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punktfunk/clients/apple/Sources/PunktfunkKit/Video/StreamPump.swift
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enricobuehler 3ba19f28a2
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feat(apple): the gamepad UI comes to tvOS - focus-driven, with real session controls
The console UI now runs on tvOS through the NATIVE focus engine: carousel
cards and settings rows are focusable Buttons (Siri Remote and pads both
navigate; imperative scrollTo replaces the drop-prone scrollPosition binding),
while iOS/macOS keep the 60 Hz poll untouched - on tvOS it carries only what
focus has no concept of: X/Y screen actions and left/right value adjust with
the poll's dominant-axis feel (onMoveCommand proved input-source-dependent:
keyboard intercepted, pad dpad not -> double steps). Text entry uses the
system fullscreen keyboard (TVTextEntry); pairing + library present as covers
under the launcher; the game library defaults ON; settings values slide a
quiet 14 pt in the step's direction.

Session controls: controller/remote input routes EXCLUSIVELY through
GameController during a stream (GCEventViewController, interaction disabled) -
a pad's B no longer doubles as a UIKit menu press that ended sessions
mid-game. Deliberate exits only: the cross-client escape chord (hold
L1+R1+Start+Select 1.5 s - pf-client-core's contract, now implemented on all
Apple platforms) and holding the remote's Back >= 1 s; the start-of-stream
banner (now also on tvOS) teaches both. The Siri Remote's touch surface
drives the host pointer - press = left click, Play/Pause = right click,
release-tail jumps gated so motion stays truly relative.

tvOS 26 regressions fixed at the root: the app-wide brand tint rendered every
unfocused control as a blank pill (tint dropped on tvOS) and the 17 pt root
font shrank the whole platform (29 pt there), plus 10-foot sizing across host
cards, the gamepad screens, and the stats HUD (whose misleading "Press Menu"
hint is gone). Acknowledgements scrolls by focus-sized chunks and Menu pops
instead of suspending; full-width focusSections make the home actions
reachable from any column. The presenter defaults to stage-3 glass pacing on
tvOS (a 60 Hz panel fed a 60 fps stream is the sticky-FIFO worst case behind
the 50 ms display stage) and is pickable from the gamepad settings; HDR
capability advertises from AVPlayer.eligibleForHDRPlayback instead of the
current mode's EDR headroom, so an SDR home screen no longer hides an HDR TV.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 16:59:01 +02:00

129 lines
6.9 KiB
Swift

// The platform-independent heart of the presenters: one thread pulling AUs from the
// connection into an AVSampleBufferDisplayLayer, with the format description refreshed
// on every IDR (the host opens with an IDR carrying in-band parameter sets; recovery
// keyframes re-send them — there is no out-of-band extradata, ever). Shared by the
// macOS StreamLayerView and the iOS/iPadOS stream view.
import AVFoundation
import Foundation
import os
private let pumpLog = Logger(subsystem: "io.unom.punktfunk", category: "video")
/// One pump per instance; create a fresh StreamPump per start (the stop is permanent —
/// a restart hands the old pump its own token, so it can never be revived by a newer start()).
final class StreamPump {
private let token = StopFlag()
/// Pump thread: pull AUs, wrap, enqueue. Non-IDR AUs before the first format
/// description are dropped. `onFrame`/`onSessionEnd` fire on the pump thread.
func start(
connection: PunktfunkConnection,
layer: AVSampleBufferDisplayLayer,
onFrame: (@Sendable (AccessUnit) -> Void)?,
onSessionEnd: (@Sendable () -> Void)?
) {
let token = token
// Coalesced host keyframe requests (100 ms throttle — see KeyframeRecovery).
let recovery = KeyframeRecovery()
recovery.bind(connection)
// The layer is non-Sendable but its enqueue/flush are documented thread-safe, and after
// this point only the pump thread drives it — assert that so the @Sendable Thread closure
// may capture it.
nonisolated(unsafe) let layer = layer
layer.flush() // drop any frames a previous connection left queued
let thread = Thread {
var format: CMVideoFormatDescription?
var lastFramesDropped = connection.framesDropped()
// Recovery is a persistent WANT, not a one-shot edge: set it on detected loss (or a
// decoder reset), retry the throttled request EVERY iteration, and clear it only when a
// fresh IDR actually re-anchors decode. The old code advanced `lastFramesDropped` on the
// same edge it fired the throttled request — so a request swallowed by the throttle (a
// second drop within the window, e.g. the lost recovery IDR itself being pruned) was
// never re-sent: the counter went flat, the climb never re-fired, and the picture stayed
// frozen for good while audio kept playing. The iPhone's lossy Wi-Fi hits this where the
// Mac's Ethernet never does.
var awaitingIDR = false
var awaitingSince = Date.distantPast // when the current recovery began (for the resume log)
var wasFailed = false
// Every iteration drains its own autorelease pool: this thread has no runloop, so
// autoreleased CM/layer temporaries would otherwise accumulate until session end.
// `false` = session over — exit the loop (the closure can't `break` across itself).
var alive = true
while alive, !token.isStopped {
alive = autoreleasepool { () -> Bool in
do {
// Loss recovery (the primary path). Under the host's infinite GOP the only
// recovery keyframe is one we request. The reassembler drops unrecoverable AUs
// (framesDropped); the decoder then *conceals* the reference-missing deltas — a
// frozen / garbage picture that never flips the layer to .failed — so key off the
// drop count climbing, then keep asking (awaitingIDR) until an IDR lands. Polled
// every iteration so a total-loss drought still recovers when packets resume.
let dropped = connection.framesDropped()
if dropped > lastFramesDropped {
// Log only on the false→true transition (once per recovery cycle), not per
// dropped AU, so heavy loss doesn't spam the log.
if !awaitingIDR {
awaitingSince = Date()
pumpLog.notice(
"video: unrecoverable drop (framesDropped=\(dropped, privacy: .public)) — requesting recovery IDR")
}
lastFramesDropped = dropped
awaitingIDR = true
}
if awaitingIDR { recovery.request() }
guard let au = try connection.nextAU(timeoutMs: 100) else { return true }
onFrame?(au)
let idrFormat = connection.videoCodec.formatDescription(fromKeyframe: au.data)
if let f = idrFormat {
format = f // refreshed on every IDR (mode changes included)
if awaitingIDR {
let ms = Int(Date().timeIntervalSince(awaitingSince) * 1000)
pumpLog.notice("video: recovery IDR received — resumed after \(ms, privacy: .public) ms")
}
awaitingIDR = false // a fresh IDR re-anchored decode — recovery complete
}
let failed = layer.status == .failed
if failed {
// Decode wedged hard (the cold-first-connect case — a lost/corrupt opening
// IDR): flush and, unless THIS AU is the recovering IDR (re-anchored above),
// re-gate on the next in-band parameter sets and keep asking — enqueuing a
// delta into a failed layer can't recover it.
if !wasFailed { pumpLog.warning("video: display layer .failed — flushing + re-anchoring") }
layer.flush()
if idrFormat == nil {
format = nil
awaitingIDR = true
}
}
wasFailed = failed
guard let f = format,
let sample = connection.videoCodec.sampleBuffer(au: au, format: f),
!token.isStopped // don't enqueue a stale frame after a restart
else { return true }
layer.enqueue(sample)
return true
} catch {
if !token.isStopped {
onSessionEnd?()
}
return false // session closed
}
}
}
}
thread.name = "punktfunk-pump"
thread.qualityOfService = .userInteractive
thread.start()
}
/// Stop pumping (≤ one poll timeout). Does not close the connection.
func stop() {
token.stop()
}
deinit { token.stop() }
}