4a87cef98c
Bring the Android client to parity with Apple's gamepad experience and finish Wake-on-LAN. - Console/gamepad home: host carousel, aurora chrome, mTLS game-library coverflow, and an input-aware legend that switches between gamepad face buttons and a TV-remote select-ring + arrows based on the last-used input. - Wake-on-LAN: the fire-and-forget send is upgraded to wait-until-up (WakeController/WakeOverlay: resend + mDNS poll, 90s timeout, cancel/retry, fingerprint-matched so a host that cold-boots onto a new DHCP IP still connects), plus host edit (touch dialog + console form) with an auto-filled MAC. - Android TV: brand banner (android:banner), density-aware console scaling, D-pad/ remote nav (Up = Settings, Down or the pad Select button = host Options), emergency stream-exit chord, and 120Hz console refresh. - Touch UI: settings split into subpages with a tablet NavigationRail, axis-aware tab animation (horizontal on phones, vertical on the tablet rail), animated settings navigation, and a licenses screen with a back button + the real workspace version (read from Cargo.toml). - Vector Lock/controller icons (no emoji); bundled Geist font. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
82 lines
4.6 KiB
Markdown
82 lines
4.6 KiB
Markdown
# punktfunk — Android client (phone & TV)
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The native **Android** app for streaming a punktfunk host to your phone, tablet, or Android TV. A
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Compose app that finds hosts on your network, pairs with a PIN, and streams at the display's own
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resolution — with hardware HEVC decode, HDR10, and controller support, built for both touch and the
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couch (D-pad / gamepad focus navigation).
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## Features
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- **Hardware decode** — NDK `AMediaCodec` HEVC → `SurfaceView`, including **HDR10** (Main10 /
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BT.2020 PQ), with low-latency tuning and a live stats HUD.
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- **Audio both ways** — Opus + AAudio playback with a jitter ring, plus mic uplink to the host.
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- **Controller support** — buttons + axes with rumble and HID feedback (lightbar / adaptive
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triggers); D-pad / gamepad focus navigation for TV and phone.
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- **Find hosts automatically** — native mDNS discovery; first connect does a one-time **SPAKE2 PIN
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pairing** (or TOFU on trusted LANs), then reconnects on a Keystore-wrapped, pinned identity.
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- **Compose UI** — Connect / Settings / Stream screens with Material You theming.
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Built for `arm64-v8a` + `armeabi-v7a` + `x86_64` — the 32-bit `armeabi-v7a` slice is what keeps the
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app installable on the many 32-bit Google TV / Android TV streamers (Walmart onn. 4K, Chromecast with
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Google TV, budget Amlogic boxes) that otherwise reject a 64-bit-only build as "not compatible".
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## Get it
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Published to **Google Play (Internal Testing)** — join the beta via the
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[Discord](https://discord.gg/kaPNvzMuGU). Per-device setup and pairing:
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**[docs.punktfunk.unom.io/docs/install-client](https://docs.punktfunk.unom.io/docs/install-client)**.
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## How it's built — Rust-heavy
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Kotlin can't `import` the cbindgen C header the way Swift can, so a native bridge is unavoidable. We
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write it in **Rust** and link `punktfunk-core` directly — so the Android client reuses the Linux
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client's orchestration (audio jitter ring, VK keymap inverse, latency/skew math, capture state
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machine, trust logic) instead of re-porting it into Kotlin.
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| Side | Owns |
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|------|------|
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| **Rust** (`native/` → `libpunktfunk_android.so`) | the JNI seam, `NativeClient` (QUIC control + UDP data plane), AnnexB → `AMediaCodec` decode (incl. HDR10), Opus + AAudio audio + mic, controller feedback, latency math, trust/pairing, `mdns-sd` discovery |
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| **Kotlin** (`app/`, `kit/`) | Compose UI, `SurfaceView` lifecycle, input capture, the Wi-Fi `MulticastLock` + permission UX, Keystore identity |
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The single seam is `io.unom.punktfunk.kit.NativeBridge` ⇄ `Java_io_unom_punktfunk_kit_NativeBridge_*`.
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```
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native/ Rust cdylib (workspace member) — links punktfunk-core directly
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src/lib.rs crate doc · JNI_OnLoad · version probes
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src/session/ session lifecycle: connect/pair + trust, plane start/stop, input shims
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src/decode.rs AnnexB → AMediaCodec HEVC hardware decode → SurfaceView (incl. HDR10)
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src/audio.rs · src/mic.rs Opus + AAudio playback / mic uplink
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src/feedback.rs · src/stats.rs rumble + HID feedback; live video stats
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src/discovery.rs native mdns-sd browse of the host's _punktfunk._udp advert
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app/ :app — Compose UI: Connect / Settings / Stream (phone + TV)
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kit/ :kit — NativeBridge · native mDNS discovery · Gamepad · Keymap · Keystore identity
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```
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## Build & run
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**Prerequisites:** Android SDK + **NDK r30** (`30.0.14904198`), `platforms;android-37.0`,
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`build-tools;37.0.0`, **`cmake;3.22.1`** (builds libopus); **JDK 21** (AGP 9.2 runs on JDK 17–21, not
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a newer default); Rust with `rustup target add aarch64-linux-android armv7-linux-androideabi x86_64-linux-android` and
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`cargo install cargo-ndk`. Toolchain is pinned (AGP 9.2 · Gradle 9.4.1 · Kotlin 2.3.21 · Compose BOM
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2026.05.01 · compileSdk 37 · minSdk 31).
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**Android Studio:** open `clients/android` — it uses its bundled JBR 21, and the `cargoNdk*` task
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builds the `.so` as part of the normal build.
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**CLI** (point Gradle at JDK 21 if your machine default is newer):
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```sh
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export JAVA_HOME="$(/usr/libexec/java_home -v 21)" # or your Temurin 21 path
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cd clients/android
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./gradlew :app:assembleDebug # cargo-ndk cross-compiles libpunktfunk_android.so first
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./gradlew :app:installDebug # onto a running emulator/device
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# emulators from env setup: emulator -avd pf_phone | emulator -avd pf_tv
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```
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The debug APK lands in `app/build/outputs/apk/debug/`. Launch it, pick a host, pair, and stream.
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## Related
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- **[Documentation](https://docs.punktfunk.unom.io)** — quick start, pairing, troubleshooting
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- **[Project README](../../README.md)** — the host, the other clients, and how it all fits together
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