Files
punktfunk/docs-site/content/docs/steamos-host.md
T
enricobuehler aacd610b68
ci / docs-site (push) Successful in 1m12s
ci / web (push) Successful in 1m13s
apple / swift (push) Successful in 1m18s
decky / build-publish (push) Successful in 21s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 9s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 9s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 14s
docker / build-push (ci, ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 12s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 10s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 51s
ci / bench (push) Successful in 6m35s
apple / screenshots (push) Successful in 6m13s
deb / build-publish (push) Successful in 10m21s
docker / deploy-docs (push) Successful in 34s
deb / build-publish-host (push) Successful in 9m58s
android / android (push) Successful in 17m7s
arch / build-publish (push) Successful in 17m47s
ci / rust (push) Successful in 19m28s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 20m59s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 20m2s
fix(steamdeck/install): set up controller passthrough + surface the required reboot
A fresh SteamOS host install failed on-glass two ways: KWin denied Desktop-mode
capture (zkde_screencast_unstable_v1) so every session died in the pipeline build,
and the native Steam Deck pad degraded to an Xbox 360 controller. Both stem from
setup that only a fresh login applies — the host user-service keeps the
pre-install group set and KWin reads its .desktop grant at session start — plus a
missing vhci-hcd autoload the pad's USB/IP transport needs (the deb/rpm/arch
packages ship it; the Deck installer did not).

- install.sh: install punktfunk-modules.conf (+ modprobe vhci-hcd now) for the
  native Deck controller transport, seed the KDE RemoteDesktop grant
  (kde-authorized) for Desktop-mode input, and print a loud "reboot before
  streaming" notice when a relogin is actually required (input group added or the
  .desktop grant first installed).
- update.sh: retrofit the udev rule, vhci-hcd autoload, input group, and grant so
  existing installs pick them up on the next update without a reinstall.
- steamos-host.md: document the first-install reboot and the native controller
  passthrough requirements (input group + vhci-hcd + client-side Steam Input Off).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 19:22:08 +02:00

152 lines
8.0 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
---
title: "SteamOS (Host)"
description: "Run a punktfunk host on SteamOS — stream its Game Mode (or desktop) to your other devices. One script, built on-device and ABI-matched to SteamOS."
---
This is for using a **SteamOS device as the host** — streaming *from* it to a laptop, TV, phone, or
another device. (For the usual case — streaming *to* a Steam Deck — see [Install a Client](/docs/install-client),
which uses the Flatpak + Decky plugin.)
We support SteamOS as a host mainly with an eye to the **upcoming Steam Machine** — a living-room,
desktop-class SteamOS box is a natural always-on streaming host. The **Steam Deck** is the SteamOS
device we can test on today, so it's what these instructions are validated against; the same
on-device build works on any SteamOS 3 system.
> New here? Read [Security & Safe Use](/docs/security) first — a streaming host is remote control of
> the machine, so keep it on a trusted LAN or VPN and require pairing.
SteamOS is an immutable, read-only Arch base, so the host isn't a system package. Instead a single
script builds the host **natively inside a Debian-trixie distrobox** (ABI-matched to SteamOS's
FFmpeg/glibc — the binary then runs natively on SteamOS) and wires it up as systemd user services.
Building on-device means a rebuild always matches the running OS, so a SteamOS update can't leave you
with a binary linked against the wrong libraries. Encode is **VAAPI** on the AMD GPU (auto-detected;
NVENC on NVIDIA).
> **Heads up:** in our testing the Steam Deck's WiFi *tx* topped out around ~250 Mbps of goodput
> regardless of band — enough for 1080p/1440p60, not 4K. This looked like a hardware/driver
> packet-rate limit rather than a bandwidth ceiling, but it's one device measured on one network:
> other SteamOS hardware, newer drivers, or a less congested band may do better. A wired dock
> sidesteps it entirely. See [Configuration](/docs/configuration) for bitrate guidance.
## Prerequisites
- A SteamOS device on **SteamOS 3** (e.g. a Steam Deck, LCD or OLED). Steady WiFi or, better, a wired dock.
- **distrobox** installed (no root needed). If `distrobox` isn't found:
```sh
curl -sfL https://raw.githubusercontent.com/89luca89/distrobox/main/install | sh -s -- --prefix ~/.local
```
Make sure `~/.local/bin` is on your `PATH` (re-open the terminal).
- The first build downloads a container image + toolchain (~1 GB) and takes ~1015 minutes. Later
rebuilds are incremental.
## 1. Get the source
In Desktop Mode open **Konsole** (or ssh in), then:
```sh
git clone https://git.unom.io/unom/punktfunk ~/punktfunk
```
## 2. Run the installer
```sh
bash ~/punktfunk/scripts/steamdeck/install.sh
```
It is idempotent — safe to re-run. In one pass it:
1. creates the `pf2` Debian-trixie distrobox and installs the build toolchain,
2. builds `punktfunk-host` (and the web console),
3. writes config to `~/.config/punktfunk/` (a generated web-console login password),
4. raises the UDP socket buffers to 32 MB, installs the gamepad udev rule + the `vhci-hcd` autoload
and adds you to the `input` group (virtual gamepads / **native Steam Deck controller passthrough**),
and seeds the KDE RemoteDesktop grant for Desktop-mode input (needs `sudo`; skipped with a warning
if unavailable),
5. installs + starts the `punktfunk-host` and `punktfunk-web` **systemd user services** (with linger,
so they run without a login session).
Useful flags:
| Flag | Effect |
|------|--------|
| `--open` | Accept **unpaired** clients (trust-on-first-use) — convenient on a fully trusted LAN. Default is PIN pairing required. |
| `--no-gamestream` | Run a **secure native-only** host — skip the GameStream/Moonlight-compat planes (see below). Default keeps them on so stock Moonlight works. |
| `--no-web` | Skip the management web console. |
| `--src=DIR` | Build from source at `DIR` instead of `~/punktfunk`. |
When it finishes it prints the web-console URL and how to pair.
> **GameStream/Moonlight compat is on by default.** The native `punktfunk/1` plane (used by
> punktfunk's own clients — SPAKE2 PIN pairing, per-direction AEAD) is **always on** and is the secure
> path. The installer also enables the **GameStream/Moonlight-compat planes** so stock
> [Moonlight](/docs/moonlight) works — but those carry inherent on-path weaknesses (pairing over plain
> HTTP; legacy control encryption that can reuse GCM nonces), so enable them only on a **trusted LAN**.
> If you only ever use native clients, install with `--no-gamestream` for a host with no GameStream
> surface at all.
> **First install — reboot once before streaming.** KWin only authorizes Desktop-mode screen capture
> on a fresh session, and the new `input` group (native Steam Deck controller passthrough) only takes
> effect on a new login — so after the **first** install, **reboot the Deck** (a re-run that changes
> nothing doesn't need it). Streaming **Game Mode** with a generic Xbox pad works right away; **Desktop
> capture and the native Steam Deck controller need the reboot.** If a client connects and every
> session ends with `KWin does not expose zkde_screencast_unstable_v1` or the pad shows up as an Xbox
> 360 controller, you haven't rebooted yet.
## 3. Pair a device
By default the host **requires PIN pairing** (secure). Two ways to pair:
- **Web console** (printed at the end of step 2): open `https://<device-ip>:47992` (self-signed host
cert — your browser warns once; trust it and continue),
[arm pairing](/docs/web-console#arm-pairing), and enter the PIN on your client.
- **From the client directly**: pick this host (it advertises over mDNS as `_punktfunk._udp`) and
enter the PIN the host shows.
On a trusted home LAN you can instead install with `--open` and skip pairing entirely.
### Console login password
The installer generates a random console login password (printed at the end of step 2) and writes it
to `~/.config/punktfunk/web.env`. To read it back or set your own, see
[The Web Console](/docs/web-console#login-password).
## 4. Verify
```sh
systemctl --user status punktfunk-host # active (running)
journalctl --user -u punktfunk-host -f # watch a client connect
```
Connect from a [native client](/docs/clients), or from [Moonlight](/docs/moonlight) (unless you
installed with `--no-gamestream`). In Game Mode the host attaches to the running gamescope session and
streams it at your client's resolution; in Desktop Mode it streams the KDE desktop. The host
auto-detects which session is live per connection. See [Steam / gamescope](/docs/gamescope) for the
attach-vs-managed detail and known limits.
## Updating
After pulling new source, rebuild and restart in one step (config + pairings persist):
```sh
git -C ~/punktfunk pull # or rsync new source in
bash ~/punktfunk/scripts/steamdeck/update.sh
```
## Notes & limits
- **Single session at a time** at custom resolutions — two clients requesting different modes will
thrash the managed session. Pick one mode per session.
- **Keep the device awake.** On handhelds, Game Mode auto-suspends on idle, which drops the host off
the network mid stream — disable auto-suspend (Settings → Power) for a headless host.
- **Native Steam Deck controller passthrough** presents the client's pad as a real Steam Deck
controller (paddles, trackpads, gyro) via a virtual USB device — that needs the `input` group and the
`vhci-hcd` module live, so it only works **after the first-install reboot** above; until then the pad
degrades to a generic Xbox 360 controller (still fully playable). If you're streaming *to* another
Steam Deck, also set Steam Input to **Off** for Punktfunk on that Deck — see
[Stream to a Steam Deck](/docs/steam-deck).
- **It survives OS updates**, but a major SteamOS bump can move library versions; if the host fails to
start after an update, just re-run `update.sh` to rebuild against the new base.
- Deeper reference (services, container, manual steps): [`scripts/steamdeck/README.md`](https://git.unom.io/unom/punktfunk/src/branch/main/scripts/steamdeck/README.md).
Trouble? See [Troubleshooting](/docs/troubleshooting) and [Pairing](/docs/pairing).