Rework the client READMEs to be accurate and inviting to first-time
visitors, and fill in the gaps where crates and tools had none.
- Rewrite clients/{apple,android,decky} READMEs (features-first, trim
dense internal narrative; drop the stale "one session at a time" /
"renegotiation not implemented" section from the Apple README).
- Add READMEs for clients/{linux,windows,probe}, which had none.
- Add crate READMEs for punktfunk-host, punktfunk-core, pf-driver-proto.
- Add brief READMEs for tools/{loss-harness,latency-probe}.
- Fix packaging/README duplicate "Option B" heading (bootc -> Option C).
- Fix docs-site/README stale docs/ -> design/ reference.
- De-stale packaging/windows/drivers/pf-dualsense README (drop "M0 spike"
/ external-checkout framing; reflect in-tree workspace + shipped +
installer-bundled + multi-pad), keeping the driver-authoring lore.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
6.8 KiB
punktfunk — Apple client (macOS · iOS · iPadOS · tvOS)
The native Apple app for streaming a punktfunk host to your Mac, iPhone, iPad, or Apple TV. A SwiftUI app that finds hosts on your network, pairs with a PIN, and streams at your display's own resolution and refresh rate — with VideoToolbox hardware decode and full controller support.
All the networking and protocol work — QUIC control plane, UDP data plane, GF(2¹⁶) FEC, AES-GCM,
Opus audio, cert pinning — lives in the shared Rust punktfunk-core (statically linked as
PunktfunkCore.xcframework). This package is the Swift shell: decode, present, input, and UI.
Features
- Hardware decode — VideoToolbox HEVC, with a low-latency stage-2 presenter
(
VTDecompressionSession→CAMetalLayer, presented off aCADisplayLink, ~11 ms p50) as the default and anAVSampleBufferDisplayLayerfallback. - HDR & 4:4:4 — PQ passthrough with a correct reference-white anchor, mid-session SDR↔HDR reconfiguration, and hardware-probed 4:4:4 support.
- Your display's native mode — the host builds a virtual output at exactly your WxH@Hz; mid-stream resize renegotiates without reconnecting.
- Audio both ways — Opus playback (CoreAudio, no bundled libopus) with a jitter ring, plus mic uplink; speaker/mic selectable in Settings.
- Full controller support — one selected controller forwarded as pad 0, including DualSense feedback (rumble → CoreHaptics, lightbar, player LEDs, adaptive triggers) and touchpad/motion. The virtual pad type auto-resolves from your physical controller.
- Mouse & keyboard —
GCMouse/GCKeyboardcapture with click-to-capture and a ⌘⎋ release, plus iPad pointer lock and touch input. - Find hosts automatically — mDNS discovery (
NWBrowserover_punktfunk._udp); first connect does a one-time SPAKE2 PIN pairing (or TOFU on trusted LANs), then reconnects on a pinned, Keychain-stored identity. - Tune the stream — a fps / Mb·s / latency HUD (skew-corrected across machines), a bitrate control, a per-host network speed test with a recommended bitrate, and a host-compositor picker.
Runs from one shared codebase across macOS, iOS, iPadOS, and tvOS.
Get it
Install from the App Store / TestFlight, or build from source below. Per-device install steps and the pairing walkthrough: docs.punktfunk.unom.io/docs/install-client.
Build / run / test (on a Mac)
Requires Xcode 26.5 / Swift 6.3. First build the Rust core into an xcframework, then build the app:
rustup target add aarch64-apple-darwin x86_64-apple-darwin
bash scripts/build-xcframework.sh # → clients/apple/PunktfunkCore.xcframework
# BUILD_IOS=1 also builds the iOS slices (add the ios rustup targets)
# BUILD_TVOS=1 also builds tvOS (tier-3 targets, built from source — see below)
cd clients/apple
open Punktfunk.xcodeproj # the real app: ⌘R builds + runs Punktfunk.app
swift run PunktfunkClient # or the unbundled dev shell (CLI)
swift build && swift test # unit + loopback/remote tests (self-skip w/o a host)
tvOS slices are tier-3 Rust targets, built from source:
rustup toolchain install nightly && rustup component add rust-src --toolchain nightly.
Test against a host
# full loopback proof — builds punktfunk-host (synthetic source, runs on macOS) and streams
# byte-verified frames into the Swift client, incl. the PIN pairing ceremony:
bash test-loopback.sh
# against a real Linux host on the LAN (see the repo README "Running on this box"):
PUNKTFUNK_REMOTE_HOST=<box-ip> swift test --filter RemoteFirstLightTests # headless
PUNKTFUNK_AUTOCONNECT=<box-ip> PUNKTFUNK_MODE=1280x720x60 swift run PunktfunkClient # on glass
Project layout
PunktfunkKit(library) — the reusable pieces:PunktfunkConnection— the wrapper over the C ABI (thread-safeclose(), per-plane locks, pinning + TOFU).AnnexB/StreamView/VideoDecoder/MetalVideoPresenter— format handling, the stage-1 (AVSampleBufferDisplayLayer) and stage-2 (VTDecompressionSession→CAMetalLayer) presenters.InputCapture—GCMouse/GCKeyboard→ host VK/mouse, with fractional-delta accumulation.GamepadManager/GamepadCapture/GamepadFeedback/DualSenseTriggerEffect— controller discovery + selection, capture (buttons/axes/touchpad/motion), and host-feedback rendering.HostDiscovery—NWBrowserover_punktfunk._udp.
PunktfunkClient(the app) — hosts grid with an On this network section, add-host sheet, the two trust flows (TOFU prompt + SPAKE2PairSheet), the stream view with the HUD, a tabbed Settings pane (General / Display / Audio / Controllers / Advanced), and the network speed test. A Scene-level Stream menu carries Disconnect (⌘D) and the HUD toggle (⌘⇧S).- Tests (
swift test) — Annex-B units, a real-codec VideoToolbox round trip, DualSense trigger-effect and gamepad-wire conversions, loopback integration against real local hosts, and the remote first-light test.
Notes for contributors
- Xcode project (
Punktfunk.xcodeproj) wraps the same sources as theswift runshell (a synchronized folder — no duplication). The macOS target is App-Sandboxed (needsnetwork.server— the raw-UDP plane and quinn bothbind()); iOS/tvOS use the shared entitlements file (keepapp-sandboxout of it). Verify withcodesign -d --entitlements :- <built .app>. - Decode flow: the host opens every stream with an IDR carrying VPS/SPS/PPS in-band, and recovery keyframes re-send them — refresh the format description on every IDR; there is no out-of-band extradata, ever.
- ABI threading: one video pump thread per connection, one optional audio drain thread, and one
optional feedback drain thread (rumble + HID-output).
send()is enqueue-only and safe alongside all of them. The wrapper's per-plane locks makeclose()safe from anywhere. - DualSense motion scale (
GamepadWire) is derived from hid-playstation's math, not yet live-verified — if gyro/accel feel wrong in a game, correct sign/scale there andevtestthe host's virtual pad. - App Store screenshots are automated —
tools/screenshots.sh allrenders the real UI at the required pixel sizes via a DEBUG-only shot mode; theappleCI workflow captures the iOS sizes on every main push. See the script header for details. - Deeper design notes live in
docs-site/content/docs/apple-stage2-presenter.md.
Related
- Documentation — quick start, pairing, troubleshooting
- Project README — the host, the other clients, and how it all fits together