ba8d9a2bf4
Moonlight now reconstructs lost video shards from our parity (verified live: under induced packet loss the picture recovers cleanly instead of failing with "network connection too bad"; 0% added loss in normal operation). The decisive finding: Moonlight's nanors uses a CAUCHY generator matrix (M[j][i] = inv[(m+i)^j], GF(2^8) poly 0x1d), while reed-solomon-erasure is Vandermonde — so its parity was NOT Moonlight-decodable, despite the old gf8.rs comment claiming equivalence. lumen-core: - Swap the GF(2^8) backend from reed-solomon-erasure to a vendored fec-rs (vendor/fec-rs, BSD-2), which builds the byte-identical Cauchy matrix. Pure Rust, no FFI — keeps the "one core" hot path. This makes both lumen's own protocol and the GameStream parity nanors-compatible. - Lock it with a regression test against real nanors vectors (k=4,m=2 [10,20,30,40] -> parity [136,0]) + an independent matrix-derived cross-check + an erase/recover round-trip. Existing FEC/loopback tests stay green, so lumen's own protocol is unaffected. lumen-host video.rs: - Generate m = ceil(k*pct/100) parity shards per FEC block via Gf8Coder; stamp fecInfo with the recomputed wire pct (100*m/k) so the client derives the same count; cap per-block data to 255*100/(100+pct) so k+m <= 255. - CRITICAL byte-exactness: RS runs over the whole `blocksize` shard (Moonlight decodes packetSize+16 bytes from the datagram start and PACKET_RECOVERY_FAILUREs on a bad reconstructed `flags` byte). So the NV header fields RS must reproduce (streamPacketIndex/frameIndex/flags/multiFec*) are written into data shards BEFORE encode, and only the transport fields (RTP header/seq/timestamp + fecInfo) are stamped AFTER — leaving the flags byte RS-covered. Matches Sunshine stream.cpp. Unit-tested incl. flags recovery. - fec_percentage wired from stream.rs (Sunshine default 20, LUMEN_FEC_PCT override; 0 = data-only). LUMEN_VIDEO_DROP injects loss to test recovery. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
162 lines
6.3 KiB
Rust
162 lines
6.3 KiB
Rust
//! The video data plane: on RTSP PLAY, learn the client's UDP endpoint (it pings the video
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//! port), then run capture → NVENC encode → [`VideoPacketizer`] → UDP send. The source is
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//! either real portal desktop capture (`LUMEN_VIDEO_SOURCE=portal`, the M0 PipeWire path) or
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//! a synthetic test pattern (default). Runs on its own native thread.
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use super::video::{FrameType, VideoPacketizer};
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use super::VIDEO_PORT;
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use crate::capture::{self, Capturer, FastSyntheticCapturer};
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use crate::encode::{self, Codec};
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use anyhow::{Context, Result};
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use rand::Rng;
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use std::net::UdpSocket;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::Arc;
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use std::time::{Duration, Instant};
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/// Negotiated video parameters from the RTSP ANNOUNCE.
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#[derive(Clone, Copy, Debug)]
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pub struct StreamConfig {
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pub width: u32,
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pub height: u32,
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pub fps: u32,
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pub packet_size: usize,
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pub bitrate_kbps: u32,
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pub codec: Codec,
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}
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/// Spawn the video stream thread (idempotent via `running`). Stops when `running` clears.
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pub fn start(cfg: StreamConfig, running: Arc<AtomicBool>) {
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let _ = std::thread::Builder::new()
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.name("lumen-video".into())
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.spawn(move || {
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tracing::info!(?cfg, "video stream starting");
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if let Err(e) = run(cfg, &running) {
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tracing::error!(error = %format!("{e:#}"), "video stream failed");
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}
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running.store(false, Ordering::SeqCst);
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tracing::info!("video stream stopped");
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});
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}
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fn run(cfg: StreamConfig, running: &AtomicBool) -> Result<()> {
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let sock = UdpSocket::bind(("0.0.0.0", VIDEO_PORT)).context("bind video UDP")?;
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// The client pings the video port so we learn where to send; it re-pings until video
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// flows, so a missed early ping is fine.
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sock.set_read_timeout(Some(Duration::from_secs(10)))?;
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tracing::info!(
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port = VIDEO_PORT,
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"video: awaiting client ping to learn endpoint"
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);
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let mut probe = [0u8; 256];
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let (_, client) = sock
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.recv_from(&mut probe)
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.context("video: no client ping within 10s")?;
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sock.connect(client)
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.context("connect client video endpoint")?;
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tracing::info!(%client, "video: client endpoint learned");
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let use_portal = std::env::var("LUMEN_VIDEO_SOURCE").is_ok_and(|v| v == "portal");
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let mut capturer: Box<dyn Capturer> = if use_portal {
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tracing::info!("video source: portal desktop capture");
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capture::open_portal_monitor().context("open portal capturer")?
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} else {
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tracing::info!("video source: synthetic test pattern");
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Box::new(FastSyntheticCapturer::new(cfg.width, cfg.height))
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};
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// The first frame establishes the authoritative size/format for the encoder.
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let mut frame = capturer.next_frame().context("capture first frame")?;
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if frame.width != cfg.width || frame.height != cfg.height {
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tracing::warn!(
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captured = ?(frame.width, frame.height),
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negotiated = ?(cfg.width, cfg.height),
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"captured size != negotiated size — Moonlight expects the negotiated size; resize the output"
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);
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}
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let mut enc = encode::open_video(
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cfg.codec,
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frame.format,
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frame.width,
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frame.height,
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cfg.fps,
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cfg.bitrate_kbps as u64 * 1000,
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)
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.context("open NVENC for stream")?;
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// FEC overhead percent (Sunshine default 20). Override with LUMEN_FEC_PCT (0 = data-only).
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let fec_pct: u8 = std::env::var("LUMEN_FEC_PCT")
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.ok()
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.and_then(|v| v.parse().ok())
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.unwrap_or(20);
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let mut pk = VideoPacketizer::new(cfg.packet_size, fec_pct);
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// Pace at a steady rate (capped at 60fps), re-encoding the last captured frame when the
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// compositor produced no new one. wlroots only emits frames on damage, so a static or
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// slow-updating desktop would otherwise starve the client into a "network too slow" abort.
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// Re-encoding an unchanged frame is cheap — NVENC emits a near-empty P-frame.
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let target_fps = cfg.fps.clamp(1, 60);
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let frame_interval = Duration::from_secs_f64(1.0 / target_fps as f64);
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let mut sent_pkts: u64 = 0;
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let mut fps_count: u32 = 0;
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let mut fps_t = Instant::now();
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let stream_start = Instant::now();
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// Test knob: drop this % of outbound packets to exercise FEC recovery (0 = off).
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let drop_pct: u32 = std::env::var("LUMEN_VIDEO_DROP")
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.ok()
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.and_then(|v| v.parse().ok())
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.unwrap_or(0);
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let mut rng = rand::thread_rng();
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let mut dropped: u64 = 0;
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while running.load(Ordering::SeqCst) {
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let tick = Instant::now();
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// Advance to the freshest captured frame if one arrived; otherwise reuse the last.
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if let Some(f) = capturer.try_latest().context("capture frame")? {
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frame = f;
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}
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enc.submit(&frame).context("encoder submit")?;
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// 90 kHz RTP timestamp from wall-clock, so a variable capture rate stays correct.
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let ts = (stream_start.elapsed().as_secs_f64() * 90_000.0) as u32;
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let mut client_gone = false;
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while let Some(au) = enc.poll().context("encoder poll")? {
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let ft = if au.keyframe {
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FrameType::Idr
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} else {
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FrameType::P
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};
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for pkt in pk.packetize(&au.data, ft, ts) {
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// Simulated network loss: build the packet (advances seq) but skip the send.
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if drop_pct > 0 && rng.gen_range(0..100) < drop_pct {
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dropped += 1;
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continue;
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}
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if sock.send(&pkt).is_err() {
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client_gone = true;
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break;
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}
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sent_pkts += 1;
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}
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if client_gone {
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break;
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}
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}
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if client_gone {
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tracing::info!(sent_pkts, "video: client unreachable — stopping stream");
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break;
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}
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fps_count += 1;
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if fps_t.elapsed() >= Duration::from_secs(1) {
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tracing::info!(fps = fps_count, sent_pkts, dropped, "video: streaming");
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fps_count = 0;
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fps_t = Instant::now();
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}
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let elapsed = tick.elapsed();
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if elapsed < frame_interval {
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std::thread::sleep(frame_interval - elapsed);
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}
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}
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Ok(())
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}
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