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punktfunk/docs-site/content/docs/requirements.md
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enricobuehler 2c937855b3 fix(packaging/windows): Windows 11 22H2 floor + tray install task + stale console-port fixes
The OS floor is now enforced at install time (MinVersion=10.0.22621 with an
explanatory [Messages] override): pf-vdisplay is built against IddCx 1.10, and
on Windows 10 (incl. LTSC) / Win11 21H2 the device fails start with Code 10
STATUS_DEVICE_POWER_FAILURE (field-reported). Docs (site requirements/install/
windows-host pages + README) state the floor; new docs-site Security page.

Installer also gains the trayicon task (punktfunk-tray.exe file + HKLM Run key,
post-install launch as the signed-in user, upgrade taskkill + uninstall
--quit/taskkill choreography before file deletion), and the wizard/cleanup
text/port sweeps move off the stale :3000 web-console references to :47992
(cleanups sweep both for upgrades from old installs).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 12:09:52 +00:00

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Requirements What you need to run a punktfunk host — GPU, driver, desktop, and network.

Supported setups

A punktfunk host runs primarily on a Linux machine with a dedicated GPU — NVIDIA (NVENC) is the most-exercised path, and AMD/Intel GPUs work via VAAPI (a native Windows host is also available — see below). These are the Linux desktop environments it supports today, each with its own guide:

Setup Desktop / compositor Guide
Ubuntu (Desktop or Server) GNOME (Mutter) Ubuntu — GNOME
Ubuntu (Desktop or Server) KDE Plasma (KWin) Ubuntu — KDE
Fedora KDE Plasma (KWin) Fedora — KDE
Bazzite gamescope (Steam) Bazzite

Other wlroots compositors (Sway/Hyprland) also work but aren't a primary target. If your desktop isn't listed, the host still needs one of these compositor backends to create a virtual display.

Windows host: punktfunk also runs as a native host on Windows 11 22H2 or newer (x64) — a signed installer that registers a service and bundles a virtual-display driver (whose driver- framework needs make 22H2 the hard floor — Windows 10 is not supported). It encodes on NVIDIA (NVENC), AMD (AMF), or Intel (QSV), with a software fallback, and is newer than the Linux host; see Windows Host.

GPU and driver

  • An NVIDIA GPU with NVENC — effectively any GeForce RTX or workstation card. NVENC is what encodes the video in hardware.
  • NVIDIA driver 535 or newer (550+ recommended). The driver must include the GL/EGL userspace, not just nvidia-utils — without it the compositor can't initialise the GPU and capture fails. Each setup guide installs the right package (e.g. libnvidia-gl-<version> on Ubuntu).
  • nvidia-drm modeset=1 must be enabled (Wayland on NVIDIA needs it). The setup guides cover this.
  • AMD / Intel GPUs encode via VAAPI instead (install mesa-va-drivers or intel-media-driver; validated live on AMD RDNA3). The NVIDIA-specific notes above don't apply there. On modern Intel (Gen12/Tiger Lake and newer, including Arc) the driver only offers the low-power (VDEnc) encode entrypoint — the host detects this and falls back automatically (PUNKTFUNK_VAAPI_LOW_POWER=1|0 pins it) — and low-power encode needs the HuC firmware loaded (the kernel default on those platforms; check dmesg | grep -i huc if encoding fails). A GPU-less software H.264 encoder also exists (PUNKTFUNK_ENCODER=software), meant as a fallback rather than a daily driver.

Consumer GeForce cards historically cap the number of concurrent NVENC sessions (a few at once); workstation cards don't. This only matters if you stream to many devices simultaneously.

Desktop session

The host attaches to a Wayland desktop session and creates virtual displays in it, so a session needs to be running for the user the host runs as. This can be:

  • a normal logged-in desktop (you're sitting at the machine, or it auto-logs-in), or
  • a headless session that comes up at boot with no monitor or login — see Running as a Service.

Minimum compositor versions (newer is fine):

  • KWin ≥ 6.5.6 (KDE Plasma) — headless virtual outputs.
  • GNOME ≥ 48 (Mutter) — virtual-monitor screen-cast.
  • gamescope ≥ 3.16.22 (Bazzite/Steam) — older versions deadlock during capture.

Network

  • Host and client on the same network — a LAN, or a VPN that puts them on one subnet. punktfunk assumes a trusted local network; it's not built to be exposed to the public internet — don't port-forward it. To stream from outside your home, use a VPN so the remote client is on the same private subnet.
  • For best results, a wired or fast Wi-Fi link. The host can run a built-in speed test to pick a bitrate for your link (see Configuration).

Before you set up a host, read Security & Safe Use. A streaming host is remote control of the machine — it's important to understand what that exposes, why to keep it on a trusted network, and how pairing protects you.

A client

You also need something to stream to — see Connect a Client. There are native punktfunk clients for Apple (macOS, iOS, iPadOS, tvOS), Linux, Windows, and Android, and any Moonlight client works too. All of them can discover the host on your network automatically.