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punktfunk/clients/windows/README.md
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docs: repo-wide housekeeping — sync README & docs with the code as shipped
Six parallel audits swept the root docs, docs-site, every per-directory
README, and the packaging docs; every claim below was verified against
the source before editing.

- README: Layout gains the six missing crates (pf-client-core,
  pf-presenter, pf-console-ui, pf-ffvk, pf-driver-proto, punktfunk-tray),
  clients/session, api/ and ci/; Linux/Windows client rows reflect the
  shell + Vulkan-session split and the Vulkan Video -> VAAPI/D3D11VA ->
  software decode chains; the "every client over a C ABI" claim is
  corrected (Rust clients link the core directly); tiered stats overlay
  + console shell noted; Apple row mentions AV1.
- CONTRIBUTING: drop the dead CLAUDE.md link (deliberately untracked);
  point at the README's build/invariants sections. SECURITY: 0.9.0.
- host-cli/pairing: --allow-pairing/--require-pairing are no-op legacy
  names — pairing is required by default, --allow-tofu is the real flag;
  document --data-port and --idle-timeout-ms.
- configuration: document PUNKTFUNK_RECOVER_SESSION_CMD (session-crash
  recovery hook), PUNKTFUNK_MDNS, PUNKTFUNK_DATA_PORT.
- virtual-displays/gnome: GNOME per-client scaling shipped (host-
  persisted) — flip the  to  and describe how it works.
- stats: new "Detail levels" section (Off/Compact/Normal/Detailed +
  per-platform cycle gestures); retire the GTK hand-off note.
- clients/install-client/status/roadmap: decode chains, Windows client
  validation narrowed to HDR-only pending, adaptive bitrate, console
  shell, Apple AV1, Windows host vendor list.
- Sub-READMEs: clients/linux rewritten for the re-architecture; session
  Windows decode rung + d3d11va knob; Windows tiered overlay; Android
  minSdk 28; decky file table; host zerocopy/ path; scripts port
  47992 and steamos-host.md; pf-dualsense source path.
- packaging: canary version bases are tag-derived (<next-minor> via
  pf-version.sh/.ps1), codecs-extra not ffmpeg-full, document the
  pinned offline-Skia tarball + SKIA_BINARIES_URL and vulkan-headers.
- Convert 15 dangling design/*.md links to the punktfunk-planning
  prose convention (those docs live in the private planning repo).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 09:13:42 +02:00

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Markdown

# punktfunk — Windows client
The native **Windows** app for streaming a punktfunk host to your PC. A modern WinUI 3 app that
discovers hosts on your network, pairs with a PIN, and streams at your display's own resolution and
refresh rate — with a hardware-accelerated D3D11 video path and HDR.
It's **pure Rust**: the UI is WinUI 3 driven through [windows-reactor](https://github.com/microsoft/windows-rs)
(a declarative, React-like framework), and it links the shared **`punktfunk-core`** directly to speak
the fast **`punktfunk/1`** protocol.
## Features
- **Hardware decode, GPU present** — FFmpeg HEVC with a **D3D11VA zero-copy path** (decoder and
presenter share one D3D11 device; NV12/P010 textures sampled straight into a `SwapChainPanel`
composition swapchain), with a robust software-decode fallback.
- **HDR10** — advertise 10-bit/HDR, detect PQ in-band, and flip the swapchain to `R10G10B10A2` +
ST.2084 with HDR10 metadata.
- **Your display's native mode** — the host builds a virtual display at exactly your WxH@Hz.
- **Audio both ways** — WASAPI render + mic capture.
- **Full controller support** — SDL3 gamepads with rumble, lightbar, and DualSense feedback.
- **Your display's native mode, really** — "Native display" resolves the actual size + refresh of
the monitor the window is on at connect time.
- **Find hosts automatically** — mDNS discovery lists hosts on your LAN, alongside saved and manual
entries. First connect does a one-time **SPAKE2 PIN pairing** (or TOFU on trusted LANs), then
reconnects on a pinned identity. Saved hosts carry per-host actions: a **network speed test**
(probe burst over the real data plane → recommended bitrate, applied in one tap) and **forget**.
- **Polished shell** — host cards, settings (resolution / refresh / host compositor / decoder /
codec / bitrate / HDR / forwarded controller / gamepad type / system shortcuts / audio channels /
mic / stats-overlay level), the tiered stats overlay (Off / Compact / Normal / Detailed —
Ctrl+Alt+Shift+S cycles it live in the session window), and the full trust surface. Stream input uses Win32 low-level
hooks with Moonlight-style capture: Ctrl+Alt+Shift+Q releases the pointer, a click on the stream
re-captures it, and system shortcuts (Alt+Tab, Win, …) can act locally or forward to the host.
Builds and ships for both **x64** and **ARM64** as a signed **MSIX**.
## Get it
Install the signed MSIX from the package registry — see
**[docs.punktfunk.unom.io/docs/install-client](https://docs.punktfunk.unom.io/docs/install-client)**.
A stock [Moonlight](https://moonlight-stream.org/) client also works over GameStream if you prefer.
## Build from source
Windows-only (the crate builds as a stub on other platforms so the workspace stays green). You need
the MSVC toolchain, an `FFMPEG_DIR` FFmpeg tree, and CMake (SDL3 builds from source). windows-reactor's
`build.rs` downloads the Windows App SDK NuGets and needs `CARGO_WORKSPACE_DIR` set.
```sh
cargo build -p punktfunk-client-windows --target x86_64-pc-windows-msvc
# CLI paths for testing (no window):
punktfunk-client --discover # list hosts on the LAN
punktfunk-client --headless --connect host[:port] [--pin HEX] # connect, count frames, print stats
punktfunk-client --headless --speed-test --connect host[:port] # probe burst → recommended bitrate
```
> `CARGO_HOME` must be an ASCII path — non-ASCII characters break SDL3's MSVC precompiled-header
> build. Packaging (MSIX manifest, signing) lives in [`packaging/`](packaging/).
## Layout
```
src/
main.rs entry point + CLI paths (--discover · --headless · --speed-test)
app/ WinUI 3 shell (windows-reactor), one module per screen:
mod (root/router) · hosts · connect · pair · speed · settings ·
licenses · stream · style (shared cards/pills/monograms)
present.rs · gpu.rs SwapChainPanel D3D11 composition swapchain; shared D3D11 device
video.rs FFmpeg HEVC decode (D3D11VA zero-copy + software fallback)
audio.rs WASAPI render + mic capture
gamepad.rs SDL3 controllers + rumble/lightbar/DualSense feedback
input.rs Win32 low-level hooks → host input (pointer lock · click-to-capture)
session.rs session lifecycle over the NativeClient connector (+ speed probe)
trust.rs · discovery.rs persistent identity, TOFU/PIN pairing, mDNS browse
packaging/ MSIX manifest, signing, pack script
```
## Related
- **[Documentation](https://docs.punktfunk.unom.io)** — quick start, pairing, troubleshooting
- **[Project README](../../README.md)** — the host, the other clients, and how it all fits together