enricobuehler df005e2963
android / android (push) Failing after 22s
deb / build-publish (push) Failing after 0s
decky / build-publish (push) Failing after 0s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Failing after 1s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Failing after 0s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Failing after 1s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Failing after 0s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Failing after 0s
flatpak / build-publish (push) Failing after 1s
docker / deploy-docs (push) Has been skipped
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Failing after 0s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Failing after 0s
apple / swift (push) Successful in 53s
ci / web (push) Successful in 28s
ci / docs-site (push) Successful in 34s
ci / bench (push) Successful in 1m32s
ci / rust (push) Failing after 53s
feat(packaging/web): bundle the web console into the apt install (punktfunk-web)
Every user needs the console for pairing, so ship it via apt, auto-wired to the
host — no manual bun/env setup. New punktfunk-web .deb (Architecture: all,
Depends: nodejs >= 20 — runs the node-server build under apt-native node, no
bundled bun):

- packaging/debian/build-web-deb.sh: stages web/.output (server + public) + a
  /usr/bin/punktfunk-web-server wrapper (node) + the systemd --user units + the
  web.env template + docs. Refuses a bun bundle (Bun.serve) as a wrong-preset guard.
- scripts/punktfunk-web.service: --user unit on :3000, EnvironmentFile sources the
  host's ~/.config/punktfunk/mgmt-token (the shared bearer) + the generated
  web-password; sets PUNKTFUNK_MGMT_URL=https://127.0.0.1:47990 +
  NODE_TLS_REJECT_UNAUTHORIZED=0 (loopback self-signed cert). Restart=on-failure
  rides out the host-writes-token-first ordering.
- scripts/punktfunk-web-init.service + web-init.sh: --user one-shot that generates
  the login password (a .deb postinst runs as root → wrong $HOME) and surfaces it
  to the journal.
- build-deb.sh: punktfunk-host now Recommends punktfunk-web (apt pulls it by
  default; headless boxes opt out with --no-install-recommends).
- deb.yml: build the web console + smoke-boot it under node (gate the .deb on a
  real /login 200) + build-web-deb.sh; the publish loop globs it automatically.
- web/{.env.example,web.env.example}: document the auto-wiring vs a manual deploy.

End state: `apt install punktfunk-host` pulls punktfunk-web; enable both --user
services; the console logs in (password from the journal) and proxies the host's
HTTPS mgmt API with the shared token — zero hand-edited env. Local .deb build +
node smoke-boot verified.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 08:50:40 +00:00

punktfunk

A ground-up low-latency desktop streaming stack, built Linux-first, with a shared Rust protocol core and native clients per platform.

punktfunk is a placeholder codename. The bet: ship a Linux virtual-display streaming host that speaks the existing Moonlight protocol (every Moonlight/Artemis client works day one), then break the ~1 Gbps FEC wall with a GF(2¹⁶) Leopard-RS transport as a negotiated extension. See docs/implementation-plan.md.

Status

Milestone State
M1 — punktfunk-core + C ABI done & hardened (FEC, packetization, AES-GCM, session, adversarial-review fixes, punktfunk_core.h)
M2 — GameStream host → stock Moonlight live end-to-end: pairing, RTSP, audio, per-client virtual output at native res, GPU zero-copy NVENC, gamepads
M3 — punktfunk/1 native protocol validated live: QUIC control + GF(2¹⁶) FEC/AES data plane, SPAKE2 PIN pairing, mid-stream mode renegotiation
M4 — client decode + present (Apple) 🟡 macOS first light: AnnexB→VideoToolbox HEVC on glass + input/pairing over punktfunk/1 (clients/apple); iOS + presenter next
Web console + management API TanStack web console (web/) over the OpenAPI mgmt API: host status, paired devices, on-demand native pairing (arm → show PIN)

The GameStream host works with a stock Moonlight client — validated live on NVIDIA (RTX 5070 Ti & RTX 4090, driver 595): trust-on-first-use pairing that persists, an app catalog, RTSP/ENet/audio, and video at the client's exact resolution and refresh via a per-session virtual output (KWin, gamescope, Mutter, Sway backends), encoded with GPU zero-copy (dmabuf → CUDA/Vulkan → NVENC) at up to 5120×1440@240. The native punktfunk/1 protocol adds a QUIC control plane and a GF(2¹⁶) Leopard-FEC + AES-GCM data plane (p50 ~0.8 ms capture→reassembled at 720p120), with a SPAKE2 PIN pairing ceremony. Both run from one process (serve --native), managed through a REST API + web console. Builds against FFmpeg 7 or 8; deployed live on Bazzite. Full status: CLAUDE.md; roadmap, setup guides & progress: the docs site (docs-site/ — Fumadocs; bun run dev), with the canonical roadmap and status there. Design notes stay in docs/.

Layout

crates/
  punktfunk-core/        protocol · FEC · pacing · crypto · quic — the C ABI (lib + cdylib + staticlib)
  punktfunk-host/        Linux host: vdisplay · capture · encode · inject · gamestream · m3 · mgmt · native_pairing
  punktfunk-client-rs/   punktfunk/1 reference client (M3 headless; M4 adds decode+present)
clients/{apple,android}/   native client scaffolds (import punktfunk_core.h); apple = macOS first light
web/                       TanStack web console (host status · paired devices · pairing) over the mgmt API
packaging/                 Fedora/Bazzite RPM · bootc image · COPR (see packaging/bazzite/README.md)
include/punktfunk_core.h       cbindgen-generated C header (checked in)
tools/{latency-probe,loss-harness}/   measurement (plan §10)
docs/{implementation-plan,roadmap,windows-host,dualsense-haptics}.md

Build & test

cargo build --workspace          # green on Linux and macOS
cargo test  --workspace          # unit + loopback + proptest + C ABI harness
cargo clippy --workspace --all-targets

cargo run -p loss-harness        # FEC loss-resilience sweep (no network needed)
bash crates/punktfunk-core/tests/c/run.sh   # standalone C-ABI link+round-trip proof

The C header regenerates from crates/punktfunk-core/src/abi.rs on every build (cbindgen via build.rs) into include/punktfunk_core.h.

Design invariants

  • One core, linked everywhere. Protocol/FEC/crypto/pacing live in punktfunk-core exactly once, exposed over a stable, versioned C ABI (punktfunk_abi_version(), PunktfunkConfig carries its own struct_size).
  • No async on the hot path. The per-frame pipeline uses native threads only; tokio/quinn are gated behind the off-by-default quic feature (control plane only).
  • FEC is the wall-breaker. GF(2⁸) (≤255 shards/block) for Moonlight compat; GF(2¹⁶) (≤65535 shards/block, SIMD, O(n log n)) to push past ~1 Gbps.

License

MIT OR Apache-2.0.

S
Description
next gen game streaming - built using rust, back compatible with game stream clients, and supporting virtual displays for kde/kwin, gnome and gamescope.
Readme 16 MiB
v0.2.1 Latest
2026-06-28 12:51:55 +00:00
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