72eeedc4da
The Windows host was NVIDIA-only (NVENC) with an openh264 software fallback. Add
AMD AMF and Intel QSV via libavcodec — the Windows analogue of the Linux VAAPI
backend — so one installer serves all three GPU vendors.
- encode/ffmpeg_win.rs: new WinVendor{Amf,Qsv} encoder. System-memory NV12/P010
readback (default, robust) + opt-in zero-copy D3D11 (PUNKTFUNK_ZEROCOPY: shares
the capturer's ID3D11Device; AMF takes AV_PIX_FMT_D3D11, QSV derives a QSV frames
ctx and maps) with a system fallback for the format-group mismatch the capturer's
video-processor fallback can produce. HDR Main10 (P010 + BT.2020/PQ VUI; an
Rgb10a2->P010 swscale covers the shader fallback).
- encode.rs: Codec::amf_name/qsv_name; open_video + windows_resolved_backend()
resolve PUNKTFUNK_ENCODER=auto|nvenc|amf|qsv|sw via a DXGI adapter VendorId probe.
- capture/dxgi.rs: gpu_mode mirrors the resolved backend (D3D11 NV12/P010 for AMF/QSV).
- gamestream/serverinfo.rs: GPU-aware codec advertisement (windows_codec_support;
AV1 gated to RDNA3+/Arc, like the VAAPI path).
- Cargo.toml: amf-qsv feature (optional ffmpeg-next in the windows target block).
- CI/installer: windows-host.yml sets FFMPEG_DIR + builds --features nvenc,amf-qsv;
the Inno installer bundles the FFmpeg DLLs; host.env default nvenc -> auto.
CI-green target; AMF/QSV not yet on-glass validated (no AMD/Intel Windows box in the
lab) — NVENC stays live-validated. An adversarial-review pass caught + fixed real
FFI bugs (AV_PIX_FMT_P010 is a macro -> P010LE; windows-rs 0.62 GetImmediateContext/
GetDesc1 return Result; AV_HWFRAME_MAP_* is a bindgen enum with no BitOr).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
40 lines
2.0 KiB
Bash
40 lines
2.0 KiB
Bash
# punktfunk host configuration (Windows) — read by the `PunktfunkHost` service.
|
|
#
|
|
# `punktfunk-host service install` writes a default copy of this to
|
|
# %ProgramData%\punktfunk\host.env
|
|
# Edit that file (not this one) and restart the service to apply:
|
|
# punktfunk-host service stop
|
|
# punktfunk-host service start
|
|
#
|
|
# Format: KEY=VALUE per line; '#' starts a comment. The service loads these into its environment
|
|
# and passes PUNKTFUNK_* and RUST_LOG through to the host it launches into the active session.
|
|
|
|
# Hardware encode backend. `auto` (default) detects the GPU vendor: NVIDIA->nvenc (direct SDK),
|
|
# AMD->amf, Intel->qsv (both libavcodec). Force one with: nvenc | amf | qsv | sw (software H.264).
|
|
# nvenc needs the `--features nvenc` build; amf/qsv need the `--features amf-qsv` build (FFmpeg DLLs
|
|
# ship in the installer). The published installer is built with all three.
|
|
PUNKTFUNK_ENCODER=auto
|
|
|
|
# Video source: `virtual` creates a per-client virtual display (SudoVDA) at the client's exact
|
|
# resolution + refresh — the flagship mode. Requires the SudoVDA indirect display driver installed.
|
|
PUNKTFUNK_VIDEO_SOURCE=virtual
|
|
|
|
# Capture the secure desktop (UAC / lock / login) so the stream survives those transitions.
|
|
PUNKTFUNK_SECURE_DDA=1
|
|
|
|
# Log level (info | debug | trace). Logs land in %ProgramData%\punktfunk\logs\.
|
|
RUST_LOG=info
|
|
|
|
# The host subcommand the service launches. Default: `serve --gamestream` (native punktfunk/1 host
|
|
# ALWAYS on + the GameStream/Moonlight-compat planes). Use `serve` for a SECURE native-only host
|
|
# (no plain-HTTP pairing / legacy GCM nonce reuse — security-review #5/#9). Uncomment to override.
|
|
#PUNKTFUNK_HOST_CMD=serve --gamestream
|
|
|
|
# Multi-GPU boxes only: force the NVENC/Desktop-Duplication GPU by Description substring. Leave
|
|
# unset on single-GPU machines (the default auto-picks the discrete adapter).
|
|
#PUNKTFUNK_RENDER_ADAPTER=4090
|
|
|
|
# Keep a per-client virtual display alive briefly after disconnect so a quick reconnect reuses it
|
|
# (no display connect/disconnect chime). Default 10000 ms.
|
|
#PUNKTFUNK_MONITOR_LINGER_MS=10000
|