Built the patches on a second distro (Nobara 44 / Fedora 44, for the NVIDIA
leg) and the resulting binary would not start on its own host:
libwlroots-0.19.so: cannot open shared object file
gamescope vendors wlroots as a submodule, but meson prefers a SYSTEM one when
the build host has `wlroots-devel` — and links it shared. Fedora 43 has no such
package, so the `.116` build fell back to the submodule and linked it
statically; Fedora 44's `dnf builddep gamescope` pulls one in, so the same
script produced a binary bound to a library that exists only inside the build
container.
Confirmed rather than assumed: `ldd` on the f43 binary lists no wlroots at all
and its log says `Subproject wlroots finished`, while the f44 log says
`Dependency wlroots-0.19 found` from the system.
The consequence, had Fedora 43 ever shipped `wlroots-devel`: the sysext payload
would have carried a gamescope that cannot start, and it would have surfaced to
users as "HDR just doesn't work" rather than as a build failure. `-Dforce_
fallback_for=libliftoff,vkroots,wlroots` makes every distro produce the same
self-contained binary. All three entries go together — gamescope's own
meson.build hard-errors if the first two are dropped from that list.
Verified after the fix: `ldd` shows no wlroots/liftoff/vkroots and no missing
deps, the binary starts on the Nobara host, and its node offers the same four
formats with the colorimetry props — same result as Bazzite f43.
128 lines
6.4 KiB
Bash
Executable File
128 lines
6.4 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Build gamescope + punktfunk's `pipewire-hdr` patches and install it as `punktfunk-gamescope`.
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#
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# The ONE build recipe every packaging path calls (Arch PKGBUILD, the Bazzite sysext image, an
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# operator building by hand); the nix derivation expresses the same thing declaratively. It never
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# touches the distro's own `gamescope` — the binary lands under a different name, and the host's
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# resolution order (PUNKTFUNK_GAMESCOPE_BIN > punktfunk-gamescope > gamescope) picks it up.
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#
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# Usage:
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# bash build-punktfunk-gamescope.sh [--rev <git-rev>] [--prefix /usr] [--destdir DIR]
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# [--srcdir DIR] [--jobs N] [--no-setcap]
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#
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# --rev gamescope commit/tag to build (default: the pin below)
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# --prefix install prefix (default /usr)
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# --destdir staging root for packaging (default: install straight into --prefix)
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# --srcdir reuse an existing gamescope checkout instead of cloning
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# --no-setcap skip CAP_SYS_NICE (always skipped when --destdir is set — a package sets it)
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#
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# Needs: git, meson >= 0.58, ninja, a C++20 compiler, and gamescope's own build deps. Those vary
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# by distro; the packaging files list them (packaging/gamescope/PKGBUILD for Arch). gamescope
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# vendors wlroots / libliftoff / vkroots / libdisplay-info / SPIRV-Headers / reshade as git
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# SUBMODULES (plus two meson wraps for glm + stb), so both the clone and the build want network
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# access unless the checkout already carries them — hence `--recurse-submodules` below.
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set -euo pipefail
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# The pinned upstream. Bump together with the patches (they are `git am`-able and rebase cheaply —
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# two files, mirroring code that already exists in-tree; see README.md).
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GAMESCOPE_REV="8c676c399c761e4540587f61004c957993d12fea"
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GAMESCOPE_REPO="https://github.com/ValveSoftware/gamescope.git"
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REV="$GAMESCOPE_REV" PREFIX=/usr DESTDIR="" SRCDIR="" JOBS="" SETCAP=1
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while [ $# -gt 0 ]; do
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case "$1" in
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--rev) REV="${2:?}"; shift 2 ;;
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--prefix) PREFIX="${2:?}"; shift 2 ;;
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--destdir) DESTDIR="${2:?}"; shift 2 ;;
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--srcdir) SRCDIR="${2:?}"; shift 2 ;;
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--jobs) JOBS="${2:?}"; shift 2 ;;
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--no-setcap) SETCAP=0; shift ;;
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*) echo "unknown argument: $1" >&2; exit 1 ;;
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esac
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done
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# A staged install is a package build: the package manager owns file capabilities.
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[ -n "$DESTDIR" ] && SETCAP=0
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for tool in git meson ninja; do
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command -v "$tool" >/dev/null || { echo "missing tool: $tool" >&2; exit 1; }
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done
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HERE="$(cd "$(dirname "$0")" && pwd)"
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PATCHES=("$HERE"/patches/*.patch)
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[ -e "${PATCHES[0]}" ] || { echo "no patches found in $HERE/patches" >&2; exit 1; }
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WORK=""
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if [ -z "$SRCDIR" ]; then
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WORK="$(mktemp -d)"
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trap 'rm -rf "$WORK"' EXIT
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SRCDIR="$WORK/gamescope"
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echo "==> cloning gamescope @ ${REV:0:12}"
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git clone --recurse-submodules "$GAMESCOPE_REPO" "$SRCDIR"
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git -C "$SRCDIR" checkout --recurse-submodules "$REV"
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fi
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# `git am` needs an identity and a clean tree; both are ours to provide in a throwaway checkout.
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# Idempotent: a checkout that already carries the marker is left alone, so a re-run of this script
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# against --srcdir does not fail on an already-applied patch.
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if grep -q '+pfhdr' "$SRCDIR/src/meson.build"; then
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echo "==> patches already applied in $SRCDIR"
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else
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echo "==> applying punktfunk patches"
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git -C "$SRCDIR" \
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-c user.name=punktfunk -c user.email=packages@unom.io \
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am "${PATCHES[@]}"
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fi
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BUILD="$SRCDIR/build-punktfunk"
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echo "==> configuring"
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# We ship ONE binary out of this tree, so build only what leads to it:
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# -Denable_tests=false gamescope's own unit tests want Catch2 **v3**
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# (`catch2-with-main`); Fedora ships v2, and building someone else's
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# test suite is not our job either way.
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# -Denable_openvr_support the VR integration pulls the openvr submodule + its build for a
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# code path a headless capture session never enters.
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# -Denable_gamescope_wsi_layer the WSI layer is a SEPARATE artifact the distro's gamescope
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# package already installs; ours must not collide with it.
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# (The layer the nested games load is that one — it is version-
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# independent of the compositor binary.)
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#
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# `force_fallback_for` includes **wlroots** on purpose, and it is load-bearing for a binary we
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# SHIP: gamescope vendors a wlroots submodule, but meson prefers a system one when the build host
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# happens to have `wlroots-devel` — and then links it SHARED. The result starts fine on the build
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# host and dies with `libwlroots-0.19.so: cannot open shared object file` anywhere else, which is
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# every machine that installs our package. Fedora 43 has no wlroots-devel so it fell back and
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# linked static by luck; Fedora 44's `dnf builddep gamescope` pulls one in, and the binary built
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# there would not start on the host. Pinning the fallback makes the outcome the same everywhere.
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# (gamescope's own meson.build hard-errors if libliftoff/vkroots are missing from this list, so
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# all three go together.)
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meson setup "$BUILD" "$SRCDIR" \
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--prefix="$PREFIX" \
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--buildtype=release \
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-Dforce_fallback_for=libliftoff,vkroots,wlroots \
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-Dpipewire=enabled \
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-Denable_tests=false \
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-Denable_openvr_support=false \
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-Denable_gamescope_wsi_layer=false
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echo "==> building"
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ninja -C "$BUILD" ${JOBS:+-j "$JOBS"}
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# Install ONLY the compositor, under our own name. gamescope's `ninja install` would also drop
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# gamescopectl/gamescopereaper/gamescopestream + the WSI layer into the prefix, colliding with the
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# distro's gamescope package — and we need none of them: the host only ever execs the compositor.
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BIN="$BUILD/src/gamescope"
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[ -x "$BIN" ] || { echo "build produced no $BIN" >&2; exit 1; }
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DEST="${DESTDIR}${PREFIX}/bin/punktfunk-gamescope"
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echo "==> installing $DEST"
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install -Dm755 "$BIN" "$DEST"
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if [ "$SETCAP" = 1 ] && command -v setcap >/dev/null; then
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# gamescope raises its own scheduling priority; without CAP_SYS_NICE it still runs, just noisier
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# and with worse frame pacing. Best-effort — needs root, and a package sets it declaratively.
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setcap 'CAP_SYS_NICE=eip' "$DEST" 2>/dev/null \
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|| echo "note: could not setcap CAP_SYS_NICE on $DEST (run as root, or let the package do it)"
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fi
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echo "==> done: $("$DEST" --version 2>&1 | head -1)"
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echo " the banner above must contain +pfhdr — that marker is how the host detects HDR support"
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