
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launches it (`punktfunk-client --connect host:port`) — gamescope composites its video like a game.
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The client needs no `/dev/uinput` or compositor-spawning rights (it captures input and decodes),
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so it's a much lighter sysext than the host.
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## Firewall
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**Stock Arch ships no firewall** — every port is open by default, so there is nothing to do.
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Spins that enable one **do not** get their ports opened for you: an Arch package never touches the
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admin's running firewall. **CachyOS is the common case** — its installer turns on `firewalld` by
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default, so out of the box the host is unreachable until you allow it.
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The `punktfunk-host` package ships **firewalld service definitions** (installed to
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`/usr/lib/firewalld/services/`) so enabling is one command — pick the plane your host serves:
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```sh
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# Reload once so firewalld picks up the just-installed service definition, add it, reload to apply.
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sudo firewall-cmd --reload
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sudo firewall-cmd --permanent --add-service=punktfunk-gamestream # Moonlight/GameStream host
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# --add-service=punktfunk-native # …or the native-only host
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sudo firewall-cmd --reload
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```
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`punktfunk-gamestream` opens the fixed Moonlight ports + mDNS; `punktfunk-native` opens the QUIC
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control port (UDP 9777) + mDNS. Enable both if the host runs `serve --gamestream` (which serves
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both planes). The **data plane is an *ephemeral* UDP port** negotiated per session, so there is no
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fixed data port in either service; a restrictive firewall must additionally allow a UDP range (the
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project does not pin one). The mgmt REST API (TCP 47990) binds to loopback by default — leave it
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closed unless you move it off loopback with `--mgmt-bind IP:PORT` (which then requires
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`--mgmt-token`).
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For a non-firewalld setup, open the ports directly. The **native `punktfunk/1`** plane:
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- **QUIC control plane: UDP 9777** (`serve --native-port N` to change).
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- **Data plane: an *ephemeral* UDP port** — negotiated per session, so there is no fixed port to
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open. For a restrictive firewall you'd need to allow a UDP range (the repo does not pin one).
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And the **GameStream / Moonlight** ports (fixed) — only needed if you run the host with
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`serve --gamestream` (opt-in, trusted LAN only); bare `serve` is native-only and doesn't open these:
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| Port | Proto | Purpose |
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|---|---|---|
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| 47984 | TCP | HTTPS nvhttp (paired, mutual-TLS) |
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| 47989 | TCP | HTTP nvhttp (`/serverinfo`, `/pair` PIN flow) |
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| 48010 | TCP | RTSP handshake |
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| 47998–48010 | UDP | Video RTP (+ FEC), ENet control (47999), audio (48000) |
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| 5353 | UDP | mDNS auto-discovery |
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The mgmt API (TCP 47990) binds to loopback by default — leave it closed unless you move it off
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loopback with `--mgmt-bind IP:PORT` (which then requires `--mgmt-token`).
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With `ufw`:
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```sh
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sudo ufw allow 9777/udp # punktfunk/1 control plane
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sudo ufw allow 47984/tcp && sudo ufw allow 47989/tcp && sudo ufw allow 48010/tcp
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sudo ufw allow 47998:48010/udp
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sudo ufw allow 5353/udp
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# plus the ephemeral punktfunk/1 data port — open a UDP range you reserve for it.
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```
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With raw `nftables` (add to your `inet filter input` chain):
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```
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udp dport 9777 accept # punktfunk/1 control plane
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tcp dport { 47984, 47989, 48010 } accept
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udp dport { 47998-48010, 5353 } accept
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# plus the ephemeral punktfunk/1 data port (a reserved UDP range).
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```
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## Files
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- `PKGBUILD` — split package: `punktfunk-host` + `punktfunk-client` (builds the working tree via
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`PF_SRCDIR`, or a git tag for AUR).
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- `punktfunk-host.install` / `punktfunk-client.install` — pacman scriptlets (udev reload + sysctl +
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first-run hint, incl. the firewalld enable command when firewalld is present), mirror the RPM
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`%post` / deb postinst.
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- The firewalld service definitions (`punktfunk-gamestream.xml` / `punktfunk-native.xml`) are shared
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across all Linux packaging and live in [`../linux/`](../linux/); the host package installs them to
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`/usr/lib/firewalld/services/` (not auto-enabled; see Firewall above).
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- `build-sysext.sh` — wraps either built `.pkg.tar.zst` into a `systemd-sysext` `.raw` for SteamOS
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(derives the name from the package, so it works for host or client).
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