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App Review declined 0.4.2 (3384) under guideline 2.4.5(i): the temporary com.apple.security.temporary-exception.mach-lookup.global-name = com.apple.audioanalyticsd exception "is not appropriate and will not be granted." It had been added on the theory that CoreHaptics controller rumble (RumbleRenderer / MenuHaptics) hard-crashes under the App Sandbox without it, since the framework reaches the audio-analytics daemon over Mach and the sandbox denies that global-name lookup. Tested the theory directly on macOS with a real Xbox pad: a CHHapticEngine start + full-intensity rumble in a genuinely enforced sandbox (NSHomeDirectory redirected into the app container) with no exception on the codesigned binary runs fine — no crash — even with a live AVAudioEngine stream running concurrently. CoreHaptics tolerates the denied lookup; the exception was never load-bearing. So just remove it: CoreHaptics session rumble and menu haptics keep working on macOS unchanged (no source change needed). DualSense stays on its raw-HID path — a genuine Sony-motor gap — which needs no exception either. Resubmit requires a new build number and clearing the App Store Connect App Sandbox entitlement-usage justification for this exception. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
78 lines
4.6 KiB
XML
78 lines
4.6 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<!-- macOS-ONLY entitlements. App Sandbox is a macOS concept (iOS/tvOS are always
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sandboxed and REJECT this key at upload), so the macOS target points here while
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iOS/tvOS keep the shared Config/Punktfunk.entitlements. The single macOS app is
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sandboxed for BOTH channels — the Developer ID DMG is codesigned with this same
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file (App Sandbox is allowed, not just required, for Developer ID), so what we
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test locally (⌘R / DMG) is exactly what Mac App Store / TestFlight users get. -->
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<!-- Required for Mac App Store / TestFlight distribution. -->
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<key>com.apple.security.app-sandbox</key>
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<true/>
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<!-- Outbound QUIC control plane + raw-UDP data plane to the host, and NWBrowser mDNS
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discovery / NWConnection resolve. Every outbound socket (incl. the linked Rust
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core's UDP binds) needs this under the sandbox. -->
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<key>com.apple.security.network.client</key>
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<true/>
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<!-- NOT optional, despite the client being "outbound only": the App Sandbox gates the
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bind() syscall itself as a network-bind ("server") operation. quinn binds its QUIC
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endpoint socket (quic.rs Endpoint::client 0.0.0.0:0) and the raw-UDP data plane
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binds a local socket to receive host→client datagrams (transport/udp.rs); both fail
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with deny(1) network-bind / EPERM without this, so NO video/audio/rumble ever
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arrives. (The classic QUIC-on-quinn-under-sandbox trap.) -->
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<key>com.apple.security.network.server</key>
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<true/>
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<!-- Microphone uplink: SessionAudio installs an AVAudioEngine input tap → Opus → host
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virtual mic. TCC blocks AVAudioEngine input under the sandbox without this even with
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NSMicrophoneUsageDescription present. -->
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<key>com.apple.security.device.audio-input</key>
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<true/>
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<!-- Game controllers over Bluetooth via the GameController framework
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(GCController.startWirelessControllerDiscovery — Xbox/DualSense). No CoreBluetooth in
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the app, so no NSBluetoothAlwaysUsageDescription is required, but the sandbox still
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gates GameController's BT HID access on this key. -->
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<key>com.apple.security.device.bluetooth</key>
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<true/>
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<!-- Game controllers over USB + USB HID mouse/keyboard via the GameController framework.
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device.usb gates the IOHIDLibUserClient path the framework uses for wired devices
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(per Apple DTS); without it, plugged-in controllers deliver no input. Justify in App
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Review notes ("reads input from USB game controllers"). -->
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<key>com.apple.security.device.usb</key>
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<true/>
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<!-- NO mach-lookup temporary exception here — and none is needed. Build 0.4.2 (3384) shipped a
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`com.apple.security.temporary-exception.mach-lookup.global-name` = com.apple.audioanalyticsd
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exception on the THEORY that CoreHaptics controller rumble (CHHapticEngine — the session
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RumbleRenderer + MenuHaptics) hard-crashes under the App Sandbox without it, because the
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framework reaches the audio-analytics daemon over Mach and the sandbox denies that lookup.
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App Review REJECTED the exception under guideline 2.4.5(i) (review 2026-07-04). We then
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tested the premise directly on macOS: a CHHapticEngine start + full-intensity rumble on a
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real Xbox pad, in a genuinely ENFORCED sandbox (NSHomeDirectory redirected into the app
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container) with NO exception on the codesigned binary — and it ran WITHOUT crashing, rumble
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and all, even with a live AVAudioEngine stream running concurrently. CoreHaptics simply
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tolerates the denied audioanalyticsd lookup (it's telemetry, not a hard precondition). So
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controller rumble works fully sandboxed with none of these exceptions. Do NOT re-add one —
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it will be rejected again AND it buys nothing. (DualSense rumble separately goes over raw
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HID via device.usb/device.bluetooth — CoreHaptics genuinely doesn't drive Sony motors on
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macOS — but that path needs no exception either; see DualSenseHID.) -->
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<!-- Keychain Sharing (unchanged from the shared file): a team-scoped access group so the
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punktfunk/1 client identity in the data-protection keychain is gated by the app's
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entitlement (team + bundle id), persisting across rebuilds with NO prompt — see
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ClientIdentityStore. $(AppIdentifierPrefix) expands to the team prefix at signing
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time (the Developer ID codesign step in release.yml resolves it via sed). -->
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<key>keychain-access-groups</key>
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<array>
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<string>$(AppIdentifierPrefix)io.unom.punktfunk</string>
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</array>
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</dict>
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</plist>
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