- rebuild-check.sh + punktfunk-rebuild-check.service (enabled, ordered Before=punktfunk-host): ldd-probes the host binary at session start — milliseconds when healthy, a full update.sh rebuild only when a SteamOS update actually broke its library links. update.sh restarts go --no-block so the check → update.sh → restart chain can't deadlock against the unit ordering. update.sh retrofits the unit. - installer summary: web console is https (the unit serves TLS). - docs: steamos-host.md (runner in the build step, keep-list + auto rebuild = updates survive hands-free), gamescope.md (Gaming Mode touch = single-finger pointer, exact taps, no multi-touch), plugins.mdx (SteamOS runner note), scripts/steamdeck/README.md (rebuild-check, runner payload, keep list, honest packaging trade-off + the CI-prebuilt future direction). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
82 lines
5.0 KiB
Markdown
82 lines
5.0 KiB
Markdown
---
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title: Steam / gamescope
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description: Configure a gamescope/Steam host — attach vs managed, session following, and limits.
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---
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gamescope is the compositor behind Steam **Gaming Mode** — the couch/handheld game UI on Bazzite,
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SteamOS, or any distro running a gamescope session. The host **auto-detects** gamescope from your
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live session, so you rarely need to set anything here. It also **follows a Gaming ↔ Desktop switch
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mid-stream** — flip between Gaming Mode and the desktop with Steam's normal UI and the host
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re-targets whatever's running without a reconnect.
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This page covers the gamescope-specific choices. To get a host running on an appliance box, start
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from the install guide for your OS: [Bazzite](/docs/bazzite) or [SteamOS (Host)](/docs/steamos-host).
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> New here? Read [Security & Safe Use](/docs/security) first — a streaming host is remote control of
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> the machine, so keep it on a trusted LAN or VPN and require pairing.
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## Attach vs managed
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There are two mutually-exclusive models for a gamescope box; pick one. The shipped default is
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**attach**.
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- **Attach** (`PUNKTFUNK_GAMESCOPE_ATTACH=1`, the default) — the **box** owns its gamescope session
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and decides Gaming vs Desktop via the normal Steam UI. The host just attaches to whatever's live
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and never tears it down, so switching Desktop ↔ Game is rock-solid and disconnecting leaves the box
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where it was. The streamed game-mode resolution is the box's gamescope mode
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(`SCREEN_WIDTH/HEIGHT` in `/etc/gamescope-session-plus/sessions.d/steam`), not the client's.
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- **Managed** (`PUNKTFUNK_GAMESCOPE_MANAGED=1`, and remove the attach line) — the host tears the
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box's gamescope down on connect and launches its **own** at the *client's* exact resolution and
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refresh, restoring on idle. Client-mode-following, but it can't coexist with a box-owned game-mode
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session, and there must be **no physical gaming session already running**.
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## Session following
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`PUNKTFUNK_SESSION_WATCH` follows a Gaming ↔ Desktop switch **mid-stream** — the host rebuilds the
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backend in place, with no reconnect. It is **on by default** on Bazzite/SteamOS; set `0` to disable.
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One host service covers both faces of the box: it streams Gaming Mode over gamescope and the desktop
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over its own compositor, and re-targets whichever is live on each switch.
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## Start the host
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On an appliance box (Bazzite, SteamOS) the install guide already enables the host service for you. On
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any other distro running a gamescope session, start it from your session — the default attach model
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just latches onto whatever gamescope session is live:
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```sh
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systemctl --user enable --now punktfunk-host
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```
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Then bring up [The Web Console](/docs/web-console) to arm pairing.
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## gamescope knobs
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The gamescope-specific settings in `host.env`. Leave them unset to auto-detect; set one only to force
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a model. See the full [Configuration reference](/docs/configuration) for every other knob.
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| Setting | Values | Meaning |
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|---|---|---|
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| `PUNKTFUNK_GAMESCOPE_ATTACH` | `1` | **Attach** model: the box owns its gamescope session; the host captures whatever's live and never tears it down. Streamed resolution is the box's gamescope mode. The default. |
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| `PUNKTFUNK_GAMESCOPE_MANAGED` | `1` | **Managed** model: the host tears the box's gamescope down on connect and launches its own at the client's exact mode, restoring on idle. Doesn't coexist with a box-owned game-mode session. |
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| `PUNKTFUNK_GAMESCOPE_SESSION` | `steam` | The host owns a `gamescope-session-plus` (Steam) session at the client's mode — a headless appliance with no physical session running. |
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| `PUNKTFUNK_GAMESCOPE_NODE` | `auto` · node id | Discover and capture a **running** gamescope's PipeWire node at a fixed mode. Do **not** combine with `SESSION`. |
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| `PUNKTFUNK_GAMESCOPE_APP` | command | For an ad-hoc bare-gamescope session, the nested command to run (e.g. `vkcube`). |
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| `PUNKTFUNK_SESSION_WATCH` | `1` · `0` | Follow a Gaming ↔ Desktop switch mid-stream (rebuild in place, no reconnect). On by default on Bazzite/SteamOS; set `0` to disable. |
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## Known limits
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These apply to the **Gaming Mode (gamescope)** path only; the desktop path is unaffected.
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- **gamescope 3.16.22 or newer is required.** Older versions can deadlock during capture. Bazzite's
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and SteamOS's current gamescope is fine; this only bites if you've pinned an old one.
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- **The mouse cursor isn't included in the captured image** — a gamescope limitation for now.
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- **Touch arrives as a single-finger pointer.** gamescope's virtual input device has no
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touchscreen, so the host maps a client's touchscreen to an absolute pointer: taps click exactly
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where you touch and drags work, but multi-touch gestures (pinch) aren't available in Gaming
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Mode. The desktop path has full multi-touch.
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- **HDR isn't supported on the gamescope path** — gamescope's capture output is 8-bit. SDR streams
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normally.
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To stream the KDE Plasma desktop of a Steam box instead, see [KDE Plasma](/docs/kde). To bring up the
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web console and pair a client, see [The Web Console](/docs/web-console).
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