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feat(core,host,android): Steam Controller 2 as-is passthrough to Linux hosts
The 2026 Steam Controller (Valve "Ibex" / SDL "Triton") captured on an
Android client is passed through AS-IS: the host presents a virtual pad
with the real wired identity (28DE:1302) and mirrors the physical pad's
raw HID reports, so Steam on the host drives it over hidraw exactly like
the real thing — trackpads, gyro, paddles, and its rumble/settings writes
flow back onto the physical controller. Protocol ground truth: SDL's
Valve-maintained SDL_hidapi_steam_triton.c + steam/controller_structs.h.

Core:
- GamepadPref::SteamController2 (wire byte 9; names steamcontroller2/
  sc2/ibex) + PUNKTFUNK_GAMEPAD_STEAMCONTROLLER2 in the C ABI.
- Raw HID planes: RichInput::HidReport (0xCC/0x04, client→host input
  reports verbatim, Copy fixed-64 body) and HidOutput::HidRaw (0xCD/0x05,
  host→client feature/output writes for replay). Best-effort is sound by
  the device protocol's own design (rumble re-sent every ~40 ms, settings
  every ~3 s — losses self-heal); HidRaw bypasses hidout dedup for
  exactly that reason.

Host (Linux):
- triton_proto.rs + steam_controller2.rs: Triton2Manager UHID backend —
  no kernel driver binds the PID (hidraw only; Steam Input is the
  consumer), raw mirroring with a typed-fallback 0x42 synthesizer until
  the first raw report, SET_REPORT ack + raw forward, canned GET_REPORT
  serial reply, rumble also parsed onto the universal 0xCA plane (phone
  mirror). Rides the uhid + 28DE-conflict degrades; UHID promotion by
  Steam is flagged in the creation log (usbip transport is the known
  follow-up if Steam ignores Interface:-1 devices for Triton too).

Android:
- Sc2UsbLink (wired/Puck: vendor-interface claim detaches the OS driver,
  interrupt read loop, lizard-off on the watchdog cadence, raw replay via
  interrupt-OUT / SET_REPORT with hidapi report-id framing) and Sc2BleLink
  (Valve vendor GATT service, notify subscribe machine, 0x45 re-framing,
  HIGH connection priority).
- Sc2Capture orchestrator: raw plane + typed mirror (exit chord + host
  degrade paths keep working) on a GamepadRouter external slot; raw
  return path via GamepadFeedback.onHidRaw.
- nativeSendPadHidReport JNI (direct ByteBuffer, no per-report copy),
  hidout raw decode, usb-host/BLUETOOTH_CONNECT manifest bits, opt-out
  settings toggle, StreamScreen engagement incl. the USB permission flow.

Verified: core 149 + host 312 tests green on Linux (.21), on-box uhid
smoke creates/mirrors/tears down the virtual 28DE:1302, C ABI harness
round-trips, Android compileDebugKotlin green. On-glass with the real
controller owed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 11:22:16 +02:00

15 KiB

title, description
title description
Configuration Every host.env setting and PUNKTFUNK_* environment variable — compositor, video, input, gamepads, tuning — and how to use them.

The host reads its settings from ~/.config/punktfunk/host.env (a simple KEY=value file, # starts a comment). On Windows the service reads %ProgramData%\punktfunk\host.env instead. Your setup guide gives you a starting host.env for your desktop; this page is the full reference for every setting.

You rarely need most of these. The host auto-detects the compositor, input backend, and encoder from your live session — a box that flips between Steam Gaming Mode and a KDE/GNOME desktop is followed automatically. The PUNKTFUNK_* knobs below are mostly optional overrides for forcing a specific backend, tuning performance, or debugging. The starter host.env for your platform sets only the few you actually need.

Session anchors

These tell the host which desktop session to attach to. Your setup guide sets them for you; they're required when the host runs outside your interactive session (e.g. as a service).

Setting What it does
XDG_RUNTIME_DIR Your session's runtime dir (e.g. /run/user/1000). Always needed for a service.
DBUS_SESSION_BUS_ADDRESS Your session bus (e.g. unix:path=/run/user/1000/bus). Always needed for a service.
WAYLAND_DISPLAY The Wayland socket of your session (wayland-0 for a normal desktop, wayland-kde for the headless-KDE unit).
XDG_CURRENT_DESKTOP Your desktop (GNOME, KDE).

On Linux the host rewrites WAYLAND_DISPLAY / XDG_CURRENT_DESKTOP / XDG_RUNTIME_DIR / DBUS_SESSION_BUS_ADDRESS on every connect to follow the active session (Gaming ↔ Desktop). Only XDG_RUNTIME_DIR and DBUS_SESSION_BUS_ADDRESS need to be pinned as trustworthy anchors.

Core

Setting Values Meaning
PUNKTFUNK_COMPOSITOR kwin · mutter · gamescope · wlroots · hyprland (aliases: kde/plasma, gnome, sway/wlr) Which backend creates the virtual display. wlroots is sway/River; hyprland is its own backend. Leave unset to auto-detect; set only to force one.
PUNKTFUNK_VIDEO_SOURCE virtual · portal virtual creates a per-client display at the client's exact mode (the normal choice). portal captures an existing monitor instead.
PUNKTFUNK_ZEROCOPY 1 · 0 (default on) GPU zero-copy capture→encode (dmabuf → CUDA → NVENC, or D3D11 on Windows). On by default — no need to set it; it falls back to a CPU path automatically. Set 0 to force the CPU path. One exception: Windows Intel/QSV keeps the CPU path by default until zero-copy is validated on Intel hardware — set 1 to try it there.
PUNKTFUNK_INPUT_BACKEND libei · gamescope · wlr · uinput How input is injected. libei for GNOME/KDE, gamescope for Bazzite/gamescope, wlr for Sway/wlroots and Hyprland. Auto-detected with the compositor.
PUNKTFUNK_ENCODER auto · nvenc · vaapi (Linux) · amf · qsv (Windows) · software Encoder backend. auto (default) detects the GPU vendor: NVIDIA→NVENC, AMD→VAAPI/AMF, Intel→VAAPI/QSV. software (aliases sw/openh264) is the GPU-less H.264 path on both platforms — on Windows auto falls back to it when no GPU is found; on Linux it is explicit-only (auto never picks it).
PUNKTFUNK_RENDER_NODE path Linux DRM render node for zero-copy (default /dev/dri/renderD128). Set on multi-GPU boxes to pick the right GPU.

Resolution and refresh are not set here — the client chooses them. When a device connects, the host creates a virtual display at that device's resolution and refresh rate. A 1080p60 laptop and a 1440p120 desktop each get their own. (With Moonlight, set the mode in Moonlight; the native clients let you pick a mode or default to the device's display.)

gamescope / session following (Linux, Bazzite/SteamOS)

Two mutually-exclusive models for a Steam/gamescope box. See Steam / gamescope for the full picture (and Bazzite for that distro's specifics).

Setting Values Meaning
PUNKTFUNK_GAMESCOPE_ATTACH 1 Attach model: the box owns its gamescope session (you switch Gaming ↔ Desktop with the Steam UI); the host just captures whatever's live and never tears it down. Rock-solid; streamed resolution is the box's gamescope mode.
PUNKTFUNK_GAMESCOPE_MANAGED 1 Managed model: the host tears the box's gamescope down on connect and launches its own at the client's exact resolution, restoring on idle. Client-mode-following, but doesn't coexist with a box-owned game-mode session.
PUNKTFUNK_GAMESCOPE_SESSION steam The host owns a gamescope-session-plus (Steam) session at the client's mode (headless appliance; no physical session running).
PUNKTFUNK_GAMESCOPE_NODE auto · node id Discover + capture a running gamescope's PipeWire node at a fixed mode. Do not combine with SESSION.
PUNKTFUNK_GAMESCOPE_APP command For an ad-hoc bare-gamescope session, the nested command to run (e.g. vkcube).
PUNKTFUNK_SESSION_WATCH 1 · 0 Follow a Gaming ↔ Desktop switch mid-stream (rebuild the backend in place, no reconnect). On by default on Bazzite/SteamOS; set 0 to disable.

Compositor-specific (Linux)

See your desktop page (KDE, GNOME) for when to set these.

Managing virtual displays — keep-alive after disconnect, exclusive vs. extend, and (on Windows/KDE) persistent per-client scaling — now has its own settings surface in the web console and display-settings.json. See Virtual displays. The two *_VIRTUAL_PRIMARY knobs and PUNKTFUNK_MONITOR_LINGER_MS below still work but are superseded by it (a settings file wins over them).

Setting Values Meaning
PUNKTFUNK_KWIN_VIRTUAL_PRIMARY 1 Make the streamed per-session output the sole desktop so plasmashell + windows render on it (not on the headless bootstrap output). Set by the KDE appliance host.env. Superseded by the console's Topology setting.
PUNKTFUNK_MUTTER_VIRTUAL_PRIMARY 1 GNOME/Mutter equivalent of the above.

Session recovery (Linux)

Setting Values Meaning
PUNKTFUNK_RECOVER_SESSION_CMD command Operator hook fired (debounced) when a client connects while no graphical session is live for the host's user — the state a compositor crash leaves behind (gnome-shell SIGSEGV → GDM greeter, whose auto-login is once-per-boot). Typically sudo -n systemctl restart gdm with a matching NOPASSWD sudoers rule, or systemctl restart display-manager under a polkit rule; with auto-login enabled the restart brings the desktop back and the client's automatic retry lands in it. Unset/empty = disabled (the default).

Video quality

Setting Values Meaning
PUNKTFUNK_FEC_PCT N (percent) Forward-error-correction redundancy for lossy links (the default is sensible for a normal LAN). Higher = more loss-resilient, more bandwidth.
PUNKTFUNK_10BIT 1 HEVC Main10 / HDR. Honored only when the client also advertises 10-bit. Windows host only (the Linux host stays 8-bit).
PUNKTFUNK_444 1 Full-chroma HEVC 4:4:4 (Range Extensions) — sharper text/desktop, no chroma loss. punktfunk/1 native only (Moonlight stays 4:2:0), HEVC-only, honored only when the client advertises 4:4:4 and the GPU supports it (probed; NVENC is the validated path — VAAPI/AMF/QSV decline). Independent of 10-bit.
PUNKTFUNK_DSCP 1 Opt-in DSCP / SO_PRIORITY QoS tagging on the media sockets. No-op on the wire on Windows without a qWAVE policy.
PUNKTFUNK_OH264_THREADS / PUNKTFUNK_OH264_GOP N Software (openh264) encoder tuning: encode threads (default 2 — latency over throughput) and GOP length (default 0 = encoder-auto). Only relevant with PUNKTFUNK_ENCODER=software.

Gamepads

Setting Values Meaning
PUNKTFUNK_GAMEPAD xbox360 · xboxone · dualsense · dualsenseedge · dualshock4 · steamdeck · switchpro · steamcontroller · steamcontroller2 (aliases: ps5, edge, ps4, deck, switch, sc2, ibex, …) The virtual pad the host creates. Usually auto-resolved from the client's physical controller — set this only to force a type. xbox360 (XInput) is the universal fallback. dualsenseedge gives the client's back paddles native buttons; switchpro gives Nintendo-family pads correct glyphs/layout + gyro. steamcontroller2 (the 2026 Steam Controller) is passed through as-is — the host presents a real SC2 (28DE:1302) that Steam Input drives directly, mirroring the physical pad's raw reports (Linux only). DualSense (Edge)/DualShock 4 work on Linux (UHID) and Windows (UMDF); the Steam Deck pad too (Windows via the promoted UMDF identity); Switch Pro and the classic Steam Controller need Linux UHID. Unsupported choices fold to Xbox 360.
PUNKTFUNK_STEAM_GADGET 1 · 0 Force the raw USB-gadget virtual Steam Deck on/off. On by default on SteamOS, off elsewhere. Lets Steam promote the virtual Deck to full Steam Input.

Audio / microphone

Setting Values Meaning
PUNKTFUNK_AUDIO_GAIN float (default 1.0) Linear gain applied to capture — bump it for a quiet source.
PUNKTFUNK_MIC_DEVICE name substring (Windows) Target mic-uplink device by friendly-name substring (first match wins).
PUNKTFUNK_NO_MIC_INSTALL set (Windows) Skip installing the virtual-mic driver (e.g. when the host runs as SYSTEM).

Windows host

Setting Values Meaning
PUNKTFUNK_VDISPLAY pf Virtual-display backend. The bundled pf-vdisplay IddCx driver is the only backend now — informational; leave as pf.
PUNKTFUNK_SECURE_DDA 1 Capture the secure desktop (UAC / lock / login) so the stream survives those transitions.
PUNKTFUNK_MONITOR_LINGER_MS ms (default 10000) Defer tearing a per-client virtual display down after disconnect. A reconnect inside the window preempts it and creates a fresh one (a reused IddCx swap-chain is dead); the stable per-client monitor id keeps Windows' saved display config applying either way. Superseded by the console's Keep alive setting — see Virtual displays.
PUNKTFUNK_RENDER_ADAPTER description substring Multi-GPU boxes only: force the NVENC/capture GPU by adapter Description substring (e.g. 4090). Leave unset on single-GPU machines.
PUNKTFUNK_HOST_CMD e.g. serve --gamestream The host subcommand the service launches. Default serve --gamestream; use serve for a secure native-only host.

Network & discovery

Setting Values Meaning
PUNKTFUNK_MDNS 1 · 0 (default on) mDNS adverts (native + GameStream). 0 skips them (same as --no-mdns) — for networks/containers where multicast doesn't work; add the host by address in the client instead.
PUNKTFUNK_DATA_PORT port Pin the per-session video data plane to a fixed UDP port and stream direct (no hole-punch) — open exactly that port in the host firewall. Same as serve --data-port; see Troubleshooting. Default: random port + hole-punch.

Auth, API & paths

Setting Values Meaning
PUNKTFUNK_MGMT_TOKEN token Bearer token for the management API. If unset it's auto-generated and persisted to ~/.config/punktfunk/mgmt-token (the bundled web console sources it). Set only to pin a specific token.
PUNKTFUNK_UI_PASSWORD password Web-console login password. Normally generated on first start and stored in ~/.config/punktfunk/web-password — see Forgot your Password?.
PUNKTFUNK_CONFIG_DIR path Override the config directory (default ~/.config/punktfunk) — pairing state, certs, apps.json, captures.

Advanced performance tuning

Leave these at their defaults unless you're chasing latency; see the troubleshooting notes for context.

Setting Values Meaning
PUNKTFUNK_GSO 1 · 0 UDP Generic Segmentation Offload on the send path (coalesce a frame's packets into kernel super-buffers) — cuts send CPU ~30%, but its line-rate packet trains can cost delivered throughput on constrained links (measured on a 2.5GbE hop). Off by default until send pacing spaces the super-buffers; set 1 to opt in (auto-falls back to sendmmsg on kernels/paths without support).
PUNKTFUNK_SPLIT_ENCODE 0/disable · 1/auto · 2 · 3 NVENC N-way split-encode for very high pixel rates (5K@240). auto picks automatically above ~1 Gpix/s.
PUNKTFUNK_GPU_PRIORITY_CLASS off · normal · high · realtime (Windows) GPU scheduling priority for capture/encode under a GPU-saturating game. Default high; realtime is the strongest lever but can freeze NVENC on some setups.
PUNKTFUNK_IDD_DEPTH N (default 2) (Windows) IDD-push pipeline depth. 1 cuts latency once GPU priority is raised; higher smooths a contended GPU.

Diagnostics

Setting Values Meaning
PUNKTFUNK_PERF 1 Log per-stage timing (capture, encode, send) — handy when tuning latency.
RUST_LOG info · debug · trace Log verbosity. On Windows, logs land in %ProgramData%\punktfunk\logs\ (size-capped: a file over 10 MB is rotated to .old at the next service/host start, one generation kept).
PUNKTFUNK_FFMPEG_DEBUG set Verbose libavcodec/FFmpeg logging from the encoder.
PUNKTFUNK_VIDEO_DROP N (percent) Deliberately drop N% of video packets to exercise FEC recovery. Testing only.

Client-side (native clients)

A few knobs are read by the native clients, not the host:

Setting Values Meaning
PUNKTFUNK_DECODER software · vaapi · vulkan (Linux) · d3d11va (Windows) Force the decode path. Default auto-selects hardware (VAAPI on Intel/AMD, Vulkan Video on NVIDIA and the Steam Deck, D3D11VA/Vulkan on Windows) with a software fallback.

Bitrate

The client requests a bitrate; the host encodes to it. There's no host-side bitrate knob. To find a good value:

  • Native clients (Apple, Linux, Windows, Android): use the built-in speed test (from a host's menu). It measures your link, suggests a bitrate, and applies it.
  • Moonlight: set the bitrate in Moonlight's settings. Start moderate and raise it.

Multiple devices at once

The native punktfunk/1 host (serve) streams up to 4 sessions at once by default (an encoder bound); further clients wait in the accept queue until a slot frees up. Each session gets its own virtual display at the client's exact resolution, sharing the host's input/audio/mic services. The limit isn't settable from serve's command line yet — punktfunk1-host, the standalone test host, exposes it as --max-concurrent N (see the Host CLI reference).

Codec and FEC

  • Client and host negotiate the codec: HEVC (H.265) by default, AV1 for clients that support it, and H.264 when the session runs on the GPU-less software encoder.
  • The native protocol adds forward error correction for lossy links — see PUNKTFUNK_FEC_PCT above.