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punktfunk/packaging/windows/punktfunk-host.iss
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enricobuehler b0c82333d2
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feat(gamepad): pure-user-mode Windows DualShock 4 + Xbox 360 (drop ViGEm) + installer + multi-pad
Windows virtual gamepads now have zero external dependencies - ViGEmBus is removed.

- DualShock 4: Windows UMDF backend (inject/dualshock4_windows.rs + dualshock4_proto.rs),
  reusing the DualSense SwDeviceCreate game-detection identity fix. The one UMDF driver serves
  the DS5 or DS4 identity/descriptor/features/strings per a device_type byte the host stamps into
  shared memory. Driver also gains IOCTL_HID_GET_STRING and a 41-byte calibration feature.
- Xbox 360: a new UMDF2 XUSB companion driver (packaging/windows/xusb-driver/) that registers
  GUID_DEVINTERFACE_XUSB and answers the buffered XInput IOCTLs from a shared section, so classic
  XInputGetState/SetState work with no kernel bus driver. inject/gamepad_windows.rs is rewritten
  to drive it and the vigem-client dependency is removed. Xbox One folds to the 360 XInput path.
- Installer: vendor + pnputil-install the three UMDF drivers (packaging/windows/gamepad-drivers/
  + install-gamepad-drivers.ps1, wired into pack-host-installer.ps1 + punktfunk-host.iss).
- Multi-pad: the host stamps each pad index into the device Location (pszDeviceLocation); the
  driver reads it via WdfDeviceAllocAndQueryProperty to map its own *-shm-<index>, with
  UmdfHostProcessSharing=ProcessSharingDisabled giving each pad its own host (per-pad statics).

Validated live on the Windows host: Cyberpunk native DualSense detection, DS4 identity + descriptor,
XInputGetState + rumble round-trip, two pads -> two distinct XInput slots, and a full installer build.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 16:35:03 +02:00

143 lines
6.1 KiB
Plaintext

; punktfunk host installer (Inno Setup 6).
;
; Produces a signed setup.exe that lays the host into Program Files, optionally installs the bundled
; SudoVDA virtual-display driver, and DELEGATES service registration to `punktfunk-host service
; install`. The real, idempotent install logic (SCM registration, firewall rules, default host.env,
; the SYSTEM->interactive-session CreateProcessAsUserW supervisor for secure-desktop capture) lives in
; crates/punktfunk-host/src/service.rs - this script does NOT duplicate it. That SYSTEM service model
; is exactly why MSIX is unusable here and we ship a classic elevated installer instead.
;
; Built by pack-host-installer.ps1, e.g.:
; ISCC.exe /DMyAppVersion=0.2.123 /DBinDir=C:\t\release /DStageDir=C:\t\out\stage \
; /DOutputDir=C:\t\out packaging\windows\punktfunk-host.iss
; Omit /DStageDir to build an installer WITHOUT the bundled driver (driver becomes a prerequisite).
#ifndef MyAppVersion
#define MyAppVersion "0.0.0"
#endif
#ifndef BinDir
#define BinDir "."
#endif
#ifndef OutputDir
#define OutputDir "."
#endif
; Absolute paths to the two extra payload files, passed by pack-host-installer.ps1 (validated there).
#ifndef HostEnv
#define HostEnv "..\..\scripts\windows\host.env.example"
#endif
#ifndef Readme
#define Readme "README.md"
#endif
; StageDir (the staged SudoVDA payload + nefconc.exe + install-sudovda.ps1) is optional.
#ifdef StageDir
#define WithDriver
#endif
; GamepadStageDir (the vendored UMDF gamepad drivers + install-gamepad-drivers.ps1) is optional.
#ifdef GamepadStageDir
#define WithGamepad
#endif
; FfmpegBin (a dir of FFmpeg shared DLLs) is optional — present when the host is built with
; --features amf-qsv (the AMD/Intel AMF/QSV encode backend link-imports the FFmpeg libs).
#ifdef FfmpegBin
#define WithFfmpeg
#endif
[Setup]
AppId={{7C9E6A52-1F4B-4E8D-A3C7-2B5D8F1E0A93}
AppName=punktfunk host
AppVersion={#MyAppVersion}
AppPublisher=unom
AppPublisherURL=https://git.unom.io/unom/punktfunk
DefaultDirName={autopf}\punktfunk
DefaultGroupName=punktfunk
DisableProgramGroupPage=yes
UsePreviousAppDir=yes
PrivilegesRequired=admin
MinVersion=10.0
ArchitecturesAllowed=x64
ArchitecturesInstallIn64BitMode=x64
OutputDir={#OutputDir}
OutputBaseFilename=punktfunk-host-setup-{#MyAppVersion}
Compression=lzma2/max
SolidCompression=yes
WizardStyle=modern
UninstallDisplayName=punktfunk host {#MyAppVersion}
UninstallDisplayIcon={app}\punktfunk-host.exe
[Languages]
Name: "english"; MessagesFile: "compiler:Default.isl"
[Tasks]
#ifdef WithDriver
Name: "installdriver"; Description: "Install the SudoVDA virtual display driver (required for native-resolution streaming)"
#endif
#ifdef WithGamepad
Name: "installgamepad"; Description: "Install the virtual gamepad drivers (DualSense / DualShock 4 / Xbox 360 — no ViGEmBus needed)"
#endif
Name: "startservice"; Description: "Start the punktfunk host service now (also starts on every boot)"
[Files]
Source: "{#BinDir}\punktfunk-host.exe"; DestDir: "{app}"; Flags: ignoreversion
Source: "{#HostEnv}"; DestDir: "{app}"; Flags: ignoreversion
Source: "{#Readme}"; DestDir: "{app}"; DestName: "README.txt"; Flags: ignoreversion
#ifdef WithFfmpeg
; FFmpeg shared DLLs (avcodec/avutil/swscale/...) laid down next to the exe — the AMD/Intel
; (AMF/QSV) encode backend link-imports them, so the exe won't start without them. NVENC/software-
; only builds simply omit this block.
Source: "{#FfmpegBin}\*.dll"; DestDir: "{app}"; Flags: ignoreversion
#endif
#ifdef WithDriver
; The driver payload + nefconc.exe + install-sudovda.ps1, extracted to {tmp} and removed after install.
Source: "{#StageDir}\*"; DestDir: "{tmp}\sudovda"; Flags: deleteafterinstall recursesubdirs createallsubdirs; Tasks: installdriver
#endif
#ifdef WithGamepad
; The vendored UMDF gamepad drivers + install-gamepad-drivers.ps1, extracted to {tmp}, removed after.
Source: "{#GamepadStageDir}\*"; DestDir: "{tmp}\gamepad"; Flags: deleteafterinstall recursesubdirs createallsubdirs; Tasks: installgamepad
#endif
[Run]
#ifdef WithDriver
Filename: "powershell.exe"; \
Parameters: "-NoProfile -ExecutionPolicy Bypass -File ""{tmp}\sudovda\install-sudovda.ps1"" -Dir ""{tmp}\sudovda"""; \
StatusMsg: "Installing the SudoVDA virtual display driver..."; \
Flags: runhidden waituntilterminated; Tasks: installdriver
#endif
#ifdef WithGamepad
Filename: "powershell.exe"; \
Parameters: "-NoProfile -ExecutionPolicy Bypass -File ""{tmp}\gamepad\install-gamepad-drivers.ps1"" -Dir ""{tmp}\gamepad"""; \
StatusMsg: "Installing the virtual gamepad drivers..."; \
Flags: runhidden waituntilterminated; Tasks: installgamepad
#endif
; Register (or re-point, on upgrade - idempotent) the SYSTEM service from its FINAL {app} location:
; service install records current_exe() as the SCM binPath, so it must run from {app}, not {tmp}.
Filename: "{app}\punktfunk-host.exe"; Parameters: "service install"; WorkingDir: "{app}"; \
StatusMsg: "Registering the punktfunk host service..."; Flags: runhidden waituntilterminated
Filename: "{app}\punktfunk-host.exe"; Parameters: "service start"; WorkingDir: "{app}"; \
StatusMsg: "Starting the punktfunk host service..."; Flags: runhidden waituntilterminated; Tasks: startservice
[UninstallRun]
Filename: "{app}\punktfunk-host.exe"; Parameters: "service uninstall"; Flags: runhidden waituntilterminated; RunOnceId: "PunktfunkHostServiceUninstall"
[Code]
{ On upgrade the running service locks punktfunk-host.exe (and the supervisor would respawn it from
the OLD binary), so stop it and WAIT for STOPPED before files are copied. Best-effort; a fresh
install is a no-op (the service doesn't exist yet). }
procedure StopHostServiceAndWait;
var
ResultCode: Integer;
begin
Exec('powershell.exe',
'-NoProfile -ExecutionPolicy Bypass -Command "' +
'$ErrorActionPreference=''SilentlyContinue''; ' +
'$s=Get-Service -Name ''PunktfunkHost''; ' +
'if($s -and $s.Status -ne ''Stopped''){Stop-Service -Name ''PunktfunkHost'' -Force; ' +
'try{$s.WaitForStatus(''Stopped'',[TimeSpan]::FromSeconds(30))}catch{}}"',
'', SW_HIDE, ewWaitUntilTerminated, ResultCode);
end;
procedure CurStepChanged(CurStep: TSetupStep);
begin
if CurStep = ssInstall then
StopHostServiceAndWait;
end;