The Decky plugin was a second client. It had its own mDNS discovery, its own host-store
editor, its own settings UI over the entire client settings store, its own per-game pin store
and picker, and its own fullscreen route with three tabs — about 3,000 lines of TypeScript and
Python mirroring, in two other languages, things the Rust client already does. Every one of
them drifted from the original: the TXT parser fell behind each key the host advert added, the
settings screen modelled a subset of a store that kept growing.
They existed because when this plugin was written there was nothing headless to ask. There has
been since v0.22.0, so this deletes them.
GONE, frontend: page.tsx (the fullscreen route), settings.tsx (a seven-page sidebar over the
whole store), hostmgmt.tsx (add/edit/forget), library.tsx (the games picker), ui.tsx (row
primitives only the page used).
GONE, backend: get/set_settings, list/refresh_devices, library, get/set_pins, list_hosts,
add/edit/forget_host, probe_host, reset_config, wake, the avahi browse and its TXT parser, and
the direct reads of client-known-hosts.json.
WHAT REPLACES THE BACKEND is four shells, each about fifteen lines of build-argv-run-parse:
discover() -> punktfunk discover --json
hosts() -> punktfunk hosts list --probe --json
pair() -> punktfunk pair <addr:port> --pin N --name LABEL
trust_host() -> punktfunk hosts add <addr:port> --fp HEX --name LABEL
trust_host is the ONLY write this backend makes to the client's store, and it goes through the
CLI — which writes temp+rename into a user-owned directory, so a root backend driving it
cannot lock the desktop client out of its own files. Nothing here opens client-known-hosts.json
or client-profiles.json any more; `hosts list --json` returns profile bindings and pinned cards
already resolved against the catalog.
_cli_argv mirrors the deleted _session_argv exactly, pointed at `punktfunk`: the flatpak app id
stays LAST, because flatpak treats everything after it as the app's own argv. The
LD_LIBRARY_PATH repair applies unchanged — Decky's PyInstaller leak breaks the flatpak's
libcurl whichever binary inside the sandbox is being started.
A client too old for a verb now announces itself DETERMINISTICALLY: exit 5 plus
`unknown command "<verb>"`, mapped to `client-outdated`, which the panel renders as one
explanatory row plus the update button that fixes it. That replaces guessing from GTK-init
noise, which survives only where the update check still drives `punktfunk-client` directly.
KEPT unchanged in mechanism, because only a Decky plugin can do them: runner_info,
shortcut_art, apply_controller_config, check_update/update_client, kill_stream.
The settings screen is not lost, it moved: console home -> Settings has the same rows over the
same store, is gamepad-navigable, and is one tap from this same panel. Per-game pins have no
shared equivalent yet — decky-pinned.json is deliberately left ON DISK, untouched, so a later
migration can read it.
test-backend.py is rewritten against what is left — argv shape, the exit-code mapping, and the
Steam configset editor, which was untested until now and is the riskiest thing that survived:
it edits a file holding hundreds of other games' bindings, in place.