Commit Graph

8 Commits

Author SHA1 Message Date
enricobuehler fbeac16c96 feat(clients/windows): WinUI UX batch - tile hover, Settings NavigationView, modal slide-up
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Bump windows-reactor + windows to a4f7b2cb (from b4129fcc) for the new
PointerEntered/PointerExited events; migration is mechanical renames only
(SymbolGlyph->Symbol, placeholder->placeholder_text, on_changed->
on_text_changed/on_toggled, on_menu_item_clicked->on_item_clicked,
on_ready->on_mounted). New runtime model: reactor lost its build.rs, so the
client build.rs stages the WinAppSDK bootstrap via
windows-reactor-setup::as_framework_dependent() and main calls
windows_reactor::bootstrap() (missing either = 0x80040154 at launch);
staged filenames unchanged, so pack-msix and the MSIX manifest are untouched.

- Host tiles: WinUI pointer-over fill (ControlFillSecondary) via the new
  pointer enter/exit events, hover id in root state (backend-wired handlers
  bypass the reconciler flush, like the flyout clicks).
- Settings: stock NavigationView sidebar (Windows-Settings pattern) with
  Display/Video/Input/Audio/About panes, built-in back arrow, wide content
  column, and a per-section content slide-up tween. The section card is
  KEYED by section: an in-place diff across sections re-sets a reused
  ComboBox's items (clearing WinUI's selection) but skips selected_index
  when the values compare equal, rendering a blank selection - the key
  forces a remount. Card titles/descriptions dropped; per-control guidance
  moved to hover tooltips (ToolTipService).
- New "Show the stats overlay (HUD)" setting (show_hud, default on),
  honored mid-stream via the 400 ms HUD re-render.
- Add-host modal: entrance fade + slide-up tween (scrim fades with it).
- Self-initiated disconnect (Ctrl+Alt+Shift+D -> Ended(None)) returns to
  the host list silently instead of raising the error banner.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 18:23:25 +02:00
enricobuehler a4c84ac620 feat(clients/windows): all-vendor video pipeline rewrite + app icon + hosts-page tiles
Decode+present rewrite (first real pixels on glass for this client):

- Decode: FFmpeg D3D11VA on NVIDIA/AMD/Intel. get_format now only returns
  AV_PIX_FMT_D3D11 and lets libavcodec build the decode pool from
  hw_device_ctx (hand-built frames contexts failed three different ways:
  NVIDIA rejects DECODER|SHADER_RESOURCE arrays, BindFlags=0 fails texture
  creation, Intel rejects non-128-aligned HEVC surfaces at the first
  SubmitDecoderBuffers). A DXVA profile probe before the hwdevice commits
  hardware-vs-software up front instead of burning the opening IDR;
  extra_hw_frames covers the frames the client holds.
- Present: the decoded slice is copied with ONE display-size-boxed
  CopySubresourceRegion (a planar slice is a single subresource in D3D11;
  the old two-copy D3D12-style code silently no-opped - the black screen)
  into a sampleable NV12/P010 texture, per-plane SRVs + YUV->RGB shaders.
- New dedicated render thread (render.rs): presenting is decoupled from the
  XAML thread; frame-latency-waitable swapchain + SetMaximumFrameLatency(1),
  newest-wins drain after the wait, crossbeam frame channel with pts for a
  capture->presented p50 log.
- HiDPI: pixel-sized buffers + SetMatrixTransform(96/dpi) - was blurry at
  125/150 % scaling.
- Software fallback now feeds the same shaders (swscale -> NV12/P010 planes
  -> two dynamic plane textures); ps_rgba/X2BGR10 path deleted, hw/sw colour
  math identical.
- Adapter selection for hybrid boxes: PUNKTFUNK_ADAPTER > the window's
  monitor's adapter > default; PUNKTFUNK_D3D_DEBUG=1 debug layer.
- Session pump: request_keyframe at start and on hw->sw demotion (infinite
  GOP would otherwise sit on a black screen).

Validated live on the Arc Pro + RTX 3500 Ada laptop against the local
Windows host: 60 fps D3D11VA on both vendors, software path, GUI on glass.

Also: embedded app icon (build.rs winresource + WM_SETICON, MSIX
Square44x44 targetsize assets, pack-msix stages them) and the hosts-page
tile rework (tap-to-connect tiles with sibling overflow menu - fixes
forget-also-connects - in-tile rename editor, add-host modal via root state).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 16:24:23 +02:00
enricobuehler 9074781acd feat(clients/windows): screen-module restructure + parity features (speed test, native mode, capture UX)
Structure: split the 1400-line app.rs into per-screen app/ modules (mod=root/
router, hosts, connect, pair, speed, settings, licenses, stream, style) with
shared card/header/busy-page builders and setting_combo/toggle helpers; the
re-render rule (thread-driven state lives in root use_async_state, flows down
as props) is now documented at the module root.

Parity features the other clients already had:
- "Native display" resolves the real monitor mode at connect
  (MonitorFromWindow -> EnumDisplaySettingsW; was a hardcoded 1080p60)
- per-host network speed test: saved-host card button + a results screen
  (probe burst -> goodput/loss -> ~70% recommended bitrate applied in one
  tap; stale runs invalidated by generation) and `--headless --speed-test`;
  the bitrate setting becomes a free-form NumberBox so the recommendation
  round-trips
- forget host (ContentDialog confirm -> KnownHosts::remove_by_fp)
- settings: forwarded-controller picker (pads/pinned/set_pinned now wired),
  gamepad type, host compositor, capture-system-shortcuts; the previously
  dead Settings.compositor / inhibit_shortcuts are honored (shortcuts off =
  Alt+Tab/Alt+Esc/Ctrl+Esc/Win act locally)
- click-to-recapture after a Ctrl+Alt+Shift+Q release; the HUD hint tracks
  the live capture state

Perf: the input hook caches lock geometry (clip rect + contain-fit scale) at
engage instead of GetClientRect per WM_MOUSEMOVE; the audio jitter ring trims
via drain() and reuses the render scratch buffer.

Validated on the bare-metal box: --discover, synthetic-host loopback E2E
(TOFU -> clock skew -> HEVC negotiate -> D3D11VA init -> session end),
speed-test E2E, and the WinUI shell rendering in the console session via
PsExec (SSH/session-0 cannot create windows, pre-existing 0x80070005).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 12:16:19 +02:00
enricobuehler 3678c182d5 feat(clients): codec preference on Windows/Apple/Android clients (Phase 2b)
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Rounds out codec negotiation across the last three clients — each advertises what it can decode,
builds its decoder from the resolved Welcome.codec, and exposes a "Video codec" preference picker.

**Windows** (Rust, mirrors Linux): `decodable_codecs()` + `ffmpeg_codec_id()`; the D3D11VA and
software FFmpeg decoders (and the mid-session D3D11VA→software demotion) open the negotiated codec
instead of hardcoding HEVC; settings gain a `codec` field + reactor ComboBox; `--codec` CLI flag.

**Apple** (Swift/C-ABI): AnnexB is now codec-aware — a `VideoCodec` enum drives H.264 vs HEVC NAL
parsing / parameter-set extraction (`CMVideoFormatDescriptionCreateFromH264ParameterSets` for H.264,
no VPS) and AVCC repacking; `PunktfunkConnection` advertises H264|HEVC via `punktfunk_connect_ex7`,
reads `resolvedCodec` (`punktfunk_connection_codec`), and threads `videoCodec` into the stage-1/2
pipelines + `VideoDecoder`; SettingsView "Video codec" Picker (auto/HEVC/H.264). AV1 is left out
(hosts don't emit it on the native path, and it's not an AnnexB codec). Test call sites updated.

**Android** (Kotlin + Rust JNI): the JNI `nativeConnect` gains `preferredCodec`; the native decode
loop picks the AMediaCodec MIME (`video/hevc`|`video/avc`) from `connector.codec` and advertises
H264|HEVC; Settings `codec` field + Compose dropdown.

Core/host/probe/Linux clippy + tests green (unchanged from 2a). Windows/Apple/Android compile on
their platform CI (this Linux box can't build them — Windows toolchain / Xcode / the Android NDK's
opus-cmake toolchain). All follow the Linux client's validated pattern.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 00:29:38 +00:00
enricobuehler d1d2ca293d feat(pairing): seamless no-PIN delegated approval (host parks the knock, clients add "Request access")
Web-console "Approve" (delegated pairing, roadmap §8b-1) was unreachable: every
client routed a fresh pair=required host straight to the SPAKE2 PIN ceremony, so
no "knock" was ever recorded; and an unpaired connect was rejected+closed with no
way to resume after approval. The backend + console were complete but had no
client-side trigger and no post-approval admit path.

Host (native_pairing.rs, punktfunk1.rs): an unpaired identified knock is now
PARKED instead of rejected — it releases its NVENC session permit, awaits an
operator decision (NativePairing::wait_for_decision, woken by a Notify on
approve/deny), and on approval re-acquires a slot and admits the SAME connection
with no reconnect. QUIC keep-alive (4s/8s) holds the parked connection warm. The
pairing gate moves out of the HANDSHAKE_TIMEOUT-bounded handshake future;
approve_pending is reordered read-then-add and wait_for_decision double-checks
is_paired to close a "neither pending nor paired" race. New PENDING_APPROVAL_WAIT
(180s). Tests: delegated_approval_admits_after_knock now approves mid-park (no
reconnect) + new wait_for_decision_approve_deny_timeout unit test (108 host tests
green).

Clients (Linux/Apple/Windows/Android): a fresh pair=required host now offers
"Request access" alongside the PIN ceremony — a plain identified connect with a
~185s handshake budget and a cancelable "waiting for approval" UI; on success the
host is saved as paired, and cancel returns the UI immediately while a late-
resolving connect is torn down silently via a per-attempt flag. Apple reuses the
existing C-ABI timeout_ms (no ABI change); Windows adds SessionParams.connect_timeout
+ a RequestAccess screen; Android adds a timeoutMs arg to the nativeConnect JNI
seam (both sides + both callers). Linux built + clippy + fmt clean; Apple/Windows/
Android pending their CI/on-device compiles.

SPAKE2 ceremony reviewed end-to-end against the spake2 0.4 contract — correct, no
changes needed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 06:41:09 +00:00
enricobuehler e3034958ee fix(ci): unbreak the Apple + Windows-client builds after the surround-audio merge
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The 5.1/7.1 surround commit (75627c8) added in-core Opus, which broke two CI jobs
that the merge didn't touch:

  * Windows MSIX client: clients/windows/src/main.rs's headless `SessionParams`
    initializer was missing the new `audio_channels` field (the GUI path sets it
    from settings). Default the CLI/test path to stereo (2), matching trust.rs.
  * Apple xcframework (apple.yml + release.yml): in-core Opus decode pulls
    `audiopus_sys`, which builds a vendored *static* libopus via CMake when
    pkg-config finds no system Opus — keeping the xcframework self-contained (no
    runtime libopus.dylib on end-user Macs/devices). The self-hosted macOS runner
    lacked `cmake`; install it self-healing before every xcframework build.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 21:44:44 +00:00
enricobuehler 0cc36fa130 feat(windows-client): D3D11VA zero-copy hw decode + HDR10 present + GUI polish
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The client was pure software HEVC decode + CPU swscale->RGBA + a full-frame
dynamic-texture upload every frame -- the reason performance was poor on a GPU
box (the GPU sat idle while the CPU churned). This adds a hardware path, HDR,
and a GUI pass.

Performance -- D3D11VA zero-copy:
- gpu.rs (new): one D3D11 device (hardware + VIDEO_SUPPORT, WARP fallback,
  multithread-protected) shared by decoder and presenter via a Send/Sync
  OnceLock. Sharing is mandatory -- a decoded texture is only bindable on the
  device that created it. windows-rs COM interfaces are !Send/!Sync, so the
  unsafe impl is sound only under the multithread protection + disjoint
  decode(video ctx)/present(immediate ctx) split.
- video.rs: D3d11vaDecoder (raw FFI mirroring the Linux VAAPI module). The
  COM-typed AVD3D11VA{Device,Frames}Context are declared here (stable FFmpeg
  ABI) to avoid ffmpeg-sys binding the d3d11 headers; get_format builds a frames
  ctx with BindFlags=SHADER_RESOURCE so the NV12/P010 array slices are
  sampleable. av_frame_clone guard keeps each surface out of the reuse pool
  until the presenter drops it. Software decode stays as the fallback
  (DecoderPref Auto/Hardware/Software; auto falls back on init/decode error).
- present.rs: shared device; per-plane SRVs over the array slice
  (NV12->R8/R8G8, P010->R16/R16G16) + three pixel shaders (RGBA passthrough,
  NV12/BT.709, P010/BT.2020-PQ). present() now takes the frame by value so the
  GPU surface survives re-presents.

HDR:
- Detected in-band (transfer == SMPTE2084), same signal as the other clients.
  Swapchain flips to R10G10B10A2 + ST.2084 + HDR10 metadata. New Settings toggle
  gates advertising VIDEO_CAP_10BIT|HDR; host still gates 10-bit behind its own
  PUNKTFUNK_10BIT + actual-HDR-content checks.

GUI (windows-reactor):
- Host cards with accent-monogram avatars + colored status pills, InfoBar for
  errors/pairing hints, ToggleSwitch settings (+ HDR, decoder, bitrate), button
  icons, a richer connecting screen, and a stream HUD with GPU/CPU-decode + HDR
  status chips.

Not yet on-glass validated: the Linux dev box can't compile the cfg(windows)
code (ffmpeg/windows crates unfetched; WARP has no hw decode) -- only
cargo fmt checks it here. API shapes verified against the windows-rs/reactor
source and the YUV->RGB coefficients checked by hand, but D3D11VA + shaders +
the GUI need a real build (Windows CI / build VM) and on-glass test on the RTX
box. The host-side HDR encode path is unchanged.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 23:16:07 +00:00
enricobuehler 9c8fa9340c refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
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Two bodies of work in one commit (the rename moved files the fixes also touched).

Naming/structure cleanup (pre-launch):
- Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host,
  m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source->
  Punktfunk1Options/Punktfunk1Source.
- Clients consolidated out of crates/ into clients/: punktfunk-client-rs->
  clients/probe (crate punktfunk-probe), client-linux->clients/linux,
  client-windows->clients/windows, punktfunk-android->clients/android/native
  (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI
  contract is unchanged). crates/ now holds only core + host.
- Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site,
  kept only in docs/implementation-plan.md. docs/m2-plan.md->
  docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated.

Client loss-recovery (video froze and never recovered after a brief drop):
- Export punktfunk_connection_frames_dropped through the C ABI (the core already
  tracked it for the client keyframe-recovery loop; it was never reachable from
  the ABI clients). Regenerated punktfunk_core.h.
- Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll
  frames_dropped and request a keyframe when it climbs -- the same loss-driven
  recovery Linux/Windows already had. Under infinite GOP the decoder silently
  conceals reference-missing frames, so the decode-error trigger rarely fires.

Apple rumble robustness (worked then went spotty -- DualSense + Xbox):
- Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio
  interruption / server reset) and drop the permanent `broken` latch on a
  transient drive failure; latch only when the controller truly has no haptics.
- Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging.

Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift.
Not runnable on this box (verify in CI): Gitea workflows, gradle/Android,
flatpak, Swift/decky.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 21:05:58 +00:00