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290 lines
11 KiB
Swift
290 lines
11 KiB
Swift
// Experimental game-library browser (plan step 3, gated behind DefaultsKey.libraryEnabled).
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// Renders a poster grid of the host's library fetched over the management API. Read-only:
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// launching a chosen title is a later step. Reached from a host card's "Browse Library…"
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// context-menu action, which only appears when the feature flag is on.
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import PunktfunkKit
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import SwiftUI
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#if canImport(UIKit)
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import UIKit
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#elseif canImport(AppKit)
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import AppKit
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#endif
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struct LibraryView: View {
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@ObservedObject var store: HostStore
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let host: StoredHost
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/// Tapping a title starts a session that asks the host to launch it (the library id is passed
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/// through). `nil` ⇒ browse-only (cards aren't tappable).
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var onLaunch: ((String) -> Void)? = nil
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@Environment(\.dismiss) private var dismiss
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@State private var games: [GameEntry] = []
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@State private var loading = false
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@State private var errorText: String?
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/// Authenticated session for cover-art fetches (the same paired identity + host pinning as the
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/// list fetch, reused across every poster in the grid). Built alongside `games` in `load()`;
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/// torn down on disappear since it isn't one-shot like `LibraryClient.fetch`'s own session.
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@State private var imageSession: URLSession?
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#if os(iOS)
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// Gamepad-driven browsing is iOS/iPadOS-only — see HomeView's identical gate. tvOS keeps its
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// existing plain-grid presentation of this same view unchanged.
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@ObservedObject private var gamepadManager = GamepadManager.shared
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@AppStorage(DefaultsKey.gamepadUIEnabled) private var gamepadUIEnabled = true
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private var gamepadUIActive: Bool {
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GamepadUIEnvironment.isActive(
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gamepadConnected: gamepadManager.active != nil, enabledSetting: gamepadUIEnabled)
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}
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#endif
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var body: some View {
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content
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.navigationTitle("\(host.displayName) — Library")
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#if os(iOS)
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.navigationBarTitleDisplayMode(.inline)
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#endif
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.toolbar {
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#if os(macOS)
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ToolbarItemGroup { reloadButton }
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#else
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ToolbarItem(placement: .primaryAction) { reloadButton }
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#endif
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// A gamepad-only user can't swipe-to-dismiss the sheet this view is presented in
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// (ContentView's `.sheet(item: $libraryTarget)`) — give it a focusable, dpad-reachable
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// Close action. tvOS already has its own pushed-navigation back (Menu button).
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#if !os(tvOS)
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ToolbarItem(placement: .cancellationAction) {
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Button("Close") { dismiss() }
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}
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#endif
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}
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.task { await load() }
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.onDisappear {
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imageSession?.finishTasksAndInvalidate()
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imageSession = nil
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}
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}
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@ViewBuilder private var content: some View {
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if loading && games.isEmpty {
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ProgressView("Loading library…")
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.frame(maxWidth: .infinity, maxHeight: .infinity)
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} else if let errorText, games.isEmpty {
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errorState(errorText)
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} else if games.isEmpty {
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emptyState
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} else {
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#if os(iOS)
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if gamepadUIActive {
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LibraryCoverflowView(
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games: games, imageSession: imageSession, onLaunch: onLaunch,
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onDismiss: { dismiss() })
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} else {
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grid
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}
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#else
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grid
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#endif
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}
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}
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private var grid: some View {
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ScrollView {
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LazyVGrid(columns: columns, spacing: 18) {
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ForEach(games) { game in
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if let onLaunch {
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Button { onLaunch(game.id) } label: { GameCard(game: game, imageSession: imageSession) }
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.buttonStyle(.plain)
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} else {
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GameCard(game: game, imageSession: imageSession)
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}
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}
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}
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.padding()
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}
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}
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private var columns: [GridItem] {
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#if os(tvOS)
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let minW: CGFloat = 220
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#else
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let minW: CGFloat = 130
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#endif
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return [GridItem(.adaptive(minimum: minW), spacing: 18)]
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}
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private func errorState(_ text: String) -> some View {
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VStack(spacing: 16) {
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Image(systemName: "exclamationmark.triangle")
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.font(.largeTitle)
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.foregroundStyle(.secondary)
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Text(text)
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.multilineTextAlignment(.center)
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.foregroundStyle(.secondary)
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.frame(maxWidth: 420)
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Button("Retry") { Task { await load() } }
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.glassProminentButtonStyle()
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}
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.padding()
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.frame(maxWidth: .infinity, maxHeight: .infinity)
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}
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private var emptyState: some View {
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VStack(spacing: 12) {
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Image(systemName: "square.grid.2x2")
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.font(.largeTitle)
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.foregroundStyle(.secondary)
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Text("No games found on this host.")
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.foregroundStyle(.secondary)
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}
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.frame(maxWidth: .infinity, maxHeight: .infinity)
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}
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private var reloadButton: some View {
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Button { Task { await load() } } label: {
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Label("Reload", systemImage: "arrow.clockwise")
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}
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.disabled(loading)
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}
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private func load() async {
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loading = true
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errorText = nil
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let current = store.hosts.first { $0.id == host.id } ?? host
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// mTLS uses this client's persistent identity (the host paired it over QUIC). No identity
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// yet → the user hasn't connected/paired, which is also when there's nothing to browse.
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guard let identity = (try? ClientIdentityStore.shared.load())?.identity else {
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games = []
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errorText = "Connect to this host once first — the library uses the identity created "
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+ "on pairing to authenticate."
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loading = false
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return
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}
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do {
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games = try await LibraryClient.fetch(
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address: current.address,
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port: current.effectiveMgmtPort,
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certPEM: identity.certPEM,
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keyPEM: identity.keyPEM,
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hostFingerprint: current.pinnedSHA256)
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imageSession?.finishTasksAndInvalidate()
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imageSession = try LibraryImageLoader.session(
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address: current.address,
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port: current.effectiveMgmtPort,
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certPEM: identity.certPEM,
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keyPEM: identity.keyPEM,
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hostFingerprint: current.pinnedSHA256)
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} catch {
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games = []
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errorText = (error as? LibraryError)?.errorDescription ?? error.localizedDescription
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}
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loading = false
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}
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}
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/// One poster tile. Steam vs custom is marked with a badge; the art walks the candidate URLs
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/// (portrait → header → hero) and finally a text placeholder.
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private struct GameCard: View {
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let game: GameEntry
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let imageSession: URLSession?
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var body: some View {
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VStack(alignment: .leading, spacing: 6) {
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PosterImage(candidates: game.art.posterCandidates, title: game.title, session: imageSession)
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.aspectRatio(2.0 / 3.0, contentMode: .fit)
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.frame(maxWidth: .infinity)
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.clipShape(RoundedRectangle(cornerRadius: 10, style: .continuous))
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.overlay(alignment: .topLeading) { StoreBadge(isCustom: game.isCustom) }
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Text(game.title)
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.font(.geist(12, relativeTo: .caption))
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.lineLimit(2)
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.foregroundStyle(.secondary)
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}
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}
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}
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/// The store-provenance badge (Steam vs. a user-curated custom entry) overlaid on a poster —
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/// shared by the touch grid's `GameCard` and the gamepad coverflow's cover cell.
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struct StoreBadge: View {
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let isCustom: Bool
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var body: some View {
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Text(isCustom ? "Custom" : "Steam")
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.font(.geist(11, .semibold, relativeTo: .caption2))
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.padding(.horizontal, 6)
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.padding(.vertical, 3)
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.background(.ultraThinMaterial, in: Capsule())
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.padding(6)
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}
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}
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#if canImport(UIKit)
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private typealias PlatformImage = UIImage
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#elseif canImport(AppKit)
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private typealias PlatformImage = NSImage
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#endif
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private extension Image {
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init(platformImage: PlatformImage) {
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#if canImport(UIKit)
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self.init(uiImage: platformImage)
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#elseif canImport(AppKit)
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self.init(nsImage: platformImage)
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#endif
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}
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}
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/// Sequentially tries cover-art URLs over `session` (so a paired client can reach the host's own
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/// art proxy, not just public CDNs — see `LibraryImageLoader`), advancing past any that fail to
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/// load, then a placeholder. The loaded image is hard-clipped to fill the card's actual frame
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/// regardless of its own aspect ratio: a portrait capsule fills it as intended, but a fallback
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/// banner (wide hero/header art, used when a title has no portrait capsule) would otherwise report
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/// a much wider intrinsic size than the card and overflow into neighboring cards. Not `private` —
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/// the gamepad coverflow (`LibraryCoverflowView`) reuses it directly rather than re-fetching art.
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struct PosterImage: View {
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let candidates: [URL]
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let title: String
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let session: URLSession?
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@State private var index = 0
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@State private var image: PlatformImage?
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var body: some View {
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Group {
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if let image {
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Image(platformImage: image)
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.resizable()
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.scaledToFill()
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} else if index < candidates.count {
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ZStack { placeholder; ProgressView() }
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} else {
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placeholder
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}
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}
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.frame(maxWidth: .infinity, maxHeight: .infinity)
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.clipped()
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.task(id: index) { await loadCurrent() }
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}
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private func loadCurrent() async {
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guard index < candidates.count else { return }
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guard let session, let data = try? await session.data(from: candidates[index]).0,
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let loaded = PlatformImage(data: data)
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else {
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index += 1 // advance to the next candidate (or past the end → placeholder)
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return
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}
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image = loaded
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}
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private var placeholder: some View {
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ZStack {
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Rectangle().fill(.quaternary)
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Text(title)
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.font(.geist(17, .semibold, relativeTo: .headline))
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.multilineTextAlignment(.center)
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.foregroundStyle(.secondary)
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.padding(8)
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}
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}
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}
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