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Web console - Pairing/Library/Stats refactored into self-contained subsections that each own their own queries + mutations; a shared slot-based layout (view.tsx) is filled by the live page (containers) and Storybook (pure cards + fixtures) so the layout can't drift. - All paired devices in one list on Pairing with a protocol column (punktfunk/1 + Moonlight), routing each unpair to the right endpoint; the redundant Clients page is removed. - Library: overview grid split from the add/edit form into separate files. - Login screen links out to the docs. Docs - "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows) plus a new "Forgot your Password?" troubleshooting page, linked from the login screen. - Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the Bun entry, launchers, systemd units, and packaging. Tooling - Biome now respects .gitignore (stops linting generated code), config migrated to 2.5.1; all lint issues fixed cleanly. Also includes this branch's in-progress host, Apple client, packaging, and CI changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
125 lines
6.6 KiB
Markdown
125 lines
6.6 KiB
Markdown
# punktfunk web — management console
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The browser UI for the punktfunk host's **management REST API** (`crates/punktfunk-host/src/mgmt.rs`,
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OpenAPI at `api/openapi.json`). It shows live status, host capabilities, paired
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clients, the pairing-PIN flow, and session controls.
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Stack: **TanStack Start** (full SSR) on **Bun** via **Nitro v2** (`bun` preset) · **React
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Query** through **orval** codegen from the OpenAPI spec · **[`@unom/ui`](https://git.unom.io/unom/ui)**
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— the shared punktfunk/unom design system the marketing site + docs are built on (Tailwind v4,
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animated components on the violet brand over dark chrome) ·
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**Paraglide** i18n (en/de). Package manager + runtime: **Bun**.
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The `@unom` registry mapping lives in [`.npmrc`](.npmrc); the auth token comes from
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`~/.npmrc` (or a CI secret).
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## Develop
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```sh
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# from web/ — Bun is the toolchain (https://bun.sh)
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bun install # runs `prepare` → codegen (orval + paraglide)
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bun run dev # http://localhost:3000
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# The dev server proxies /api → https://127.0.0.1:47990 (the host's mgmt API; it serves HTTPS
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# with the host's self-signed identity cert — the dev proxy uses `secure: false`).
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# Point it elsewhere: PUNKTFUNK_MGMT_URL=https://<host>:47990 bun run dev
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```
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Start a host with the management API up:
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```sh
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# from the repo root — `serve` brings up the native punktfunk/1 plane + the mgmt API (the console
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# only needs the mgmt API; add --gamestream too if you also want the Moonlight surface):
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WAYLAND_DISPLAY=wayland-kde XDG_CURRENT_DESKTOP=KDE \
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cargo run -rp punktfunk-host -- serve
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# loopback :47990, no token (a token is mandatory for non-loopback binds).
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```
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If the host runs with `--mgmt-token`, set it under **Settings → API token** (stored in
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`localStorage`, sent as `Authorization: Bearer …` by the orval fetcher).
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## Build & run (Nitro + Bun)
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The console runs on **bun** (`Bun.serve` is a Bun API — node can't run it): Nitro's `bun` preset
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plus a custom entry (`nitro-entry/bun-https.mjs`) that calls `Bun.serve({ tls })`, so it serves
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**HTTPS (HTTP/1.1 over TLS)** with the **host's own identity cert** (the cert native clients already
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pin). One trust anchor across the data plane, the mgmt API, and this console. (No HTTP/2 — `Bun.serve`
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has no h2 server — and no HTTP/3, which a browser won't speak against this self-signed, no-SAN host
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cert; a browser-trusted, SAN-matching cert + a fronting server would be needed, out of scope for a
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LAN console.)
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```sh
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bun run build # → .output/ (Nitro `bun` preset + our Bun.serve TLS entry)
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PORT=3000 HOST=0.0.0.0 \
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PUNKTFUNK_UI_PASSWORD=… PUNKTFUNK_MGMT_TOKEN=… \
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PUNKTFUNK_MGMT_URL=https://127.0.0.1:47990 NODE_TLS_REJECT_UNAUTHORIZED=0 \
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PUNKTFUNK_UI_TLS_CERT=~/.config/punktfunk/cert.pem \
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PUNKTFUNK_UI_TLS_KEY=~/.config/punktfunk/key.pem PUNKTFUNK_UI_SECURE=1 \
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bun run start # = bun run .output/server/index.mjs
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# PUNKTFUNK_UI_TLS_* unset ⇒ plain HTTP (local dev); both set ⇒ HTTPS (HTTP/1.1 over TLS).
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# NODE_TLS_REJECT_UNAUTHORIZED=0 is only for the proxy's loopback fetch to the host's self-signed
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# mgmt cert; the console makes no other outbound TLS calls. See .env.example.
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bun run lint # tsc --noEmit
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```
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The built **Nitro bun server** SSR-renders the app and is the only thing exposed on the LAN.
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Run it on the same box as the host; it serves the console over HTTPS on `:3000` (or `$PORT`).
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## Auth (backend-for-frontend)
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Single-user, login-gated. Config via env (see `.env.example`):
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- The console requires a **login** (`PUNKTFUNK_UI_PASSWORD`). On success the server sets a
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**sealed session cookie** (h3 `useSession`, AES-GCM). `server/middleware/auth.ts` gates
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*every* request — pages redirect to `/login`, `/api` returns 401 — and **fails closed**
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(503) if `PUNKTFUNK_UI_PASSWORD` is unset, so a misconfigured LAN server admits no one.
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- The **bearer-token admin surface of the management API is loopback-only** — the host honors a
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bearer token only from a loopback peer, so the admin API is never LAN-exposed. The web server
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holds `PUNKTFUNK_MGMT_TOKEN` server-side and injects it when proxying `/api/**` →
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`PUNKTFUNK_MGMT_URL` (loopback; `server/routes/api/[...].ts`). **The token never reaches the
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browser**; the browser only ever holds the session cookie. (The host *also* binds the
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**read-only** surface — host status + the game library — to the LAN so paired native clients can
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fetch it directly over mTLS; that path uses client certs, not the token, and never touches this
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console.)
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So: `browser ──password──▶ web server (session cookie) ──mgmt token, server-side──▶ mgmt API`.
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Run the host with a matching token: `cargo run -rp punktfunk-host -- serve` +
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`PUNKTFUNK_MGMT_TOKEN=…` (or `--mgmt-token …`). `vite dev` has no gate (localhost-only) and
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proxies straight to the loopback mgmt API.
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> Toolchain notes (load-bearing): TanStack Start's `start-plugin-core` peer-requires
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> **Vite ≥ 7** — on Vite 6 the build's prerender/post-build hook silently doesn't run.
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> `@vitejs/plugin-react` must match Vite (v5 ↔ Vite 7, v6 ↔ Vite 8); it's **required even
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> for dev** (TanStack Start's dev mode needs the React Refresh runtime, else a blank
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> screen). Nitro is the server target — without it `vite build` only emits client+SSR
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> bundles, no deployable server. The Nitro `bun` preset makes `.output/server/index.mjs`
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> Bun-runnable.
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## Codegen
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Generated code is **not committed** (gitignored) — reproduced from sources:
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- `bun run codegen` — regenerate the API client (orval) + i18n runtime (paraglide). Runs on
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`bun install` (`prepare`) and before `dev`/`build` (`pre*` for orval; the Vite plugin
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compiles paraglide on dev/build).
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- After a management-API change, regenerate the spec on the Rust side first:
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`cargo run -p punktfunk-host -- openapi > api/openapi.json`, then `bun run api:gen`.
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## Layout
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```
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src/
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routes/ file-based routes (index=dashboard, host, clients, pairing, settings)
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components/
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app-shell.tsx sidebar nav (brand lens + wordmark) + language switcher
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brand-mark/wordmark/logo.tsx punktfunk lens mark + wordmark (shared with the site/docs)
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ui/ @unom/ui-backed primitives (button, input, label, card; badge/table/skeleton)
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query-state.tsx loading/error wrapper (incl. 401 → "set a token")
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api/
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fetcher.ts orval mutator: base URL, bearer token, JSON, throwing ApiError
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gen/ GENERATED react-query hooks + models (orval)
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lib/i18n.ts reactive Paraglide locale hook
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paraglide/ GENERATED i18n runtime (paraglide)
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messages/{en,de}.json translation sources
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```
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