de3123038f
The first end-to-end run of lumen's own protocol, past the GameStream compatibility layer. - lumen-core/src/quic.rs (behind the `quic` feature): the lumen/1 handshake — Hello/Welcome/ Start as length-prefixed LE binary on one QUIC bi-stream. Welcome carries the COMPLETE data-plane Config: mode, FEC scheme incl. GF(2^16) Leopard (inexpressible in GameStream), shard sizing, AES-GCM key + per-direction salt, data UDP port. Plus quinn endpoint helpers (self-signed server; accepts-any client — pinning lands with the trust model) and framed async IO. Round-trip unit-tested. - lumen-host m3-host: serves one lumen/1 session — QUIC handshake, then a NATIVE thread (no async on the frame path — design invariant) streams deterministic 64KB test frames through the hardened M1 Session over UdpTransport. - lumen-client-rs: from scaffold to working reference client — connects, negotiates, brings up the client Session over UDP, reassembles + FEC-recovers + byte-verifies every frame. VALIDATED END-TO-END on localhost: 300/300 frames verified, 0 mismatches, through QUIC-negotiated GF(2^16) FEC + AES-GCM over real UDP sockets. M4 (decode+present) builds on this exact client skeleton. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
49 lines
2.0 KiB
TOML
49 lines
2.0 KiB
TOML
[package]
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name = "lumen-core"
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description = "lumen shared protocol/transport/FEC core, exposed over a stable C ABI"
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version.workspace = true
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edition.workspace = true
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rust-version.workspace = true
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license.workspace = true
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authors.workspace = true
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repository.workspace = true
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[lib]
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name = "lumen_core"
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# `lib` — so lumen-host / lumen-client-rs / tools link it as a normal Rust crate.
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# `staticlib` — `liblumen_core.a` for the C test harness and static embedding.
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# `cdylib` — `liblumen_core.{so,dylib}` for Swift/Kotlin clients via the C ABI.
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crate-type = ["lib", "cdylib", "staticlib"]
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[features]
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default = []
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# Control-plane QUIC (pairing, config, reverse audio). tokio is permitted ONLY here,
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# never on the per-frame hot path. Off by default so the core stays runtime-free.
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quic = ["dep:quinn", "dep:tokio", "dep:rustls", "dep:rcgen"]
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[dependencies]
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reed-solomon-simd = "3.1" # GF(2^16) Leopard-RS, SIMD, O(n log n) — the wall-breaker (P2)
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# Vendored fork of fec-rs: GF(2^8) classic RS with the *Cauchy* generator matrix
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# (M[j][i] = inv[(m+i)^j]) — byte-identical to the `nanors` library Moonlight uses, so our
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# parity is decodable by a stock Moonlight client. (reed-solomon-erasure is Vandermonde and is
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# NOT interoperable.) See vendor/fec-rs/LICENSE (BSD-2-Clause).
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fec-rs = { path = "vendor/fec-rs" }
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aes-gcm = "0.10" # AES-128-GCM session crypto, matches GameStream
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zerocopy = { version = "0.8", features = ["derive"] }
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bytes = "1"
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thiserror = "2"
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tracing = { version = "0.1", default-features = false, features = ["std"] }
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rand = "0.9"
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zeroize = "1"
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quinn = { version = "0.11", optional = true }
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rustls = { version = "0.23", optional = true, default-features = false, features = ["ring", "std"] }
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rcgen = { version = "0.13", optional = true, default-features = false, features = ["aws_lc_rs"] }
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tokio = { version = "1", optional = true, features = ["rt-multi-thread", "net", "sync", "macros"] }
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[dev-dependencies]
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proptest = "1"
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[build-dependencies]
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cbindgen = "0.29"
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