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Six parallel audits swept the root docs, docs-site, every per-directory README, and the packaging docs; every claim below was verified against the source before editing. - README: Layout gains the six missing crates (pf-client-core, pf-presenter, pf-console-ui, pf-ffvk, pf-driver-proto, punktfunk-tray), clients/session, api/ and ci/; Linux/Windows client rows reflect the shell + Vulkan-session split and the Vulkan Video -> VAAPI/D3D11VA -> software decode chains; the "every client over a C ABI" claim is corrected (Rust clients link the core directly); tiered stats overlay + console shell noted; Apple row mentions AV1. - CONTRIBUTING: drop the dead CLAUDE.md link (deliberately untracked); point at the README's build/invariants sections. SECURITY: 0.9.0. - host-cli/pairing: --allow-pairing/--require-pairing are no-op legacy names — pairing is required by default, --allow-tofu is the real flag; document --data-port and --idle-timeout-ms. - configuration: document PUNKTFUNK_RECOVER_SESSION_CMD (session-crash recovery hook), PUNKTFUNK_MDNS, PUNKTFUNK_DATA_PORT. - virtual-displays/gnome: GNOME per-client scaling shipped (host- persisted) — flip the ❌ to ✅ and describe how it works. - stats: new "Detail levels" section (Off/Compact/Normal/Detailed + per-platform cycle gestures); retire the GTK hand-off note. - clients/install-client/status/roadmap: decode chains, Windows client validation narrowed to HDR-only pending, adaptive bitrate, console shell, Apple AV1, Windows host vendor list. - Sub-READMEs: clients/linux rewritten for the re-architecture; session Windows decode rung + d3d11va knob; Windows tiered overlay; Android minSdk 28; decky file table; host zerocopy/ path; scripts port 47992 and steamos-host.md; pf-dualsense source path. - packaging: canary version bases are tag-derived (<next-minor> via pf-version.sh/.ps1), codecs-extra not ffmpeg-full, document the pinned offline-Skia tarball + SKIA_BINARIES_URL and vulkan-headers. - Convert 15 dangling design/*.md links to the punktfunk-planning prose convention (those docs live in the private planning repo). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
101 lines
6.7 KiB
Markdown
101 lines
6.7 KiB
Markdown
# Punktfunk — Steam Deck plugin (Decky)
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Stream to your **Steam Deck** without ever leaving Gaming Mode. This
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**[Decky Loader](https://decky.xyz/)** plugin adds a **Punktfunk** panel to the Quick Access Menu
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(the `…` button): discover hosts on your network, pair with a PIN, tweak stream settings, and launch
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a fullscreen, gamescope-focused stream — all from the couch, gamepad-navigable.
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The video itself is the native GTK4 Linux client (the `io.unom.Punktfunk` flatpak); the plugin
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discovers, pairs, configures, and *launches it the right way* so gamescope fullscreens it — the same
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Steam-shortcut trick MoonDeck uses. Because it's built from real Steam UI primitives (`@decky/ui`),
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the panel looks and feels native to Gaming Mode.
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## What it does
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1. **Discover** — browses the LAN over mDNS for Punktfunk hosts, in both the QAM panel and a
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fullscreen page; each host row opens a details view (address, pairing policy, certificate
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fingerprint to cross-check against the host's log).
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2. **Pair** — for a host that requires it, a gamepad-navigable PIN keypad runs the SPAKE2 pairing
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ceremony headlessly, then remembers the host so future streams connect silently.
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3. **Stream** — launches fullscreen via a branded "Punktfunk" Steam shortcut so gamescope focuses it.
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4. **Games** — each host row has a games button that opens its **library picker**: pin titles as
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one-tap "Stream <Game>" rows in the QAM (jump straight into e.g. Playnite on the host), or
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**"Open library on screen"** to launch the client's controller-driven, console-style library
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browser (aurora backdrop + poster coverflow; A plays, B returns to Gaming Mode). Pins survive
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plugin reinstalls (stored next to the client's config) and follow a host across IP changes
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(matched by certificate fingerprint).
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5. **Settings** — resolution / refresh / bitrate / gamepad type / host compositor / mic, written
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to the client's config.
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6. **About** — plugin version, an explicit "Check for updates" button, the setup-guide link, and
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a force-stop for a wedged stream client.
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To leave a stream: the in-client controller chord (**L1 + R1 + Start + Select**), or close the
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"game" from the Steam overlay — either returns you to Gaming Mode.
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## Install on the Deck
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You need **[Decky Loader](https://decky.xyz/)** and the **`io.unom.Punktfunk` flatpak**
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([`packaging/flatpak`](../../packaging/flatpak/README.md)) installed on the Deck — SteamOS `/usr` is
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read-only, so the flatpak (which bundles libadwaita/SDL3) is the canonical client. Discovery uses
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`avahi-browse`, which ships on SteamOS/Bazzite.
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**Recommended — install from URL** (published by CI): in Decky → Settings → **Developer Mode** →
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**Install Plugin from URL**, paste:
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```
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https://unom.io/pf-decky
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```
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(short link for `https://git.unom.io/api/packages/unom/generic/punktfunk-decky/latest/punktfunk.zip`;
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for a pinned version use `https://git.unom.io/api/packages/unom/generic/punktfunk-decky/<version>/punktfunk.zip`
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directly). The plugin then **self-updates** without
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the Decky store — when a newer build exists, an **Update** button appears and drives Decky
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Loader's own (SHA-256-verified) install. Installs and updates can take a couple of minutes on some
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networks: Decky's installer also contacts its plugin store first, which may be slow or blackholed
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before the actual download proceeds.
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## Build & sideload (development)
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```sh
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cd clients/decky
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pnpm install
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pnpm build # rollup → dist/index.js
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pnpm run package # → out/punktfunk/ + out/punktfunk-v<ver>.zip
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DECK=deck@<deck-ip> pnpm run deploy # rsync → /tmp, sudo-install into the root-owned plugins dir, restart loader
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```
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`~/homebrew/plugins/` is root-owned (the loader runs as root), so `deploy.sh` stages to a temp dir
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then `sudo`-installs and restarts the loader — set `DECKPASS=…` to run it non-interactively. A loader
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restart is required for an out-of-band install to appear.
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## Architecture
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| File | Role |
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| --- | --- |
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| `src/index.tsx` | Plugin entry: the QAM panel + route registration. |
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| `src/page.tsx` | The `/punktfunk` fullscreen page — Hosts (with per-host details) / Settings / About tabs. |
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| `src/settings.tsx` · `src/pair.tsx` | Stream-settings section; the gamepad-navigable PIN-pairing modal. |
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| `src/library.tsx` | The per-host game picker (pin/unpin, "Open library on screen") + the pinned-game launch helper. |
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| `src/hostmgmt.tsx` | Add / edit host dialogs — mutate the shared known-hosts store (`client-known-hosts.json`) via the flatpak client's headless modes, so a host saved here shows up in the desktop client too. |
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| `src/ui.tsx` | Shared UI primitives for the fullscreen page + modals (right-aligned row actions, consistent Field layout). |
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| `src/hooks.ts` · `src/boundary.tsx` | Shared discovery/update/pins hooks + actions; the render error boundary. |
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| `src/steam.ts` | Steam-shortcut launch (`AddShortcut` / `SetAppLaunchOptions` / `RunGame`) — the focus-correct stream start. The shortcut's exe is `/bin/sh` with the wrapper passed as an argument, so the script never needs an exec bit (Decky's zip extraction drops it and the root-owned plugins dir can't be chmodded by the unprivileged backend). Launch extras ride env-prefix tokens: `PF_LAUNCH=<id>` (pinned game) / `PF_BROWSE=1` + `PF_MGMT=<port>` (on-screen library); ids are validated space/quote-free at pin AND launch time. |
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| `src/backend.ts` | Typed `callable` bridges to `main.py`. |
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| `bin/punktfunkrun.sh` | The launch wrapper the Steam shortcut runs (so the window is focusable); maps `PF_LAUNCH`/`PF_BROWSE`/`PF_MGMT` to `--launch`/`--browse`/`--mgmt`. An older flatpak ignores the flags harmlessly (plain stream / hosts page). |
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| `main.py` | Backend: `discover` (via `avahi-browse`) / `pair` / `library` (headless flatpak `--library`, TSV) / pins store (`decky-pinned.json`) / settings / `kill_stream` / `check_update` (with an explicit CA-bundle search — Decky's embedded Python has no usable default TLS roots on SteamOS). |
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| `scripts/test-backend.py` | Stdlib-only checks for the backend's pure parsers (TSV, error classes, avahi TXT) + the pins round trip. |
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| `plugin.json` · `update.json` | Decky manifest; CI-baked update channel. |
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## Limitations / next steps
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- No manual "add host by IP" entry yet (discovery is mDNS-only).
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- No in-stream overlay inside the plugin — the client owns the session once launched.
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- Pairing needs the operator to **arm pairing on the host** so it shows the PIN; the plugin can't arm
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it remotely.
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## Related
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- **[Documentation](https://docs.punktfunk.unom.io/docs/steam-deck)** — Steam Deck setup guide
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- **[Linux client](../linux/README.md)** — the app this plugin launches
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- **[Project README](../../README.md)** — the host, the other clients, and how it all fits together
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