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Refresh the README and documentation for public visitors: - README: public-facing rewrite with accurate status for all four native clients (macOS, Linux, Windows, Android) and the Windows host. - docs site: fix stale client status (Android is a full client, not a scaffold; Windows client is stage-1 complete + signed MSIX), add the missing Android client section, correct "which client" guidance. - Windows host: corrected from "deferred/scoped" to implemented & shipping (NVIDIA-only, x64-only) across windows-host, roadmap, status, requirements, running-as-a-service, and the README. - Remove internal infrastructure from public docs (box names, private IPs, SSH/token commands, deploy topology); rewrite status.md as a public project-status page; sanitize ci.md and implementation-plan.md. - Update clients/android and clients/apple READMEs to current state. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
80 lines
3.5 KiB
Markdown
80 lines
3.5 KiB
Markdown
---
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title: Troubleshooting
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description: Common problems setting up or using a punktfunk host, and how to fix them.
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---
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## The host isn't found on the network
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- Make sure the host is actually running (`systemctl --user status punktfunk-host`, or you see it
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listening in the terminal).
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- Host and client must be on the **same network/subnet**. Discovery uses mDNS, which doesn't cross
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routed subnets or most VPNs-without-multicast. As a fallback, add the host by **IP address** in your
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client.
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- A firewall on the host can block it. The native protocol's control plane uses UDP port **9777**. The
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per-session **data plane** uses an *ephemeral* UDP port negotiated at connect time (currently
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random) — for a strict firewall, open a UDP range or move the data port. GameStream/Moonlight uses
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TCP **47984/47989/48010** + UDP **47998–48010** + ENet UDP **47999**. Allow them on the host's
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firewall.
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## `nvidia-smi` says it can't communicate with the driver
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- The NVIDIA kernel module didn't load. With **Secure Boot** enabled, enrol the module's signing key:
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`sudo mokutil --import /var/lib/shim-signed/mok/MOK.der`, reboot, **Enrol MOK** at the blue screen
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(or disable Secure Boot). On Fedora, follow RPM Fusion's Secure Boot steps.
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- After a kernel update the module may need a rebuild — reinstall the driver package.
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## The desktop won't start, or "GPU … not supported by EGL"
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The NVIDIA **GL/EGL userspace** is missing — the base driver package doesn't always include it.
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- **Ubuntu:** `sudo apt install libnvidia-gl-<version>` (matching your driver).
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- Confirm `/usr/share/glvnd/egl_vendor.d/10_nvidia.json` exists and `nvidia-drm modeset` is `Y`.
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## Black screen / no picture, but the client connects
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- You must be on a **Wayland** session, not X11 (check the login-screen session picker).
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- KWin must be **≥ 6.5.6** (`kwin_wayland --version`); GNOME **≥ 48**; gamescope **≥ 3.16.22**.
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- Confirm `PUNKTFUNK_COMPOSITOR` in [`host.env`](/docs/configuration) matches your desktop.
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## Capture fails: "Session creation inhibited" (GNOME)
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A **locked** GNOME session blocks screen capture. On an always-on/headless host, disable the lock:
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```sh
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gsettings set org.gnome.desktop.screensaver lock-enabled false
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gsettings set org.gnome.desktop.session idle-delay 0
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```
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See [Running as a Service](/docs/running-as-a-service).
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## A controller is detected but does nothing (Bazzite)
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The host user needs to be in the `input` group. On Bazzite:
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```sh
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ujust add-user-to-input-group
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```
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Then log out and back in. On other distros this is `sudo usermod -aG input $USER` + re-login.
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## Pairing is rejected / the client can't connect
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- The host **requires pairing** by default. Arm pairing from the web console, then enter the PIN on
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the client. See [Pairing & Trust](/docs/pairing).
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- If you re-installed the host, its identity changed — re-pair the client.
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## Stutter, drops, or high latency
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- Lower the **bitrate**. On a busy or Wi-Fi link, the requested bitrate may be too high — the native
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clients' [speed test](/docs/configuration#bitrate) picks a safe value; with Moonlight, set it
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manually.
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- Prefer a **wired** connection or 5 GHz Wi-Fi between host and client.
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- Streaming to **many devices at once** shares the GPU encoder. The production host
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(`serve --native`) handles one native session at a time, with extra clients queued; heavy load is
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usually bitrate-bound, so lower the bitrate first.
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## Still stuck?
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Run the host with `RUST_LOG=info` (or `debug`) and check `journalctl --user -u punktfunk-host` for the
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error around the failed connect or capture.
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