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Adds negotiated 5.1/7.1 surround to the punktfunk/1 protocol and every client (previously stereo-only): - core: new shared `audio` layout table (LAYOUT_51/71 + identity multistream mapping, canonical wire order FL FR FC LFE RL RR SL SR); Hello/Welcome `audio_channels` negotiation via the trailing-byte back-compat pattern (old peers fall back to stereo); C-ABI `punktfunk_connect_ex6`, `punktfunk_connection_audio_channels`, and in-core multistream decode `punktfunk_connection_next_audio_pcm` for embedders without a multistream Opus decoder. Real-libopus channel-identity round-trip test. - host: native audio thread captures + Opus-(multi)stream-encodes at the negotiated count (with a cross-session cached-capturer channel-mismatch fix); GameStream surround unified onto the safe `opus::MSEncoder`, dropping `audiopus_sys` (~4 unsafe blocks) and un-gating Windows GameStream surround; WASAPI loopback capture relaxed to 2/6/8 with the correct dwChannelMask. - clients: Linux (PipeWire), Windows (WASAPI), Android (AAudio) decode via `opus::MSDecoder` + render multichannel; Apple decodes in-core to PCM → AVAudioEngine with an explicit wire-order channel layout; each gains a Stereo/5.1/7.1 setting. `punktfunk-probe --audio-channels N` is the headless validator. Verified on Linux: core/host/linux/probe test suites + the Android Rust (cargo-ndk) build, clippy -D warnings, and rustfmt all green. Windows/Apple builds, all on-glass checks, and the live native loopback are pending (CI / a free box). Also lands the concurrent in-tree HEVC 4:4:4 host work (PUNKTFUNK_444): it shares the same touched files (quic.rs, punktfunk1.rs, encode/*, ...) and so cannot be committed separately from the surround changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
626 lines
24 KiB
Swift
626 lines
24 KiB
Swift
// App settings. The host creates a native virtual output at exactly the chosen size/refresh —
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// there is no scaling anywhere in the pipeline.
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//
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// Navigation differs per platform: macOS uses a tabbed preferences window (the sections had
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// outgrown one scrolling pane); iOS uses a single grouped Form; tvOS uses a focus-native
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// pushed-picker layout. The individual sections (`streamModeSection`, `audioSection`, …) are
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// shared across all three so a setting is defined exactly once.
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#if os(macOS)
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import AppKit
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#endif
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import PunktfunkKit
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import SwiftUI
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@MainActor
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struct SettingsView: View {
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@Environment(\.dismiss) private var dismiss
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@AppStorage(DefaultsKey.streamWidth) private var width = 1920
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@AppStorage(DefaultsKey.streamHeight) private var height = 1080
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@AppStorage(DefaultsKey.streamHz) private var hz = 60
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@AppStorage(DefaultsKey.compositor) private var compositor = 0
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@AppStorage(DefaultsKey.gamepadType) private var gamepadType = 0
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@AppStorage(DefaultsKey.bitrateKbps) private var bitrateKbps = 0
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@AppStorage(DefaultsKey.presenter) private var presenter = "stage1"
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@AppStorage(DefaultsKey.libraryEnabled) private var libraryEnabled = false
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@AppStorage(DefaultsKey.fullscreenWhileStreaming) private var fullscreenWhileStreaming = true
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@AppStorage(DefaultsKey.micEnabled) private var micEnabled = true
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@AppStorage(DefaultsKey.audioChannels) private var audioChannels = 2
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@AppStorage(DefaultsKey.hudEnabled) private var hudEnabled = true
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@AppStorage(DefaultsKey.hudPlacement) private var hudPlacement = HUDPlacement.topTrailing.rawValue
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@ObservedObject private var gamepads = GamepadManager.shared
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#if DEBUG && !os(tvOS)
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@State private var showControllerTest = false
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#endif
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#if os(macOS)
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@AppStorage(DefaultsKey.speakerUID) private var speakerUID = ""
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@AppStorage(DefaultsKey.micUID) private var micUID = ""
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@State private var outputDevices: [AudioDevice] = []
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@State private var inputDevices: [AudioDevice] = []
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#endif
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var body: some View {
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#if os(tvOS)
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// Native tv pattern: no inline text entry (typing numbers with a remote is
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// miserable and the inline field chrome fights the focus system). Modes are
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// preset pickers that push selection lists like the system Settings app.
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tvBody
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#elseif os(macOS)
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macBody
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#else
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iosBody
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#endif
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}
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// MARK: - macOS: tabbed preferences
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#if os(macOS)
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private var macBody: some View {
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TabView {
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Form {
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streamModeSection
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compositorSection
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}
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.formStyle(.grouped)
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.tabItem { Label("General", systemImage: "gearshape") }
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Form {
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presenterSection
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windowSection
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statisticsSection
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}
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.formStyle(.grouped)
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.tabItem { Label("Display", systemImage: "display") }
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Form {
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audioSection
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}
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.formStyle(.grouped)
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.onAppear {
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outputDevices = AudioDevices.outputs()
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inputDevices = AudioDevices.inputs()
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}
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.tabItem { Label("Audio", systemImage: "speaker.wave.2") }
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Form {
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controllersSection
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}
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.formStyle(.grouped)
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.onAppear {
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gamepads.refresh()
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gamepads.startDiscovery()
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}
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.onDisappear { gamepads.stopDiscovery() }
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.tabItem { Label("Controllers", systemImage: "gamecontroller") }
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Form {
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experimentalSection
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}
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.formStyle(.grouped)
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.tabItem { Label("Advanced", systemImage: "slider.horizontal.3") }
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}
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.frame(width: 480, height: 460)
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}
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#endif
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// MARK: - iOS: one grouped Form
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#if os(iOS)
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private var iosBody: some View {
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Form {
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streamModeSection
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audioSection
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compositorSection
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presenterSection
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statisticsSection
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experimentalSection
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controllersSection
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}
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.formStyle(.grouped)
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.onAppear {
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gamepads.refresh()
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gamepads.startDiscovery()
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}
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.onDisappear { gamepads.stopDiscovery() }
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}
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#endif
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// MARK: - tvOS
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#if os(tvOS)
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private static let presets: [(label: String, tag: String)] = [
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("720p @ 60", "1280x720x60"),
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("1080p @ 60", "1920x1080x60"),
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("4K @ 60", "3840x2160x60"),
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]
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private var modeTag: Binding<String> {
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Binding(
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get: { "\(width)x\(height)x\(hz)" },
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set: { tag in
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let parts = tag.split(separator: "x").compactMap { Int($0) }
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guard parts.count == 3 else { return }
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width = parts[0]
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height = parts[1]
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hz = parts[2]
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})
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}
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private var hudEnabledTag: Binding<String> {
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Binding(get: { hudEnabled ? "on" : "off" }, set: { hudEnabled = $0 == "on" })
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}
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private var tvBody: some View {
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let currentTag = "\(width)x\(height)x\(hz)"
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let bounds = UIScreen.main.nativeBounds
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let nativeTag = "\(Int(max(bounds.width, bounds.height)))x"
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+ "\(Int(min(bounds.width, bounds.height)))x\(UIScreen.main.maximumFramesPerSecond)"
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var options = Self.presets
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if !options.contains(where: { $0.tag == nativeTag }) {
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options.insert(("This TV (native)", nativeTag), at: 0)
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}
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if !options.contains(where: { $0.tag == currentTag }) {
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options.insert(("Custom (\(width)×\(height) @ \(hz))", currentTag), at: 0)
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}
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let compositors: [(label: String, tag: Int)] = [
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("Automatic", 0),
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("KWin (KDE Plasma)", 1),
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("wlroots (Sway / Hyprland)", 2),
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("Mutter (GNOME)", 3),
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("gamescope", 4),
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]
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return ScrollView {
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VStack(spacing: 16) {
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TVSelectionRow(title: "Stream mode", options: options, selection: modeTag)
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TVSelectionRow(
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title: "Bitrate", options: bitrateOptions, selection: $bitrateKbps)
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TVSelectionRow(
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title: "Audio channels",
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options: [("Stereo", 2), ("5.1 Surround", 6), ("7.1 Surround", 8)],
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selection: $audioChannels)
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if bitrateKbps > 1_000_000 {
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Label(Self.gigabitWarning, systemImage: "exclamationmark.triangle.fill")
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.font(.caption)
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.foregroundStyle(.orange)
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.multilineTextAlignment(.center)
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}
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TVSelectionRow(
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title: "Compositor", options: compositors, selection: $compositor)
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TVSelectionRow(
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title: "Presenter",
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options: [("Stage 1 (default)", "stage1"), ("Stage 2 (experimental)", "stage2")],
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selection: $presenter)
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Text("The host creates a virtual output at exactly this mode — native "
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+ "resolution, no scaling. \(Self.bitrateFooter) A specific compositor "
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+ "is honored only if available on the host.")
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.font(.caption)
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.foregroundStyle(.secondary)
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.multilineTextAlignment(.center)
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.padding(.top, 8)
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TVSelectionRow(
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title: "Statistics overlay",
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options: [("On", "on"), ("Off", "off")], selection: hudEnabledTag)
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TVSelectionRow(
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title: "Statistics position", options: Self.placementOptions,
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selection: $hudPlacement)
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ForEach(gamepads.controllers) { controller in
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controllerRow(controller)
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.padding(.horizontal, 24)
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}
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TVSelectionRow(
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title: "Use controller", options: controllerOptions,
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selection: $gamepads.preferredID)
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TVSelectionRow(
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title: "Controller type", options: Self.padTypes, selection: $gamepadType)
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Text(Self.controllersFooter)
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.font(.caption)
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.foregroundStyle(.secondary)
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.multilineTextAlignment(.center)
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.padding(.top, 8)
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}
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.frame(maxWidth: 1000)
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.frame(maxWidth: .infinity)
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.padding(60)
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}
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.navigationTitle("Settings")
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.onAppear {
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gamepads.refresh()
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gamepads.startDiscovery()
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}
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.onDisappear { gamepads.stopDiscovery() }
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}
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#endif
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// MARK: - Sections (shared)
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@ViewBuilder private var streamModeSection: some View {
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Section {
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HStack {
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TextField("Resolution", value: $width, format: .number.grouping(.never))
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Text("×")
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TextField("", value: $height, format: .number.grouping(.never))
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.labelsHidden()
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}
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TextField("Refresh rate (Hz)", value: $hz, format: .number.grouping(.never))
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LabeledContent("") {
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Button("Use this display's mode") { fillFromMainScreen() }
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}
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#if !os(tvOS)
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Toggle("Automatic bitrate", isOn: automaticBitrate)
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if bitrateKbps != 0 {
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HStack(spacing: 12) {
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Slider(value: bitrateSlider, in: 0...1) {
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Text("Bitrate")
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}
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Text(SpeedTestSheet.mbpsLabel(kbps: bitrateKbps))
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.monospacedDigit()
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.foregroundStyle(.secondary)
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.frame(minWidth: 76, alignment: .trailing)
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}
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if bitrateKbps > 1_000_000 {
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Label(Self.gigabitWarning, systemImage: "exclamationmark.triangle.fill")
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.font(.caption)
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.foregroundStyle(.orange)
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}
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}
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#endif
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} header: {
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Text("Stream mode")
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} footer: {
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Text("The host creates a virtual output at exactly this mode — "
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+ "native resolution, no scaling. \(Self.bitrateFooter)")
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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}
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@ViewBuilder private var audioSection: some View {
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Section {
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Picker("Audio channels", selection: $audioChannels) {
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Text("Stereo").tag(2)
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Text("5.1 Surround").tag(6)
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Text("7.1 Surround").tag(8)
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}
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#if os(macOS)
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Picker("Speaker", selection: $speakerUID) {
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Text("System default").tag("")
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ForEach(outputDevices) { device in
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Text(device.name).tag(device.uid)
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}
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if !speakerUID.isEmpty,
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!outputDevices.contains(where: { $0.uid == speakerUID }) {
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Text("Unavailable device").tag(speakerUID)
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}
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}
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#endif
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Toggle("Send microphone to the host", isOn: $micEnabled)
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#if os(macOS)
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Picker("Microphone", selection: $micUID) {
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Text("System default").tag("")
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ForEach(inputDevices) { device in
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Text(device.name).tag(device.uid)
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}
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if !micUID.isEmpty,
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!inputDevices.contains(where: { $0.uid == micUID }) {
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Text("Unavailable device").tag(micUID)
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}
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}
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.disabled(!micEnabled)
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#endif
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} header: {
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Text("Audio")
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} footer: {
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Text("Host audio plays through the speaker; the microphone feeds the "
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+ "host's virtual mic. System default follows macOS device changes. "
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+ "Applies from the next session.")
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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}
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@ViewBuilder private var compositorSection: some View {
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Section {
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Picker("Compositor", selection: $compositor) {
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Text("Automatic").tag(0)
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Text("KWin (KDE Plasma)").tag(1)
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Text("wlroots (Sway / Hyprland)").tag(2)
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Text("Mutter (GNOME)").tag(3)
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Text("gamescope").tag(4)
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}
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} header: {
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Text("Host compositor")
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} footer: {
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Text("Which compositor drives the virtual output on the host. A specific "
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+ "choice is honored only if that backend is available there — "
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+ "otherwise the host falls back to auto-detection.")
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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}
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@ViewBuilder private var windowSection: some View {
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#if os(macOS)
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Section {
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Toggle("Fullscreen while streaming", isOn: $fullscreenWhileStreaming)
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} header: {
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Text("Window")
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} footer: {
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Text("Take the window fullscreen when a session starts and restore it on the host "
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+ "list, so only the stream is fullscreen — not the picker.")
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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#endif
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}
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@ViewBuilder private var presenterSection: some View {
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Section {
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Picker("Presenter", selection: $presenter) {
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Text("Stage 1 (default)").tag("stage1")
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Text("Stage 2 (experimental)").tag("stage2")
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}
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} header: {
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Text("Video presenter")
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} footer: {
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Text("Stage 1 feeds compressed video to the system display layer (known-good). "
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+ "Stage 2 decodes explicitly and presents through Metal with a display "
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+ "link — it adds a capture→present (glass-to-glass) latency line in the HUD "
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+ "and shortens the present tail. Applies from the next session.")
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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}
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@ViewBuilder private var statisticsSection: some View {
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Section {
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Toggle("Show statistics overlay", isOn: $hudEnabled)
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Picker("Position", selection: $hudPlacement) {
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ForEach(HUDPlacement.allCases) { placement in
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Text(placement.label).tag(placement.rawValue)
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}
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}
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.disabled(!hudEnabled)
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} header: {
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Text("Statistics")
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} footer: {
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Text(Self.statisticsFooter)
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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}
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@ViewBuilder private var experimentalSection: some View {
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Section {
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Toggle("Show game library", isOn: $libraryEnabled)
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} header: {
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Text("Experimental")
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} footer: {
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Text("Adds a “Browse Library…” action to each host that lists its games "
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+ "(Steam + custom) via the host's management API; tap a title to launch it. "
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+ "The host must expose that API on the LAN with a token "
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+ "(serve --mgmt-bind 0.0.0.0 --mgmt-token …).")
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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}
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@ViewBuilder private var controllersSection: some View {
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Section {
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if gamepads.controllers.isEmpty {
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Text("No controllers detected")
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.foregroundStyle(.secondary)
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} else {
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ForEach(gamepads.controllers) { controller in
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controllerRow(controller)
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}
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}
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Picker("Use controller", selection: $gamepads.preferredID) {
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ForEach(controllerOptions, id: \.tag) { option in
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Text(option.label).tag(option.tag)
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}
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}
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Picker("Controller type", selection: $gamepadType) {
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ForEach(Self.padTypes, id: \.tag) { option in
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Text(option.label).tag(option.tag)
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}
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}
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#if DEBUG && !os(tvOS)
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Button("Test Controller…") { showControllerTest = true }
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.disabled(gamepads.active == nil)
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.sheet(isPresented: $showControllerTest) { ControllerTestView() }
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#endif
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} header: {
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Text("Controllers")
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} footer: {
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Text(Self.controllersFooter)
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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}
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// MARK: - Bitrate
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/// Slider domain, log-scale: the useful range spans three orders of magnitude
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/// (a few Mbps … 3 Gbps) — linear would cram everything below 100 Mbps into the
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/// first pixels.
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private static let minSliderKbps = 2_000.0
|
||
private static let maxSliderKbps = 3_000_000.0
|
||
|
||
private static let bitrateFooter =
|
||
"Automatic uses the host's default bitrate (20 Mbps); the host clamps any choice "
|
||
+ "to its supported range. Run a speed test from a host card's context menu to "
|
||
+ "pick an informed value. Applies from the next session."
|
||
|
||
private static let gigabitWarning =
|
||
"Above 1 Gbps — test the network speed first (a host card's context menu → "
|
||
+ "Test Network Speed…). A bitrate beyond what the link sustains causes loss "
|
||
+ "and stutter."
|
||
|
||
/// `bitrateKbps == 0` is Automatic; switching to manual lands on the host default.
|
||
private var automaticBitrate: Binding<Bool> {
|
||
Binding(
|
||
get: { bitrateKbps == 0 },
|
||
set: { bitrateKbps = $0 ? 0 : 20_000 })
|
||
}
|
||
|
||
/// Slider position 0...1 ↔ kbps on the log scale, snapped to two significant figures
|
||
/// so the readout shows round numbers instead of 47_322.
|
||
private var bitrateSlider: Binding<Double> {
|
||
Binding(
|
||
get: {
|
||
let v = Double(bitrateKbps).clamped(Self.minSliderKbps, Self.maxSliderKbps)
|
||
return log(v / Self.minSliderKbps)
|
||
/ log(Self.maxSliderKbps / Self.minSliderKbps)
|
||
},
|
||
set: { pos in
|
||
let raw = Self.minSliderKbps
|
||
* pow(Self.maxSliderKbps / Self.minSliderKbps, pos)
|
||
let mag = pow(10, floor(log10(raw)) - 1)
|
||
bitrateKbps = Int((raw / mag).rounded() * mag)
|
||
})
|
||
}
|
||
|
||
#if os(tvOS)
|
||
/// tvOS has no Slider — the focus-native control is the pushed picker (the same
|
||
/// pattern as the stream mode), so the rates are presets here, up to the same 3 Gbps
|
||
/// ceiling, plus a custom entry so a non-preset stored value stays visible.
|
||
private static let bitratePresets: [(label: String, tag: Int)] = [
|
||
("Automatic", 0),
|
||
("10 Mbps", 10_000),
|
||
("20 Mbps", 20_000),
|
||
("40 Mbps", 40_000),
|
||
("80 Mbps", 80_000),
|
||
("150 Mbps", 150_000),
|
||
("300 Mbps", 300_000),
|
||
("500 Mbps", 500_000),
|
||
("1 Gbps", 1_000_000),
|
||
("1.5 Gbps", 1_500_000),
|
||
("2 Gbps", 2_000_000),
|
||
("3 Gbps", 3_000_000),
|
||
]
|
||
|
||
private var bitrateOptions: [(label: String, tag: Int)] {
|
||
var options = Self.bitratePresets
|
||
if !options.contains(where: { $0.tag == bitrateKbps }) {
|
||
options.insert(
|
||
(SpeedTestSheet.mbpsLabel(kbps: bitrateKbps) + " (custom)", bitrateKbps), at: 1)
|
||
}
|
||
return options
|
||
}
|
||
|
||
private static let placementOptions: [(label: String, tag: String)] =
|
||
HUDPlacement.allCases.map { ($0.label, $0.rawValue) }
|
||
#endif
|
||
|
||
// MARK: - Statistics
|
||
|
||
private static var statisticsFooter: String {
|
||
let base = "The overlay shows resolution, frame rate, throughput and latency while "
|
||
+ "streaming, in the chosen corner."
|
||
#if os(macOS) || os(iOS)
|
||
return base + " Toggle it any time with ⌘⇧S."
|
||
#else
|
||
return base
|
||
#endif
|
||
}
|
||
|
||
// MARK: - Controllers
|
||
|
||
private static let padTypes: [(label: String, tag: Int)] = [
|
||
("Automatic", 0),
|
||
("Xbox 360", 1),
|
||
("Xbox One", 3),
|
||
("DualSense", 2),
|
||
("DualShock 4", 4),
|
||
]
|
||
|
||
private static let controllersFooter =
|
||
"One controller is forwarded to the host, as player 1 — Automatic picks the most "
|
||
+ "recently connected one. The type is the virtual pad the host creates: Automatic "
|
||
+ "matches the controller (a DualSense gets adaptive triggers, lightbar, touchpad "
|
||
+ "and motion; a DualShock 4 the same minus adaptive triggers), and changes apply "
|
||
+ "from the next session. Two identical controllers may swap a manual selection "
|
||
+ "after reconnecting."
|
||
|
||
/// "Use controller" choices: Automatic, every forwardable controller, and — so a stale
|
||
/// pin stays visible instead of leaving the Picker selection tag-less — any pinned id
|
||
/// that is NOT among the selectable (extended) entries, present-but-unusable included.
|
||
private var controllerOptions: [(label: String, tag: String)] {
|
||
let selectable = gamepads.controllers.filter(\.isExtended)
|
||
var options: [(label: String, tag: String)] = [("Automatic", "")]
|
||
options += selectable.map { ($0.name, $0.id) }
|
||
if !gamepads.preferredID.isEmpty,
|
||
!selectable.contains(where: { $0.id == gamepads.preferredID }) {
|
||
options.append(("Unavailable controller", gamepads.preferredID))
|
||
}
|
||
return options
|
||
}
|
||
|
||
private func controllerRow(_ controller: GamepadManager.DiscoveredController) -> some View {
|
||
HStack(spacing: 10) {
|
||
Image(systemName: controller.hasTouchpadAndMotion ? "playstation.logo" : "gamecontroller.fill")
|
||
.foregroundStyle(.secondary)
|
||
VStack(alignment: .leading, spacing: 2) {
|
||
Text(controller.name)
|
||
HStack(spacing: 8) {
|
||
if !controller.isExtended {
|
||
Text(controller.productCategory)
|
||
}
|
||
if controller.hasAdaptiveTriggers {
|
||
Image(systemName: "r2.button.roundedtop.horizontal")
|
||
}
|
||
if controller.hasLight {
|
||
Image(systemName: "lightbulb.fill")
|
||
}
|
||
if controller.hasMotion {
|
||
Image(systemName: "gyroscope")
|
||
}
|
||
if controller.hasHaptics {
|
||
Image(systemName: "waveform")
|
||
}
|
||
if let level = controller.batteryLevel {
|
||
Text("\(Int(level * 100))%")
|
||
if controller.isCharging {
|
||
Image(systemName: "bolt.fill")
|
||
}
|
||
}
|
||
}
|
||
.font(.caption2)
|
||
.foregroundStyle(.secondary)
|
||
}
|
||
Spacer()
|
||
if gamepads.active?.id == controller.id {
|
||
Text("In use")
|
||
.font(.caption2.weight(.semibold))
|
||
.padding(.horizontal, 8)
|
||
.padding(.vertical, 3)
|
||
.background(Capsule().fill(.green.opacity(0.2)))
|
||
.foregroundStyle(.green)
|
||
}
|
||
}
|
||
}
|
||
|
||
private func fillFromMainScreen() {
|
||
#if os(macOS)
|
||
guard let screen = NSScreen.main else { return }
|
||
let scale = screen.backingScaleFactor
|
||
width = Int(screen.frame.width * scale)
|
||
height = Int(screen.frame.height * scale)
|
||
hz = screen.maximumFramesPerSecond
|
||
#else
|
||
// nativeBounds is portrait-oriented pixels — streams are landscape.
|
||
let bounds = UIScreen.main.nativeBounds
|
||
width = Int(max(bounds.width, bounds.height))
|
||
height = Int(min(bounds.width, bounds.height))
|
||
hz = UIScreen.main.maximumFramesPerSecond
|
||
#endif
|
||
}
|
||
}
|
||
|
||
extension Double {
|
||
/// The log-scale slider mapping needs a bounded input (Automatic stores 0).
|
||
fileprivate func clamped(_ lo: Double, _ hi: Double) -> Double {
|
||
Swift.min(Swift.max(self, lo), hi)
|
||
}
|
||
}
|