Commit Graph

4 Commits

Author SHA1 Message Date
enricobuehler ba8d9a2bf4 feat: M2 P1.5 (FEC) — nanors-exact Reed-Solomon recovery for the video stream
Moonlight now reconstructs lost video shards from our parity (verified live:
under induced packet loss the picture recovers cleanly instead of failing with
"network connection too bad"; 0% added loss in normal operation).

The decisive finding: Moonlight's nanors uses a CAUCHY generator matrix
(M[j][i] = inv[(m+i)^j], GF(2^8) poly 0x1d), while reed-solomon-erasure is
Vandermonde — so its parity was NOT Moonlight-decodable, despite the old
gf8.rs comment claiming equivalence.

lumen-core:
- Swap the GF(2^8) backend from reed-solomon-erasure to a vendored fec-rs
  (vendor/fec-rs, BSD-2), which builds the byte-identical Cauchy matrix. Pure
  Rust, no FFI — keeps the "one core" hot path. This makes both lumen's own
  protocol and the GameStream parity nanors-compatible.
- Lock it with a regression test against real nanors vectors
  (k=4,m=2 [10,20,30,40] -> parity [136,0]) + an independent matrix-derived
  cross-check + an erase/recover round-trip. Existing FEC/loopback tests stay
  green, so lumen's own protocol is unaffected.

lumen-host video.rs:
- Generate m = ceil(k*pct/100) parity shards per FEC block via Gf8Coder; stamp
  fecInfo with the recomputed wire pct (100*m/k) so the client derives the same
  count; cap per-block data to 255*100/(100+pct) so k+m <= 255.
- CRITICAL byte-exactness: RS runs over the whole `blocksize` shard (Moonlight
  decodes packetSize+16 bytes from the datagram start and PACKET_RECOVERY_FAILUREs
  on a bad reconstructed `flags` byte). So the NV header fields RS must reproduce
  (streamPacketIndex/frameIndex/flags/multiFec*) are written into data shards
  BEFORE encode, and only the transport fields (RTP header/seq/timestamp +
  fecInfo) are stamped AFTER — leaving the flags byte RS-covered. Matches
  Sunshine stream.cpp. Unit-tested incl. flags recovery.
- fec_percentage wired from stream.rs (Sunshine default 20, LUMEN_FEC_PCT
  override; 0 = data-only). LUMEN_VIDEO_DROP injects loss to test recovery.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 11:34:27 +00:00
enricobuehler 54779db356 feat: M2 P1.6 — audio (Opus + AES-CBC) and steady-rate video pacing
A stock Moonlight client now gets video + full input + AUDIO from the
from-scratch GameStream host (verified live end-to-end on a macOS client).

Audio (audio.rs, audio/linux.rs, gamestream/audio.rs):
- Capture the default PipeWire sink's monitor (system output) as interleaved
  f32 stereo @ 48kHz via stream.capture.sink, on its own thread.
- Opus-encode 5ms/240-sample stereo frames (RESTRICTED_LOWDELAY, CBR) and send
  as GameStream RTP audio: 12-byte BE RTP_PACKET (packetType 97, seq+1/pkt,
  timestamp += packetDuration, ssrc 0) on UDP 48000, after learning the client
  endpoint from its port-learning ping.
- Encrypt the Opus payload with AES-128-CBC (PKCS7), key = launch rikey, IV =
  BE32(rikeyid + seq) in [0..4]. Like the control stream, modern Moonlight
  always decrypts audio regardless of the negotiated flags — plaintext makes it
  log "Failed to decrypt audio packet" and play silence (diagnosed from the
  client log). RTP header stays in the clear. Scheme cross-checked against
  Sunshine stream.cpp/crypto.cpp + moonlight AudioStream.c.
- Pace each frame to its 5ms slot (PipeWire delivers ~1024-frame buffers) to
  avoid bursts the client's jitter buffer hears as glitches. LUMEN_AUDIO_GAIN
  applies optional linear gain for quiet sources.
- DESCRIBE SDP advertises the stereo Opus config (a=fmtp:97 surround-params).

Video (stream.rs): pace at a steady ≤60fps, re-encoding the last captured frame
when the compositor produces none. wlroots only emits on damage, so a static or
slow-updating desktop previously starved the client into a "network too slow"
abort; an unchanged frame costs a near-empty P-frame. Adds a non-blocking
Capturer::try_latest (portal drains to the freshest queued frame).

Misc: serialize pipewire init across the video + audio capture threads
(pwinit.rs, std::sync::Once) to avoid a concurrent pw_init race. Deps: opus,
cbc; libopus-dev in bootstrap-ubuntu.sh.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 10:39:22 +00:00
enricobuehler 20f6b20c50 feat(m2): real desktop capture in the video stream (portal → Moonlight)
Wire M0's portal desktop capture into the GameStream video plane: with
LUMEN_VIDEO_SOURCE=portal the stream captures the headless wlroots desktop
(PipeWire RGB) instead of the synthetic pattern, opens NVENC from the first
captured frame's format/size, and streams it. Verified live: a stock Moonlight
client shows the real 5120×1440 desktop at ~42 fps (release build).

- capture.rs: FastSyntheticCapturer (cheap fill pattern, real-time at 5K) so both
  sources share the Capturer trait
- stream.rs: source select (portal | synthetic), encoder opened from the first
  frame, wall-clock 90 kHz RTP timestamps (correct under a variable capture rate)

Note: the CPU-copy RGB→rgb0 path caps ~42 fps at 5K (single-threaded); dmabuf
zero-copy is the deferred optimization (plan §9).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 07:51:49 +00:00
enricobuehler 353d29a00d feat(m2): live video to stock Moonlight — ENet control + video data plane
A stock Moonlight client now decodes H.265 from the lumen host end-to-end
(verified at 5120×1440@120 on RTX 5070 Ti):
- control.rs: ENet control host on UDP 47999 (rusty_enet). Moonlight starts the
  control stream before video (STAGE_CONTROL_STREAM_START precedes _VIDEO_), so it
  must be up first — this was the blocker behind the earlier "error 35".
- stream.rs: video data plane — on RTSP PLAY, learn the client endpoint from its
  ping, NVENC-encode at the negotiated mode, packetize (GameStream RTP/NV/FEC),
  send over UDP 47998; stops when the client disconnects.
- rtsp.rs: ANNOUNCE → StreamConfig (resolution/fps/packetSize/bitrate/codec), PLAY
  starts the stream, TEARDOWN stops it; PairStatus=1 over the mutual-TLS port.

P1.3 uses a synthetic test pattern + data-shards-only FEC (clean-LAN). Next: real
portal desktop capture, input injection (decode control → uinput), nanors-exact FEC,
encryption, audio.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 07:39:14 +00:00