ab6dda2e5f
M0 (lumen-host) — verified on NVIDIA RTX 5070 Ti / Ubuntu 25.10: headless wlroots → xdg ScreenCast portal → PipeWire → NVENC HEVC → playable file, with each access unit round-tripped through a lumen_core host↔client Session (FEC + packetize + reassemble), 0 mismatches. - capture.rs: SyntheticCapturer + portal capture (ashpd 0.13 + pipewire 0.9), format-aware - encode/linux.rs: NVENC via ffmpeg-next 7 (BGRx/RGB → rgb0, no host-side swscale) - m0.rs: capture→encode→file + lumen-core loopback verification M2 P1 (lumen-host gamestream/) — a stock Moonlight client pairs + launches, verified live: - mDNS _nvstream._tcp + nvhttp /serverinfo (HTTP 47989, mutual-TLS HTTPS 47984) - 4-phase pairing: PIN→AES-128-ECB / SHA-256 / RSA-PKCS1v15 / X.509, custom rustls ClientCertVerifier for the mutual-TLS pairchallenge - /applist, /launch (rikey/rikeyid/mode), hand-rolled RTSP (OPTIONS/DESCRIBE/SETUP×3/ ANNOUNCE/PLAY, one-request-per-TCP-connection per moonlight-common-c's read-to-EOF) - video.rs: GameStream RTP + NV_VIDEO_PACKET wire packetizer, data-shards-only (0% FEC, clean-LAN), unit-tested (single/multi-block) Docs: docs/m2-plan.md (phased plan) + docs/research/ (ground-truth protocol spec). Bootstrap/setup updated for the verified path (libnvidia-gl, render/video groups, GPU EGL, pipewire 0.9). Workspace clippy-clean, tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
71 lines
3.3 KiB
Markdown
71 lines
3.3 KiB
Markdown
# lumen
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*A ground-up low-latency desktop streaming stack, built Linux-first, with a shared Rust
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protocol core and native clients per platform.*
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`lumen` is a placeholder codename. The bet: ship a **Linux virtual-display streaming
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host** that speaks the existing Moonlight protocol (every Moonlight/Artemis client works
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day one), then break the ~1 Gbps FEC wall with a **GF(2¹⁶) Leopard-RS** transport as a
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negotiated extension. See [`docs/implementation-plan.md`](docs/implementation-plan.md).
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## Status
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| Milestone | State |
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|-----------|-------|
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| **M1 — `lumen-core` + C ABI** | ✅ done & tested (FEC, packetization, crypto, session, `lumen_core.h`) |
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| **M0 — pipeline spike** (wlroots→PipeWire→NVENC→file→`lumen-core`) | ✅ done & verified on NVIDIA (RTX 5070 Ti / driver 595) |
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| M2 — P1 host → stock Moonlight | 🟡 capture+encode landed in M0; pairing/RTSP/vdisplay pending |
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| M3 — measurement harness | 🟡 `tools/loss-harness` runs; `latency-probe` scaffolded |
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| M4 — P2 transport + Rust client | 🟡 GF(2¹⁶) core done; `lumen-client-rs` scaffolded |
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| M5 — Apple client | ⬜ scaffolded (`clients/apple`) |
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`lumen-core` is complete and verified: it builds and its full test suite (FEC recovery,
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loopback round-trip under loss, property tests, and a **C ABI harness**) passes on
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macOS/aarch64. **M0 is done:** `lumen-host` captures a headless wlroots output via the
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ScreenCast portal + PipeWire, encodes it with NVENC, writes a playable H.265 file, and
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round-trips every access unit through a `lumen_core` host→client session (see
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`docs/linux-setup.md`). The remaining Linux host backends (KWin/Mutter virtual displays,
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libei input, web/pairing) are `#[cfg(target_os = "linux")]` seams — defined and compiling,
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implementations pending (M2).
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## Layout
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```
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crates/
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lumen-core/ protocol · FEC · pacing · crypto — the C ABI (lib + cdylib + staticlib)
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lumen-host/ Linux host: vdisplay · capture · encode · inject · web (cfg-gated)
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lumen-client-rs/ reference client (M4): VAAPI decode + wgpu present
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clients/{apple,android}/ native client scaffolds (import lumen_core.h)
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include/lumen_core.h cbindgen-generated C header (checked in)
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tools/{latency-probe,loss-harness}/ measurement (plan §10)
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docs/implementation-plan.md
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```
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## Build & test
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```sh
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cargo build --workspace # green on Linux and macOS
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cargo test --workspace # unit + loopback + proptest + C ABI harness
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cargo clippy --workspace --all-targets
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cargo run -p loss-harness # FEC loss-resilience sweep (no network needed)
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bash crates/lumen-core/tests/c/run.sh # standalone C-ABI link+round-trip proof
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```
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The C header regenerates from `crates/lumen-core/src/abi.rs` on every build (cbindgen via
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`build.rs`) into `include/lumen_core.h`.
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## Design invariants
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- **One core, linked everywhere.** Protocol/FEC/crypto/pacing live in `lumen-core` exactly
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once, exposed over a stable, versioned C ABI (`lumen_abi_version()`, `LumenConfig`
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carries its own `struct_size`).
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- **No async on the hot path.** The per-frame pipeline uses native threads only;
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`tokio`/`quinn` are gated behind the off-by-default `quic` feature (control plane only).
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- **FEC is the wall-breaker.** GF(2⁸) (≤255 shards/block) for Moonlight compat;
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GF(2¹⁶) (≤65535 shards/block, SIMD, O(n log n)) to push past ~1 Gbps.
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## License
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MIT OR Apache-2.0.
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