fbeac16c96
audit / cargo-audit (push) Successful in 1m13s
apple / swift (push) Successful in 1m14s
release / apple (push) Successful in 8m2s
android / android (push) Successful in 10m42s
ci / web (push) Successful in 48s
ci / docs-site (push) Successful in 58s
ci / rust (push) Successful in 12m23s
apple / screenshots (push) Successful in 5m27s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m43s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m21s
ci / bench (push) Successful in 4m49s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 1m10s
deb / build-publish (push) Successful in 4m0s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
decky / build-publish (push) Successful in 26s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 1m20s
windows-host / package (push) Failing after 23s
flatpak / build-publish (push) Successful in 4m39s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m42s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m16s
docker / deploy-docs (push) Successful in 34s
Bump windows-reactor + windows to a4f7b2cb (from b4129fcc) for the new PointerEntered/PointerExited events; migration is mechanical renames only (SymbolGlyph->Symbol, placeholder->placeholder_text, on_changed-> on_text_changed/on_toggled, on_menu_item_clicked->on_item_clicked, on_ready->on_mounted). New runtime model: reactor lost its build.rs, so the client build.rs stages the WinAppSDK bootstrap via windows-reactor-setup::as_framework_dependent() and main calls windows_reactor::bootstrap() (missing either = 0x80040154 at launch); staged filenames unchanged, so pack-msix and the MSIX manifest are untouched. - Host tiles: WinUI pointer-over fill (ControlFillSecondary) via the new pointer enter/exit events, hover id in root state (backend-wired handlers bypass the reconciler flush, like the flyout clicks). - Settings: stock NavigationView sidebar (Windows-Settings pattern) with Display/Video/Input/Audio/About panes, built-in back arrow, wide content column, and a per-section content slide-up tween. The section card is KEYED by section: an in-place diff across sections re-sets a reused ComboBox's items (clearing WinUI's selection) but skips selected_index when the values compare equal, rendering a blank selection - the key forces a remount. Card titles/descriptions dropped; per-control guidance moved to hover tooltips (ToolTipService). - New "Show the stats overlay (HUD)" setting (show_hud, default on), honored mid-stream via the 400 ms HUD re-render. - Add-host modal: entrance fade + slide-up tween (scrim fades with it). - Self-initiated disconnect (Ctrl+Alt+Shift+D -> Ended(None)) returns to the host list silently instead of raising the error banner. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
314 lines
12 KiB
Rust
314 lines
12 KiB
Rust
//! `punktfunk-client` — the native Windows punktfunk/1 client.
|
|
//!
|
|
//! Pure Rust: `NativeClient` linked as a crate (no C ABI, like the GTK Linux client) · FFmpeg
|
|
//! decode · WASAPI audio · SDL3 gamepads · a **WinUI 3** shell (windows-reactor) with the video
|
|
//! on a `SwapChainPanel` bound to a D3D11 composition swapchain. The trust surface mirrors the
|
|
//! other native clients: persistent identity, trust-on-first-use, SPAKE2 PIN pairing — all in-app
|
|
//! (host list, settings, pairing). `--headless` keeps a CLI connect path for tests/measurement.
|
|
//!
|
|
//! Usage:
|
|
//! punktfunk-client (open the WinUI 3 window: host list, settings, pairing)
|
|
//! punktfunk-client --discover (list punktfunk hosts on the LAN)
|
|
//! punktfunk-client --headless --connect host[:port] [--pin HEX] [--pair PIN] [--mode WxHxHz]
|
|
//! [--bitrate MBPS] [--mic] [--decoder auto|hardware|software] [--no-hdr]
|
|
//! (no window; count frames + print stats)
|
|
//! punktfunk-client --headless --speed-test --connect host[:port]
|
|
//! (measure the path: probe burst → goodput / loss / recommended bitrate)
|
|
|
|
// Link as a GUI (windows) subsystem binary so the default windowed launch (MSIX / double-click)
|
|
// does NOT pop a console window. The CLI paths (--headless/--discover) reattach to the launching
|
|
// terminal's console at startup (see main), so their output is still visible when run from a shell.
|
|
#![cfg_attr(windows, windows_subsystem = "windows")]
|
|
|
|
#[cfg(windows)]
|
|
mod app;
|
|
#[cfg(windows)]
|
|
mod audio;
|
|
#[cfg(windows)]
|
|
mod discovery;
|
|
#[cfg(windows)]
|
|
mod gamepad;
|
|
#[cfg(windows)]
|
|
mod gpu;
|
|
#[cfg(windows)]
|
|
mod input;
|
|
#[cfg(windows)]
|
|
mod present;
|
|
#[cfg(windows)]
|
|
mod render;
|
|
#[cfg(windows)]
|
|
mod session;
|
|
#[cfg(windows)]
|
|
mod trust;
|
|
#[cfg(windows)]
|
|
mod video;
|
|
|
|
#[cfg(windows)]
|
|
fn main() {
|
|
// With #![windows_subsystem = "windows"] the process starts with no console, so the GUI/MSIX
|
|
// launch is window-free. AttachConsole only binds to an ALREADY-EXISTING parent console (it
|
|
// never creates one), so when launched from a terminal — `--headless`/`--discover` — stdout and
|
|
// the tracing writer below land in that terminal; from Explorer/MSIX it's a harmless no-op.
|
|
unsafe {
|
|
use windows::Win32::System::Console::{AttachConsole, ATTACH_PARENT_PROCESS};
|
|
let _ = AttachConsole(ATTACH_PARENT_PROCESS);
|
|
}
|
|
|
|
tracing_subscriber::fmt()
|
|
.with_env_filter(
|
|
tracing_subscriber::EnvFilter::try_from_default_env().unwrap_or_else(|_| "info".into()),
|
|
)
|
|
.init();
|
|
|
|
let args: Vec<String> = std::env::args().collect();
|
|
let flag = |name: &str| args.iter().any(|a| a == name);
|
|
|
|
if flag("--discover") {
|
|
discover_and_print();
|
|
return;
|
|
}
|
|
|
|
let identity = match trust::load_or_create_identity() {
|
|
Ok(i) => i,
|
|
Err(e) => {
|
|
eprintln!("client identity: {e:#}");
|
|
std::process::exit(1);
|
|
}
|
|
};
|
|
|
|
if flag("--headless") {
|
|
run_headless_cli(&args, identity);
|
|
return;
|
|
}
|
|
|
|
// Windowed (default): the WinUI 3 app owns host selection, settings, and pairing.
|
|
// Framework-dependent deployment: initialize the Windows App SDK runtime before any WinUI
|
|
// call (build.rs stages the bootstrap DLL via windows-reactor-setup).
|
|
if let Err(e) = windows_reactor::bootstrap() {
|
|
tracing::error!(error = %e, "Windows App SDK bootstrap failed");
|
|
std::process::exit(1);
|
|
}
|
|
let gamepad = gamepad::GamepadService::start();
|
|
if let Err(e) = app::run(identity, gamepad) {
|
|
tracing::error!(error = %e, "WinUI app failed");
|
|
std::process::exit(1);
|
|
}
|
|
}
|
|
|
|
/// `--headless --connect host[:port] …`: connect from the CLI, count frames, print stats — the
|
|
/// Windows analogue of `punktfunk-probe`.
|
|
#[cfg(windows)]
|
|
fn run_headless_cli(args: &[String], identity: (String, String)) {
|
|
use punktfunk_core::config::{CompositorPref, GamepadPref, Mode};
|
|
use std::time::{Duration, Instant};
|
|
|
|
let arg = |name: &str| -> Option<String> {
|
|
args.iter()
|
|
.position(|a| a == name)
|
|
.and_then(|i| args.get(i + 1))
|
|
.cloned()
|
|
};
|
|
let flag = |name: &str| args.iter().any(|a| a == name);
|
|
|
|
let Some(target) = arg("--connect") else {
|
|
eprintln!("--headless requires --connect host[:port]");
|
|
std::process::exit(2);
|
|
};
|
|
let (host, port) = match target.rsplit_once(':') {
|
|
Some((a, p)) => (a.to_string(), p.parse().unwrap_or(9777)),
|
|
None => (target.clone(), 9777u16),
|
|
};
|
|
|
|
// Speed test: measure the path over the real data plane, print the outcome, exit. The saved
|
|
// fingerprint for this address (if any) pins the connect, like the GUI's per-host test.
|
|
if flag("--speed-test") {
|
|
let fp = trust::KnownHosts::load()
|
|
.find_by_addr(&host, port)
|
|
.map(|k| k.fp_hex.clone());
|
|
match session::run_speed_probe(&host, port, fp.as_deref(), identity) {
|
|
Ok(r) => {
|
|
let mbps = f64::from(r.throughput_kbps) / 1000.0;
|
|
let recommended = f64::from(r.throughput_kbps / 10 * 7) / 1000.0;
|
|
println!(
|
|
"{mbps:.0} Mbit/s measured · {:.1} % loss · recommended bitrate {recommended:.0} Mbit/s (--bitrate {:.0})",
|
|
r.loss_pct,
|
|
recommended
|
|
);
|
|
}
|
|
Err(e) => {
|
|
eprintln!("speed test failed: {e}");
|
|
std::process::exit(1);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
let mode = arg("--mode")
|
|
.and_then(|m| {
|
|
let mut it = m.split(['x', 'X']);
|
|
Some(Mode {
|
|
width: it.next()?.parse().ok()?,
|
|
height: it.next()?.parse().ok()?,
|
|
refresh_hz: it.next()?.parse().ok()?,
|
|
})
|
|
})
|
|
.unwrap_or(Mode {
|
|
width: 1280,
|
|
height: 720,
|
|
refresh_hz: 60,
|
|
});
|
|
let bitrate_kbps = arg("--bitrate")
|
|
.and_then(|b| b.parse::<u32>().ok())
|
|
.map(|m| m * 1000)
|
|
.unwrap_or(0);
|
|
|
|
let known = trust::KnownHosts::load();
|
|
let mut pin = arg("--pin")
|
|
.and_then(|h| trust::parse_hex32(&h))
|
|
.or_else(|| {
|
|
known
|
|
.find_by_addr(&host, port)
|
|
.and_then(|k| trust::parse_hex32(&k.fp_hex))
|
|
});
|
|
if let Some(code) = arg("--pair") {
|
|
let name = std::env::var("COMPUTERNAME").unwrap_or_else(|_| "windows-client".into());
|
|
match punktfunk_core::client::NativeClient::pair(
|
|
&host,
|
|
port,
|
|
(&identity.0, &identity.1),
|
|
code.trim(),
|
|
&name,
|
|
Duration::from_secs(90),
|
|
) {
|
|
Ok(fp) => {
|
|
let mut k = trust::KnownHosts::load();
|
|
k.upsert(trust::KnownHost {
|
|
name: host.clone(),
|
|
addr: host.clone(),
|
|
port,
|
|
fp_hex: trust::hex(&fp),
|
|
paired: true,
|
|
});
|
|
let _ = k.save();
|
|
tracing::info!(fp = %trust::hex(&fp), "paired");
|
|
pin = Some(fp);
|
|
}
|
|
Err(e) => {
|
|
eprintln!("Pairing failed: {e:?}");
|
|
std::process::exit(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
let decoder = arg("--decoder")
|
|
.map(|d| crate::video::DecoderPref::from_name(&d))
|
|
.unwrap_or_default();
|
|
|
|
tracing::info!(%host, port, ?mode, tofu = pin.is_none(), ?decoder, "connecting (headless)");
|
|
let handle = session::start(session::SessionParams {
|
|
host,
|
|
port,
|
|
mode,
|
|
compositor: CompositorPref::Auto,
|
|
gamepad: GamepadPref::Auto,
|
|
bitrate_kbps,
|
|
// Headless CLI path (test/scripting) — stereo baseline; the GUI sources this from settings.
|
|
audio_channels: 2,
|
|
mic_enabled: flag("--mic"),
|
|
hdr_enabled: !flag("--no-hdr"),
|
|
decoder,
|
|
// `--codec h264|hevc|av1` sets the soft preference; default auto (host decides).
|
|
preferred_codec: match arg("--codec").as_deref() {
|
|
Some("h264") | Some("avc") => punktfunk_core::quic::CODEC_H264,
|
|
Some("hevc") | Some("h265") => punktfunk_core::quic::CODEC_HEVC,
|
|
Some("av1") => punktfunk_core::quic::CODEC_AV1,
|
|
_ => 0,
|
|
},
|
|
pin,
|
|
identity,
|
|
// Headless CLI uses the normal (short) handshake budget; the long request-access wait is a
|
|
// GUI-only flow.
|
|
connect_timeout: Duration::from_secs(15),
|
|
});
|
|
|
|
let deadline = Instant::now() + Duration::from_secs(60);
|
|
let mut frames_seen = 0u64;
|
|
loop {
|
|
while let Ok(ev) = handle.events.try_recv() {
|
|
match ev {
|
|
session::SessionEvent::Connected {
|
|
mode, fingerprint, ..
|
|
} => tracing::info!(?mode, fp = %trust::hex(&fingerprint), "connected"),
|
|
session::SessionEvent::Stats(s) => tracing::info!(
|
|
fps = format!("{:.0}", s.fps),
|
|
mbps = format!("{:.1}", s.mbps),
|
|
decode_ms = format!("{:.2}", s.decode_ms),
|
|
lat_ms = format!("{:.2}", s.latency_ms),
|
|
frames_seen,
|
|
"stats"
|
|
),
|
|
session::SessionEvent::Failed { msg, .. } => {
|
|
tracing::error!(%msg, "connect failed");
|
|
return;
|
|
}
|
|
session::SessionEvent::Ended(err) => {
|
|
tracing::info!(reason = err.as_deref().unwrap_or("done"), "session ended");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
while handle.frames.try_recv().is_ok() {
|
|
frames_seen += 1;
|
|
}
|
|
if Instant::now() > deadline {
|
|
tracing::info!(frames_seen, "harness deadline — stopping");
|
|
handle.stop.store(true, std::sync::atomic::Ordering::SeqCst);
|
|
return;
|
|
}
|
|
std::thread::sleep(Duration::from_millis(2));
|
|
}
|
|
}
|
|
|
|
/// `--discover`: browse the LAN for punktfunk hosts (mDNS) and print them, then exit.
|
|
#[cfg(windows)]
|
|
fn discover_and_print() {
|
|
use std::time::{Duration, Instant};
|
|
println!("Browsing the LAN for punktfunk hosts (~5 s)…");
|
|
let rx = discovery::browse();
|
|
let deadline = Instant::now() + Duration::from_secs(5);
|
|
let mut seen = std::collections::HashSet::new();
|
|
while Instant::now() < deadline {
|
|
while let Ok(h) = rx.try_recv() {
|
|
if seen.insert(h.key.clone()) {
|
|
println!(
|
|
" {} {}:{} pair={} fp={}",
|
|
h.name,
|
|
h.addr,
|
|
h.port,
|
|
if h.pair.is_empty() {
|
|
"optional"
|
|
} else {
|
|
&h.pair
|
|
},
|
|
if h.fp_hex.is_empty() { "-" } else { &h.fp_hex },
|
|
);
|
|
}
|
|
}
|
|
std::thread::sleep(Duration::from_millis(100));
|
|
}
|
|
if seen.is_empty() {
|
|
println!(" (none found — is a host running with --native / punktfunk1-host?)");
|
|
}
|
|
}
|
|
|
|
/// WinUI 3 / Direct3D11 / WASAPI / SDL3 are Windows turf; this stub keeps `cargo build
|
|
/// --workspace` green on Linux/macOS (the other native clients live in
|
|
/// clients/linux and clients/apple).
|
|
#[cfg(not(windows))]
|
|
fn main() {
|
|
eprintln!(
|
|
"punktfunk-client-windows is Windows-only — the Linux client lives in \
|
|
clients/linux, the macOS client in clients/apple"
|
|
);
|
|
std::process::exit(2);
|
|
}
|