Files
punktfunk/clients/apple/Sources/PunktfunkClient/SessionModel.swift
T
enricobuehler bfd64ce871
ci / rust (push) Has been cancelled
rename: lumen → punktfunk, everywhere
Full project rename, decided 2026-06-10:
- Crates/binaries: punktfunk-core / punktfunk-host / punktfunk-client-rs.
- C ABI: punktfunk_* symbols, Punktfunk* types, include/punktfunk_core.h,
  PUNKTFUNK_FEATURE_QUIC guard (header regenerated; cbindgen renames updated, incl.
  PUNKTFUNK_BTN_*/PUNKTFUNK_AXIS_* wire constants).
- Protocol: punktfunk/1 — control-plane magic LMN1 → PKF1, nonce salt lmn1 → pkf1.
  WIRE BREAK: clients must be rebuilt from this revision.
- Env knobs: PUNKTFUNK_VIDEO_SOURCE / PUNKTFUNK_COMPOSITOR / PUNKTFUNK_ZEROCOPY / ….
- Host config dir: ~/.config/punktfunk (the box's dir was migrated in place — the
  persistent identity is unchanged, pinned fingerprints stay valid).
- Swift package: PunktfunkKit + PunktfunkCore.xcframework + PunktfunkConnection
  (Sources/PunktfunkClient app + tests renamed with it); build-xcframework.sh updated.
- scripts/: 60-punktfunk.rules, punktfunk-host.service; OpenAPI doc regenerated.

Also: scripts/headless/run-headless-kde.sh — full headless Plasma bringup. Root cause of
"desktop but no apps/settings" over the stream: plasmashell launched without
XDG_MENU_PREFIX=plasma-, so the launcher resolved a nonexistent applications.menu and
rendered an empty menu. The script sets the complete KDE session env (menu prefix,
KDE_FULL_SESSION, session version) and rebuilds ksycoca before starting plasmashell.

Gate: 97/97 tests, clippy -D warnings (both feature sets), fmt, C-ABI harness PASS,
zero lumen references left outside .git.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 13:11:59 +00:00

116 lines
3.8 KiB
Swift

// Session state for the app shell: owns the connection, the input capture, and the
// pump-thread main-actor stats relay.
import Foundation
import PunktfunkKit
import SwiftUI
/// Pump-thread-side frame counters; a 1 Hz main-actor timer drains them into @Published
/// values. NSLock instead of an actor the writer is the (non-async) pump thread.
final class FrameMeter: @unchecked Sendable {
private let lock = NSLock()
private var frames = 0
private var bytes = 0
private var totalFrames = 0
func note(byteCount: Int) {
lock.lock()
frames += 1
bytes += byteCount
totalFrames += 1
lock.unlock()
}
/// Returns and resets the per-interval counters (the running total stays).
func drain() -> (frames: Int, bytes: Int, total: Int) {
lock.lock()
defer {
frames = 0
bytes = 0
lock.unlock()
}
return (frames, bytes, totalFrames)
}
}
@MainActor
final class SessionModel: ObservableObject {
@Published var connection: PunktfunkConnection?
@Published var connecting = false
@Published var errorMessage: String?
@Published var fps = 0
@Published var mbps = 0.0
@Published var totalFrames = 0
let meter = FrameMeter()
private var inputCapture: InputCapture?
private var statsTimer: Timer?
func connect(host: String, port: UInt16, width: UInt32, height: UInt32, hz: UInt32) {
guard !connecting else { return }
connecting = true
errorMessage = nil
Task.detached(priority: .userInitiated) {
// PunktfunkConnection.init blocks on the QUIC handshake keep it off the main actor.
let result = Result { try PunktfunkConnection(
host: host, port: port, width: width, height: height, refreshHz: hz) }
await MainActor.run { [weak self] in
guard let self else { return }
self.connecting = false
switch result {
case .success(let conn):
self.connection = conn
self.startInput(conn)
self.startStatsTimer()
case .failure:
self.errorMessage = "Connection failed — is the host running? " +
"(punktfunk-host m3-host on \(host):\(port))"
}
}
}
}
func disconnect() {
inputCapture?.stop()
inputCapture = nil
statsTimer?.invalidate()
statsTimer = nil
if let conn = connection {
// close() waits out an in-flight poll (100 ms) and joins the Rust worker
// threads keep that off the main actor.
Task.detached { conn.close() }
}
connection = nil
fps = 0
mbps = 0
}
/// Called (via the main actor) when the pump hits end-of-session.
func sessionEnded() {
guard connection != nil else { return }
disconnect()
errorMessage = "Session ended by host."
}
private func startInput(_ conn: PunktfunkConnection) {
let capture = InputCapture(connection: conn)
capture.start()
inputCapture = capture
}
private func startStatsTimer() {
let timer = Timer(timeInterval: 1.0, repeats: true) { [weak self] _ in
guard let self else { return }
Task { @MainActor in
let (frames, bytes, total) = self.meter.drain()
self.fps = frames
self.mbps = Double(bytes) * 8 / 1_000_000
self.totalFrames = total
}
}
// .common so the HUD keeps updating during window drags / menu tracking.
RunLoop.main.add(timer, forMode: .common)
statsTimer = timer
}
}