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Two bodies of work in one commit (the rename moved files the fixes also touched). Naming/structure cleanup (pre-launch): - Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host, m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source-> Punktfunk1Options/Punktfunk1Source. - Clients consolidated out of crates/ into clients/: punktfunk-client-rs-> clients/probe (crate punktfunk-probe), client-linux->clients/linux, client-windows->clients/windows, punktfunk-android->clients/android/native (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI contract is unchanged). crates/ now holds only core + host. - Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site, kept only in docs/implementation-plan.md. docs/m2-plan.md-> docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated. Client loss-recovery (video froze and never recovered after a brief drop): - Export punktfunk_connection_frames_dropped through the C ABI (the core already tracked it for the client keyframe-recovery loop; it was never reachable from the ABI clients). Regenerated punktfunk_core.h. - Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll frames_dropped and request a keyframe when it climbs -- the same loss-driven recovery Linux/Windows already had. Under infinite GOP the decoder silently conceals reference-missing frames, so the decode-error trigger rarely fires. Apple rumble robustness (worked then went spotty -- DualSense + Xbox): - Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio interruption / server reset) and drop the permanent `broken` latch on a transient drive failure; latch only when the controller truly has no haptics. - Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging. Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift. Not runnable on this box (verify in CI): Gitea workflows, gradle/Android, flatpak, Swift/decky. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
66 lines
2.7 KiB
XML
66 lines
2.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--
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MSIX package manifest for the punktfunk Windows client (WinUI 3 via windows-reactor).
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This is a TEMPLATE: packaging/pack-msix.ps1 substitutes {VERSION} (4-part numeric, e.g.
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0.2.137.0) and {PUBLISHER} (must EXACTLY equal the signing cert's subject DN — default
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`CN=unom` for the self-signed CI cert; a real code-signing cert just passes its own subject).
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Why this packages cleanly even though the app was built "unpackaged": windows-reactor calls
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MddBootstrapInitialize2 with OnPackageIdentity_NOOP (crates/libs/reactor/src/app.rs), so under
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MSIX package identity the App SDK bootstrapper is a no-op and the runtime is resolved from the
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<PackageDependency> below instead. The framework family + min version mirror what the runner has
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installed and what reactor pins (WINDOWSAPPSDK_RELEASE_MAJORMINOR = 0x20000 = 2.0 ->
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Microsoft.WindowsAppRuntime.2).
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Full-trust Win32 app (EntryPoint Windows.FullTrustApplication + runFullTrust) — it owns raw D3D11,
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Win32 low-level input hooks, WASAPI and SDL3, none of which fit the UWP app container.
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-->
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<Package
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xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
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xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
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xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
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IgnorableNamespaces="uap rescap">
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<Identity
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Name="unom.Punktfunk"
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Publisher="{PUBLISHER}"
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Version="{VERSION}"
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ProcessorArchitecture="x64" />
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<Properties>
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<DisplayName>Punktfunk</DisplayName>
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<PublisherDisplayName>unom</PublisherDisplayName>
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<Logo>Assets\StoreLogo.png</Logo>
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</Properties>
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<Dependencies>
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<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.26100.0" />
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<PackageDependency
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Name="Microsoft.WindowsAppRuntime.2"
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MinVersion="2.2.0.0"
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Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
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</Dependencies>
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<Resources>
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<Resource Language="en-us" />
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</Resources>
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<Applications>
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<Application Id="Punktfunk" Executable="punktfunk-client.exe" EntryPoint="Windows.FullTrustApplication">
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<uap:VisualElements
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DisplayName="Punktfunk"
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Description="Low-latency desktop and game streaming client"
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BackgroundColor="transparent"
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Square150x150Logo="Assets\Square150x150Logo.png"
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Square44x44Logo="Assets\Square44x44Logo.png">
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<uap:DefaultTile Square71x71Logo="Assets\Square71x71Logo.png" />
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</uap:VisualElements>
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</Application>
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</Applications>
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<Capabilities>
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<rescap:Capability Name="runFullTrust" />
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</Capabilities>
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</Package>
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