enricobuehler c9ad74a620
ci / rust (push) Has been cancelled
fix(web): harden BFF auth — adversarial-review fixes
Multi-agent security review of 9856c04 (4 dimensions, 2-skeptic verification):

- CRITICAL functional+security: the session cookie inherited h3's Secure=true default;
  browsers DROP Secure cookies over plain http://, so login silently failed on a LAN HTTP
  client (worked only on localhost, a secure context — which is why the live test passed).
  Now set the cookie attributes explicitly: HttpOnly + SameSite=Lax + Path=/, and Secure
  only when PUNKTFUNK_UI_SECURE=1 (behind TLS). Verified: Set-Cookie no longer has Secure.
- Gate bypass: isPublicPath allowlisted any path ending in .json/.css/.png/etc., so
  /api/v1/openapi.json (served unauthenticated on the mgmt side too) leaked the whole API
  schema through the token-injecting proxy. Now /api is ALWAYS gated and the generic
  extension allowlist is gone (client assets are all under /assets/, still allowlisted).
  Verified: /api/v1/openapi.json and /api/v1/status.json → 401.
- Session lifetime: added maxAge (7d) — bounds a stolen cookie (cookie Max-Age + iron seal
  TTL); previously never expired.
- Open redirect: the post-login `next` accepted protocol-relative `//evil.com`. Hardened
  client + added safeNextPath() (same-origin path only).

Re-validated end to end: login assets public (200), /api/openapi.json gated (401), authed
/api/v1/status (200), unauth /→302. tsc + build green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 18:55:41 +00:00

punktfunk

A ground-up low-latency desktop streaming stack, built Linux-first, with a shared Rust protocol core and native clients per platform.

punktfunk is a placeholder codename. The bet: ship a Linux virtual-display streaming host that speaks the existing Moonlight protocol (every Moonlight/Artemis client works day one), then break the ~1 Gbps FEC wall with a GF(2¹⁶) Leopard-RS transport as a negotiated extension. See docs/implementation-plan.md.

Status

Milestone State
M1 — punktfunk-core + C ABI done & tested (FEC, packetization, crypto, session, punktfunk_core.h)
M0 — pipeline spike (wlroots→PipeWire→NVENC→file→punktfunk-core) done & verified on NVIDIA (RTX 5070 Ti / driver 595)
M2 — P1 host → stock Moonlight 🟡 capture+encode landed in M0; pairing/RTSP/vdisplay pending
M3 — measurement harness 🟡 tools/loss-harness runs; latency-probe scaffolded
M4 — P2 transport + Rust client 🟡 GF(2¹⁶) core done; punktfunk-client-rs scaffolded
M5 — Apple client 🟡 macOS first light: HEVC on glass + input over punktfunk/1 (clients/apple)

punktfunk-core is complete and verified: it builds and its full test suite (FEC recovery, loopback round-trip under loss, property tests, and a C ABI harness) passes on macOS/aarch64. M0 is done: punktfunk-host captures a headless wlroots output via the ScreenCast portal + PipeWire, encodes it with NVENC, writes a playable H.265 file, and round-trips every access unit through a punktfunk_core host→client session (see docs/linux-setup.md). M2 is in flight: the GameStream control plane (gamestream/) and the management REST API (mgmt.rs, OpenAPI spec in docs/api/) are implemented; the remaining Linux host backends (KWin/Mutter virtual displays, libei input) are #[cfg(target_os = "linux")] seams — defined and compiling, implementations pending.

Layout

crates/
  punktfunk-core/        protocol · FEC · pacing · crypto — the C ABI (lib + cdylib + staticlib)
  punktfunk-host/        Linux host: vdisplay · capture · encode · inject · gamestream · mgmt
  punktfunk-client-rs/   reference client (M4): VAAPI decode + wgpu present
clients/{apple,android}/   native client scaffolds (import punktfunk_core.h)
include/punktfunk_core.h       cbindgen-generated C header (checked in)
tools/{latency-probe,loss-harness}/   measurement (plan §10)
docs/implementation-plan.md

Build & test

cargo build --workspace          # green on Linux and macOS
cargo test  --workspace          # unit + loopback + proptest + C ABI harness
cargo clippy --workspace --all-targets

cargo run -p loss-harness        # FEC loss-resilience sweep (no network needed)
bash crates/punktfunk-core/tests/c/run.sh   # standalone C-ABI link+round-trip proof

The C header regenerates from crates/punktfunk-core/src/abi.rs on every build (cbindgen via build.rs) into include/punktfunk_core.h.

Design invariants

  • One core, linked everywhere. Protocol/FEC/crypto/pacing live in punktfunk-core exactly once, exposed over a stable, versioned C ABI (punktfunk_abi_version(), PunktfunkConfig carries its own struct_size).
  • No async on the hot path. The per-frame pipeline uses native threads only; tokio/quinn are gated behind the off-by-default quic feature (control plane only).
  • FEC is the wall-breaker. GF(2⁸) (≤255 shards/block) for Moonlight compat; GF(2¹⁶) (≤65535 shards/block, SIMD, O(n log n)) to push past ~1 Gbps.

License

MIT OR Apache-2.0.

S
Description
next gen game streaming - built using rust, back compatible with game stream clients, and supporting virtual displays for kde/kwin, gnome and gamescope.
Readme 16 MiB
v0.2.1 Latest
2026-06-28 12:51:55 +00:00
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