Files
punktfunk/clients/apple/Tests/PunktfunkKitTests/LoopbackIntegrationTests.swift
T
enricobuehler 133e25849d feat(apple): gamepad UI v2 — controller settings + add host, aurora, macOS
Sources reorganized (client: Home/Session/Settings/Stores/Support/Trust; kit:
Audio/Connection/Gamepad/Input/Support/Video/Views) with the big files split
along the same seams.

The gamepad mode is couch-complete, and now on macOS too (the living-room
Mac case), not just iOS/iPadOS:

- GamepadSettingsView: a console-style, fully controller-navigable settings
  screen (X from the launcher) — up/down moves focus, left/right steps values
  (clamped, boundary thud), A cycles/toggles, B closes; the focused row shows a
  one-line description. Backed by GamepadMenuList, the vertical sibling of
  GamepadCarousel, and SettingsOptions — the option lists hoisted out of
  SettingsView statics and shared by the touch, tvOS and gamepad settings.
- GamepadAddHostView + GamepadKeyboard: register a host end to end with a pad
  — field rows open an on-screen controller keyboard (dpad grid, A types,
  X backspaces, B done); the launcher carousel ends in an Add Host tile, so
  the dead-end "add one with touch first" empty state is gone.
- Launcher polish: contextual hint bar with the pad's real button glyphs,
  controller name + battery chip, one shared console chrome.
- GamepadScreenBackground: an animated aurora (TimelineView-driven drifting
  blobs in the brand's violet family, breathing radii, slow hue shift,
  legibility scrim; freezes under Reduce Motion). Pure SwiftUI on purpose — a
  .metal library only bundles reliably in one of the two build systems (SPM vs
  the xcodeproj's synced folders) these sources compile under.
- macOS port: settings/add-host/library present as sized sheets (a macOS sheet
  takes its content's IDEAL size, and the GeometryReader-driven screens
  collapsed to nothing), NSScreen-based mode lists, scroll indicators .never
  (the "always show scroll bars" setting overrides .hidden), tray scrims so
  scrolled rows dim under the pinned title/hints, extra title clearance, and a
  PUNKTFUNK_FORCE_GAMEPAD_UI=1 dev hook — launcher/settings/add-host/keyboard/
  library render-verified live on a real Mac + LAN hosts.
- GamepadMenuInput: X button support, and (re)start now snapshots held buttons
  so a controller handoff press never fires twice (the B that closed the
  keyboard no longer also cancels the screen underneath).
- Cleanups: one "Connection failed" alert in ContentView instead of one per
  home screen; HostDiscovery.advertises/unsaved shared by both home screens.
- host: can_encode_444 stub for the non-Linux/Windows host build (the macOS
  synthetic-source loopback used by the Swift tests).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 11:24:44 +02:00

197 lines
10 KiB
Swift

// Integration: the Swift wrapper against a real punktfunk/1 host over QUIC + UDP on loopback
// the Swift twin of punktfunk-host's m3.rs::c_abi_connection_roundtrip, this time through the
// statically linked xcframework. Driven by clients/apple/test-loopback.sh, which builds and
// starts `punktfunk-host punktfunk1-host --source synthetic` and sets PUNKTFUNK_LOOPBACK_PORT.
import XCTest
@testable import PunktfunkKit
final class LoopbackIntegrationTests: XCTestCase {
func testSyntheticStreamRoundTrip() throws {
guard let portStr = ProcessInfo.processInfo.environment["PUNKTFUNK_LOOPBACK_PORT"],
let port = UInt16(portStr)
else {
throw XCTSkip("needs a running punktfunk1-host — use clients/apple/test-loopback.sh")
}
let conn = try PunktfunkConnection(
host: "127.0.0.1", port: port, width: 1280, height: 720, refreshHz: 60,
bitrateKbps: 50_000)
XCTAssertEqual(conn.width, 1280)
XCTAssertEqual(conn.height, 720)
XCTAssertEqual(conn.refreshHz, 60)
// The Welcome echoes the negotiated encoder bitrate (50 Mbps is within the
// host's accepted range, so it comes back unclamped).
XCTAssertEqual(conn.resolvedBitrateKbps, 50_000)
// Pull 25 synthetic frames and byte-verify the documented pattern:
// u32 LE frame index, then data[i] = (idx as u8) &+ (i as u8).
var got = 0
var lastIndex: UInt32 = 0
let deadline = Date().addingTimeInterval(30)
while got < 25 {
XCTAssertLessThan(Date(), deadline, "timed out after \(got) frames")
guard let au = try conn.nextAU(timeoutMs: 2000) else { continue }
let idx = au.data.prefix(4).reversed().reduce(UInt32(0)) { ($0 << 8) | UInt32($1) }
for (i, byte) in au.data.enumerated().dropFirst(4) {
let expected = UInt8(truncatingIfNeeded: idx) &+ UInt8(truncatingIfNeeded: i)
if byte != expected {
XCTFail("frame \(idx) corrupt at offset \(i)")
break
}
}
XCTAssertGreaterThan(au.ptsNs, 0)
lastIndex = idx
got += 1
}
XCTAssertGreaterThanOrEqual(lastIndex, 24)
// Input goes the other way (enqueue-only; the host logs the count on close)
// including the touch kinds, gamepad events, the rich-input plane (DualSense
// touchpad/motion), and the mic uplink plane (the synthetic host counts the
// datagrams; injection/decoding are Linux-side concerns).
conn.send(.mouseMove(dx: 1, dy: 2))
conn.send(.key(0x41, down: true))
conn.send(.key(0x41, down: false))
conn.send(.touchDown(id: 0, x: 100, y: 200, surfaceWidth: 1280, surfaceHeight: 720))
conn.send(.touchMove(id: 0, x: 110, y: 210, surfaceWidth: 1280, surfaceHeight: 720))
conn.send(.touchUp(id: 0))
conn.send(.gamepadButton(GamepadWire.a, down: true, pad: 0))
conn.send(.gamepadButton(GamepadWire.a, down: false, pad: 0))
conn.send(.gamepadAxis(GamepadWire.axisLSX, value: 12345, pad: 0))
conn.send(.gamepadAxis(GamepadWire.axisRT, value: 200, pad: 0))
conn.sendTouchpad(finger: 0, active: true, x: 32768, y: 16384)
conn.sendTouchpad(finger: 0, active: false, x: 0, y: 0)
conn.sendMotion(gyro: (100, -100, 0), accel: (0, 0, 10000))
conn.sendMic(Data([0xFC, 0xFF, 0xFE]), seq: 0, ptsNs: 1) // tiny opus-ish frame
conn.sendMic(Data(), seq: 1, ptsNs: 2) // DTX silence frame
// The synthetic host (PUNKTFUNK_TEST_FEEDBACK=1, set by test-loopback.sh) scripts
// one feedback burst on the hostclient planes drain both and verify, end to
// end through the xcframework: rumble (0xCA) + the three hidout kinds (0xCD).
if ProcessInfo.processInfo.environment["PUNKTFUNK_TEST_FEEDBACK"] == "1" {
var rumble: (pad: UInt16, low: UInt16, high: UInt16)?
var hidout: [PunktfunkConnection.HidOutputEvent] = []
let feedbackDeadline = Date().addingTimeInterval(10)
while (rumble == nil || hidout.count < 3), Date() < feedbackDeadline {
if rumble == nil, let r = try conn.nextRumble(timeoutMs: 100) { rumble = r }
if let ev = try conn.nextHidOutput(timeoutMs: 100) { hidout.append(ev) }
}
XCTAssertEqual(rumble?.pad, 0)
XCTAssertEqual(rumble?.low, 0x4000)
XCTAssertEqual(rumble?.high, 0x8000)
XCTAssertTrue(
hidout.contains(.led(pad: 0, r: 10, g: 20, b: 30)),
"missing the scripted lightbar event: \(hidout)")
XCTAssertTrue(
hidout.contains(.playerLEDs(pad: 0, bits: 0b00100)),
"missing the scripted player-LED event: \(hidout)")
XCTAssertTrue(
hidout.contains(.triggerEffect(
pad: 0, which: 1, effect: [0x21, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10])),
"missing the scripted trigger event: \(hidout)")
}
// Speed test against the synthetic host: a short 20 Mbps burst over the real
// data plane. Probe filler is diverted from the frame queue (the 25-frame
// verification above stays byte-exact), the host's end-of-burst report flips
// `done`, and the measurement carries real numbers.
conn.startSpeedTest(targetKbps: 20_000, durationMs: 500)
var probe: PunktfunkConnection.ProbeResult?
let probeDeadline = Date().addingTimeInterval(10)
while Date() < probeDeadline {
if let r = conn.probeResult(), r.done {
probe = r
break
}
Thread.sleep(forTimeInterval: 0.1)
}
let result = try XCTUnwrap(probe, "the probe never completed")
XCTAssertGreaterThan(result.recvBytes, 0)
XCTAssertGreaterThan(result.hostBytes, 0)
XCTAssertGreaterThan(result.throughputKbps, 0)
XCTAssertGreaterThan(result.elapsedMs, 0)
XCTAssertGreaterThanOrEqual(result.lossPct, 0)
conn.close()
XCTAssertThrowsError(try conn.nextAU(timeoutMs: 10)) { error in
guard case PunktfunkClientError.closed = error else {
return XCTFail("expected .closed, got \(error)")
}
}
XCTAssertNil(conn.probeResult())
}
func testConnectFailureThrows() {
// Nothing listens on this port; connect must fail within its timeout, not hang.
XCTAssertThrowsError(
try PunktfunkConnection(
host: "127.0.0.1", port: 9, width: 640, height: 480, refreshHz: 30,
timeoutMs: 2000))
}
/// The PIN pairing ceremony + the --require-pairing gate through the Swift wrapper:
/// no session while unpaired, the single wrong-PIN online guess, the real ceremony, and a
/// paired + pinned session. Driven by test-loopback.sh, which arms TWO --require-pairing
/// hosts and parses their random PINs out of the logs: a pairing attempt right or wrong
/// consumes the host's one-shot arming window (SPAKE2's "one online guess"), so the wrong-PIN
/// assertion burns the GUESS host's window and the real ceremony runs against the PAIRING
/// host's untouched one.
func testPairingCeremonyAndRequirePairingGate() throws {
let env = ProcessInfo.processInfo.environment
guard let portStr = env["PUNKTFUNK_PAIRING_PORT"], let port = UInt16(portStr),
let pin = env["PUNKTFUNK_PAIRING_PIN"],
let guessPortStr = env["PUNKTFUNK_GUESS_PORT"], let guessPort = UInt16(guessPortStr),
let guessPin = env["PUNKTFUNK_GUESS_PIN"]
else {
throw XCTSkip("needs armed punktfunk1-hosts — use clients/apple/test-loopback.sh")
}
let identity = try generateIdentity()
// 1. Unpaired clients don't get sessions from a require-pairing host. The host PARKS the
// identified knock for delegated console approval (§8b-1) rather than rejecting it
// outright nobody approves here, so the connect times out client-side. Either way:
// no session while unpaired.
XCTAssertThrowsError(
try PunktfunkConnection(
host: "127.0.0.1", port: port, width: 1280, height: 720, refreshHz: 60,
identity: identity, timeoutMs: 5000),
"unpaired client must not get a session")
// 2. A wrong PIN is exactly one failed online guess distinguishable from transport
// errors so the UI can say "try again". The attempt consumes the GUESS host's arming
// window (that is the point of the one-guess design), which is why it gets its own host.
XCTAssertThrowsError(
try pair(
host: "127.0.0.1", port: guessPort, identity: identity,
pin: guessPin == "0000" ? "9999" : "0000", name: "wrong-pin", timeoutMs: 5000)
) { error in
guard case PunktfunkClientError.wrongPIN = error else {
return XCTFail("expected .wrongPIN, got \(error)")
}
}
// 3. The real ceremony the PAIRING host's first attempt, so neither its one-shot window
// nor the per-host pairing cooldown has been touched.
let fingerprint = try pair(
host: "127.0.0.1", port: port, identity: identity,
pin: pin, name: "loopback-test", timeoutMs: 5000)
XCTAssertEqual(fingerprint.count, 32)
// 4. Paired + pinned: the same identity now gets a session, and the ceremony's
// fingerprint matches the certificate the host actually serves.
let conn = try PunktfunkConnection(
host: "127.0.0.1", port: port, width: 1280, height: 720, refreshHz: 60,
pinSHA256: fingerprint, identity: identity, timeoutMs: 5000)
XCTAssertEqual(conn.hostFingerprint, fingerprint)
var got = 0
let deadline = Date().addingTimeInterval(15)
while got < 5, Date() < deadline {
if try conn.nextAU(timeoutMs: 2000) != nil { got += 1 }
}
conn.close()
XCTAssertGreaterThanOrEqual(got, 5, "paired session must stream")
}
}