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punktfunk/crates/pf-console-ui/Cargo.toml
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feat(console): full gamepad shell — hosts, PIN pairing, settings, OSK, screen transitions
The Skia console UI grows from the single library coverflow into a complete
couch shell (Apple gamepad-UI parity), so a Deck/gamescope session is
self-sufficient end to end:

- Home: host carousel (saved + discovered + Add Host tile) with presence
  pips, paired locks, wake & connect; A/Y/X/B per the Apple launcher.
- In-console SPAKE2 PIN pairing (previously needed the Decky plugin or a
  desktop), add-host with a controller keyboard, couch settings over the
  shared Settings store, wake-on-LAN overlay with retry, cancelable dials.
- Shell chrome: screen stack with push/pop entrance/exit choreography
  (slide + fade + recede; aurora↔form backdrop crossfade), per-pad button
  glyphs (PS shapes vs ABXY, keycaps with no pad), menu haptics, toasts,
  embedded Geist typography, in-stream start banner.
- Steam Deck: our OSK never draws — fields start SDL text input (the new
  Overlay::text_input_active hook) and Steam's keyboard types; a hint chip
  points at STEAM + X. Other Linux gets the full gamepad keyboard tray.
- punktfunk-session: bare --browse opens Home; --browse host opens that
  host's library with Home behind it (Decky launches keep working, B now
  pops instead of quitting). Service threads run discovery, 10 s probes,
  pairing, wake loops, fetches, and known-hosts persistence.
- Presenter contract: Launch actions carry the host, CancelConnect never
  engages a won race, pad kind/list ride FrameCtx, menu events flow while
  dialing so B can cancel.

Every screen renders to PNG on CPU raster for review
(PF_CONSOLE_DUMP=<dir> cargo test -p pf-console-ui -- --ignored dump).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 08:46:49 +02:00

36 lines
1.6 KiB
TOML

[package]
name = "pf-console-ui"
description = "The Skia console UI for the Vulkan session binary — stats OSD, capture HUD, and (next) the gamepad library; renders on the presenter's device via the Overlay contract"
version.workspace = true
edition.workspace = true
rust-version.workspace = true
license.workspace = true
authors.workspace = true
repository.workspace = true
# Same Linux+Windows gating as the rest of the client stack.
[target.'cfg(any(target_os = "linux", windows))'.dependencies]
pf-presenter = { path = "../pf-presenter" }
# MenuEvent/MenuPulse (the gamepad service's menu mode drives the library).
pf-client-core = { path = "../pf-client-core" }
# Skia on the presenter's VkDevice (`vulkan`); `textlayout` = skparagraph/harfbuzz for
# the typography the console library needs (~15 MB stripped, prebuilt binaries exist for
# this feature set on x86_64-unknown-linux-gnu AND x86_64-pc-windows-msvc — a source
# build is never triggered on either).
skia-safe = { version = "0.87", features = ["vulkan", "textlayout"] }
ash = { version = "0.38", features = ["loaded"] }
anyhow = "1"
tracing = "0.1"
# `config::GamepadPref` keys the button-glyph style (PlayStation shapes vs ABXY).
punktfunk-core = { path = "../punktfunk-core" }
# Linux links the system SDL3; Windows builds it from source (same choice as the rest
# of the workspace's Windows SDL consumers).
[target.'cfg(target_os = "linux")'.dependencies]
sdl3 = { version = "0.18", features = ["hidapi", "ash"] }
[target.'cfg(windows)'.dependencies]
sdl3 = { version = "0.18", features = ["hidapi", "ash", "build-from-source"] }