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docs: update README + docs site for public readiness
Refresh the README and documentation for public visitors:

- README: public-facing rewrite with accurate status for all four native
  clients (macOS, Linux, Windows, Android) and the Windows host.
- docs site: fix stale client status (Android is a full client, not a
  scaffold; Windows client is stage-1 complete + signed MSIX), add the
  missing Android client section, correct "which client" guidance.
- Windows host: corrected from "deferred/scoped" to implemented & shipping
  (NVIDIA-only, x64-only) across windows-host, roadmap, status,
  requirements, running-as-a-service, and the README.
- Remove internal infrastructure from public docs (box names, private IPs,
  SSH/token commands, deploy topology); rewrite status.md as a public
  project-status page; sanitize ci.md and implementation-plan.md.
- Update clients/android and clients/apple READMEs to current state.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 18:59:23 +02:00

4.0 KiB

title, description
title description
Windows Host Run the punktfunk streaming host on a Windows PC with an NVIDIA GPU.

Status: implemented and shipping — NVIDIA-only, x64-only. punktfunk is Linux-first, but it also runs as a native Windows host: a signed installer registers a LocalSystem service that streams your Windows desktop or games to any punktfunk or Moonlight client, at the client's exact resolution via a virtual display. It's newer and less battle-tested than the Linux host, and it is built specifically around NVIDIA hardware.

This page is about the Windows host (streaming from a Windows PC). To stream to a Windows PC, see the Windows client.

Requirements

  • Windows 10/11, x64. ARM64 is not supported — both NVENC and the virtual-display driver are x64-only.
  • An NVIDIA GPU + driver. The host encodes with NVENC (nvEncodeAPI64.dll); there is no other encoder backend on Windows.
  • (Optional) ViGEmBus for virtual gamepads — a manual prerequisite for now (releases).

Install

Download the signed punktfunk-host-setup-<ver>.exe from the package registry and run it — it installs the host into C:\Program Files\punktfunk, optionally installs the bundled SudoVDA virtual-display driver, and registers + starts the service. Full steps (including the silent install and the CLI punktfunk-host service install path) are in Running as a Service → Windows; packaging internals live in packaging/windows.

How it works

The host installs a LocalSystem SCM service that runs from Session 0 and launches a worker into the interactive session (CreateProcessAsUserW). That lets it capture the secure desktop (UAC prompts, the lock screen) and keep streaming across reboots with nobody logged in — the same model Sunshine and Apollo use. Service registration, firewall rules, and the supervisor all live in punktfunk-host service install; the installer just lays the exe down and calls it elevated.

One core, Windows backends

Most of punktfunk is platform-agnostic. punktfunk-core (protocol, FEC, crypto, session, transport, the C ABI), the QUIC control plane, the GameStream wire logic, the management API, and the per-frame pipeline orchestration are all shared with the Linux host. The Windows host is a set of #[cfg(windows)] backends behind the same traits the Linux host uses:

Subsystem Linux backend Windows backend
Capture xdg ScreenCast portal → PipeWire (dmabuf) DXGI Desktop Duplication → D3D11 texture
Virtual display KWin / Mutter / Sway / gamescope SudoVDA signed IDD — create a WxH@Hz monitor per session, capture it, tear it down
Encode ffmpeg-next NVENC (CUDA hwframes) NVENC with a D3D11 device (--features nvenc)
Input — mouse/keyboard libei / wlr protocols SendInput (Win32 VK + absolute mouse)
Input — gamepads uinput Xbox 360 pad + rumble ViGEm virtual pad + rumble back-channel
Audio capture PipeWire sink-monitor WASAPI loopback
Virtual mic PipeWire Audio/Source WASAPI virtual mic

The virtual display uses SudoVDA (the Sunshine Virtual Display Adapter) — a pre-built, signed Indirect Display Driver — so there is no kernel driver to author or WHQL-sign. The installer bundles and stages it; if it's absent, the host falls back to capturing an existing monitor (losing the per-client native-resolution output).

Limitations

  • NVIDIA-only. NVENC is the only encoder backend — there is no AMD / Intel / software encode path on Windows.
  • x64-only. No ARM64 build (no ARM64 NVIDIA driver, and SudoVDA is x64-only).
  • Newer than the Linux host. The Linux host is the most battle-tested path; the Windows host is more recent, with the virtual-mic and gamepad backends the youngest pieces.