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punktfunk/clients/apple/Sources/PunktfunkKit/LibraryClient.swift
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feat(apple/library): experimental game-library browser (flagged off)
Plan step 3 — the Apple client surfaces the host's game library, behind a feature
flag (`DefaultsKey.libraryEnabled`, default OFF). Browsing only; launching a chosen
title is step 4.

- PunktfunkKit `LibraryClient`: Codable GameEntry/Artwork/LaunchSpec mirroring
  crates/punktfunk-host/src/library.rs, and an async fetch of GET /api/v1/library
  with a bearer token. Typed LibraryError guides setup (the common case is "needs a
  --mgmt-token"). `Artwork.posterCandidates` = portrait → header → hero.
- `LibraryView`: cross-platform poster grid (LazyVGrid, AsyncImage that walks the art
  candidates past load failures to a text placeholder), a store badge, and an inline
  Connection form (mgmt port + token) that surfaces when the API is unreachable / 401
  / no token set. Read-only.
- StoredHost gains `mgmtPort`/`mgmtToken` (the mgmt API is a distinct port from the
  data plane and needs a token off-loopback). Both OPTIONAL — synthesized Decodable
  ignores property defaults but treats a missing Optional as nil, so older saved
  hosts decode unchanged (a defaulted non-optional would wipe the list). HostStore.setMgmt.
- Entry point: a flag-gated "Browse Library…" host-card context action → LibraryView
  (sheet on macOS/iOS, pushed on tvOS), mirroring the pair/speed-test plumbing. Plus a
  Settings "Experimental" toggle.

Can't compile Swift on the Linux dev box; CI (apple.yml: swift build + swift test on
the mac mini) verifies the macOS path. Added LibraryClientTests (decode + art order)
for `swift test`. iOS/tvOS-only branches mirror existing patterns. Live-verify on the
Mac pending.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 14:28:16 +00:00

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// Game library client (experimental, plan step 3). Fetches the host's unified game library
// from the management REST API (`GET /api/v1/library`) the same payload the web console's
// /library page renders. Read-only on the client for now; launching a chosen title is a later
// step. Gated behind `DefaultsKey.libraryEnabled` in the UI.
//
// The management API is HTTP on a port distinct from the punktfunk/1 data plane (default 47990),
// binds loopback unless started with a token, and REQUIRES a bearer token for any non-loopback
// bind. So to browse a host's library remotely the host must expose the mgmt API on the LAN with
// `--mgmt-token`; the client carries that token per host. This mirrors the GameEntry/Artwork/
// LaunchSpec schema in `crates/punktfunk-host/src/library.rs`.
import Foundation
/// Cover art URLs (the public Steam CDN for Steam titles, user-supplied for custom entries).
public struct Artwork: Codable, Hashable, Sendable {
public var portrait: String?
public var hero: String?
public var logo: String?
public var header: String?
/// Preferred order for a poster grid: the 600×900 capsule, falling back to the header
/// (which is near-universal many older titles lack a portrait capsule).
public var posterCandidates: [URL] {
[portrait, header, hero].compactMap { $0 }.compactMap { URL(string: $0) }
}
}
/// How the host would launch a title (carried for a later step; the client only displays it).
public struct LaunchSpec: Codable, Hashable, Sendable {
public var kind: String // "steam_appid" | "command"
public var value: String
}
/// One title in the unified library. `id` is store-qualified: `steam:<appid>` / `custom:<id>`.
public struct GameEntry: Codable, Hashable, Identifiable, Sendable {
public var id: String
public var store: String // "steam" | "custom"
public var title: String
public var art: Artwork
public var launch: LaunchSpec?
public var isCustom: Bool { store == "custom" }
}
/// Errors surfaced to the UI so it can guide setup (the common case is "needs a token").
public enum LibraryError: LocalizedError {
case unauthorized
case http(Int)
case unreachable(String)
public var errorDescription: String? {
switch self {
case .unauthorized:
return "The host's management API rejected the token. Start the host with "
+ "--mgmt-token and enter the same token here."
case .http(let code):
return "The management API returned HTTP \(code)."
case .unreachable(let why):
return "Couldn't reach the management API: \(why). The host must expose it on the "
+ "LAN (serve --mgmt-bind 0.0.0.0 --mgmt-token …)."
}
}
}
/// The management API's default port adjacent to the GameStream block; matches
/// `mgmt::DEFAULT_PORT` on the host.
public let punktfunkDefaultMgmtPort: UInt16 = 47990
/// Stateless fetcher for a host's library.
public enum LibraryClient {
/// `GET http://<address>:<port>/api/v1/library` with an optional bearer token.
public static func fetch(
address: String, port: UInt16 = punktfunkDefaultMgmtPort, token: String? = nil
) async throws -> [GameEntry] {
guard let url = URL(string: "http://\(address):\(port)/api/v1/library") else {
throw LibraryError.unreachable("invalid host address")
}
var req = URLRequest(url: url, timeoutInterval: 10)
if let token, !token.isEmpty {
req.setValue("Bearer \(token)", forHTTPHeaderField: "Authorization")
}
let (data, response): (Data, URLResponse)
do {
(data, response) = try await URLSession.shared.data(for: req)
} catch {
throw LibraryError.unreachable(error.localizedDescription)
}
guard let http = response as? HTTPURLResponse else {
throw LibraryError.unreachable("not an HTTP response")
}
switch http.statusCode {
case 200:
return try JSONDecoder().decode([GameEntry].self, from: data)
case 401:
throw LibraryError.unauthorized
default:
throw LibraryError.http(http.statusCode)
}
}
}