c24b571e37
ci / rust (push) Has been cancelled
First increment of the 1 Gbps send-path rework (the measured bottleneck): the native data plane did one send() syscall per packet — at ~125k pkt/s (1 Gbps wire) that burns a core on syscalls. Port the proven GameStream sendmmsg path into the core Transport seam. - Transport gains `send_batch(&[&[u8]]) -> usize` (count handed to the kernel; caller counts the rest as send-buffer drops). Default = the scalar send loop (loopback transport + non-Linux). - UdpTransport overrides it on Linux with `sendmmsg` (64 datagrams/syscall); the connected socket needs no per-message address. Non-blocking-aware: a full send buffer yields a short count / EAGAIN, and we stop + report what went out rather than block or retry (same lossy, FEC-protected contract as send()). - Session::submit_frame seals every shard then hands the whole frame to send_batch in ONE call instead of looping send() — ~64x fewer syscalls per frame on the native + GameStream-over-core paths; send_dropped accounting preserved (total - sent). ~125k → ~2k syscalls/sec at 1 Gbps line rate. Verified: new loopback-UDP test send_batch_delivers_over_loopback (100 batched packets arrive intact, datagram boundaries preserved); full core suite + clippy + fmt green. Next increments: a paced send thread (microburst shaping so a real NIC doesn't drop line-rate bursts) and recvmmsg on the client. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
59 lines
2.6 KiB
TOML
59 lines
2.6 KiB
TOML
[package]
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name = "punktfunk-core"
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description = "punktfunk shared protocol/transport/FEC core, exposed over a stable C ABI"
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version.workspace = true
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edition.workspace = true
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rust-version.workspace = true
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license.workspace = true
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authors.workspace = true
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repository.workspace = true
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[lib]
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name = "punktfunk_core"
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# `lib` — so punktfunk-host / punktfunk-client-rs / tools link it as a normal Rust crate.
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# `staticlib` — `libpunktfunk_core.a` for the C test harness and static embedding.
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# `cdylib` — `libpunktfunk_core.{so,dylib}` for Swift/Kotlin clients via the C ABI.
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crate-type = ["lib", "cdylib", "staticlib"]
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[features]
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default = []
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# Control-plane QUIC (pairing, config, reverse audio). tokio is permitted ONLY here,
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# never on the per-frame hot path. Off by default so the core stays runtime-free.
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quic = ["dep:quinn", "dep:tokio", "dep:rustls", "dep:rcgen", "dep:rustls-pki-types", "dep:sha2", "dep:hmac", "dep:spake2"]
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[dependencies]
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reed-solomon-simd = "3.1" # GF(2^16) Leopard-RS, SIMD, O(n log n) — the wall-breaker (P2)
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# Vendored fork of fec-rs: GF(2^8) classic RS with the *Cauchy* generator matrix
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# (M[j][i] = inv[(m+i)^j]) — byte-identical to the `nanors` library Moonlight uses, so our
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# parity is decodable by a stock Moonlight client. (reed-solomon-erasure is Vandermonde and is
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# NOT interoperable.) See vendor/fec-rs/LICENSE (BSD-2-Clause).
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fec-rs = { path = "vendor/fec-rs" }
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aes-gcm = "0.10" # AES-128-GCM session crypto, matches GameStream
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zerocopy = { version = "0.8", features = ["derive"] }
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bytes = "1"
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socket2 = "0.6" # set SO_SNDBUF/SO_RCVBUF — default UDP buffers are too small for 4K/5K frame bursts
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thiserror = "2"
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tracing = { version = "0.1", default-features = false, features = ["std"] }
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rand = "0.9"
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zeroize = "1"
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quinn = { version = "0.11", optional = true }
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rustls = { version = "0.23", optional = true, default-features = false, features = ["ring", "std"] }
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rcgen = { version = "0.13", optional = true, default-features = false, features = ["aws_lc_rs", "pem"] }
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rustls-pki-types = { version = "1", optional = true }
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sha2 = { version = "0.10", optional = true }
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hmac = { version = "0.12", optional = true }
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spake2 = { version = "0.4", optional = true }
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tokio = { version = "1", optional = true, features = ["rt-multi-thread", "net", "sync", "macros"] }
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# `sendmmsg` batched UDP send (the 1 Gbps+ syscall lever) — Linux only; other targets use the
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# scalar `send` loop fallback.
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[target.'cfg(target_os = "linux")'.dependencies]
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libc = "0.2"
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[dev-dependencies]
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proptest = "1"
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[build-dependencies]
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cbindgen = "0.29"
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