Capture used to engage whenever the app became active, so the click that activates the window — on the title bar (a drag) or a resize edge — got the cursor warped away mid-gesture, and raw deltas kept streaming to the host while the user fought the window. Reworked Moonlight-style, with capture as a deliberate, reversible state owned by StreamLayerView: - Engage: automatically once when the stream starts / trust is confirmed (one-shot, can never fire surprisingly later), or by clicking into the video (that click's press/release are suppressed toward the host; acceptsFirstMouse makes it one click from another app). NEVER on app re-activation. - Release: ⌘⎋ (toggles, key-window-scoped), focus loss — now including same-app window switches (⌘, / ⌘N / ⌘M resign key without resigning the app; previously the new window inherited a hidden frozen cursor and its typing was double-delivered to the host) — and disconnect. - While released: nothing is forwarded (InputCapture.forwarding gates the GC handlers; held keys/buttons are flushed host-side so nothing sticks), the cursor is free, and the HUD (now showing the capture state) is clickable. - The no-beep behavior moved from the NSEvent monitor to first-responder key consumption — swallowing at the monitor risked starving GC's own delivery (the "input broken altogether" report). The monitor now only intercepts ⌘⎋. - Adversarial-review fixes: a second session preempts the previous one cleanly instead of leaving it captured with dead GC handlers (onPreempted); the engage click's suppression latch can't outlive the click (mouseUp backstop); ⌘⎋'s physical Esc can't type into the host in either toggle direction (suppressedVK latch + Esc-while-⌘ guard); capture callbacks defer out of the SwiftUI update pass. Validated live against the box: 16185 input datagrams injected during a captured session (gamescope EIS), title-bar drag/resize free while released, and visible cursor + typing on a streamed KWin desktop, all user-confirmed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
punktfunk
A ground-up low-latency desktop streaming stack, built Linux-first, with a shared Rust protocol core and native clients per platform.
punktfunk is a placeholder codename. The bet: ship a Linux virtual-display streaming
host that speaks the existing Moonlight protocol (every Moonlight/Artemis client works
day one), then break the ~1 Gbps FEC wall with a GF(2¹⁶) Leopard-RS transport as a
negotiated extension. See docs/implementation-plan.md.
Status
| Milestone | State |
|---|---|
M1 — punktfunk-core + C ABI |
✅ done & tested (FEC, packetization, crypto, session, punktfunk_core.h) |
M0 — pipeline spike (wlroots→PipeWire→NVENC→file→punktfunk-core) |
✅ done & verified on NVIDIA (RTX 5070 Ti / driver 595) |
| M2 — P1 host → stock Moonlight | 🟡 capture+encode landed in M0; pairing/RTSP/vdisplay pending |
| M3 — measurement harness | 🟡 tools/loss-harness runs; latency-probe scaffolded |
| M4 — P2 transport + Rust client | 🟡 GF(2¹⁶) core done; punktfunk-client-rs scaffolded |
| M5 — Apple client | 🟡 macOS first light: HEVC on glass + input over punktfunk/1 (clients/apple) |
punktfunk-core is complete and verified: it builds and its full test suite (FEC recovery,
loopback round-trip under loss, property tests, and a C ABI harness) passes on
macOS/aarch64. M0 is done: punktfunk-host captures a headless wlroots output via the
ScreenCast portal + PipeWire, encodes it with NVENC, writes a playable H.265 file, and
round-trips every access unit through a punktfunk_core host→client session (see
docs/linux-setup.md). M2 is in flight: the GameStream control plane (gamestream/) and
the management REST API (mgmt.rs, OpenAPI spec in docs/api/) are implemented; the
remaining Linux host backends (KWin/Mutter virtual displays, libei input) are
#[cfg(target_os = "linux")] seams — defined and compiling, implementations pending.
Layout
crates/
punktfunk-core/ protocol · FEC · pacing · crypto — the C ABI (lib + cdylib + staticlib)
punktfunk-host/ Linux host: vdisplay · capture · encode · inject · gamestream · mgmt
punktfunk-client-rs/ reference client (M4): VAAPI decode + wgpu present
clients/{apple,android}/ native client scaffolds (import punktfunk_core.h)
include/punktfunk_core.h cbindgen-generated C header (checked in)
tools/{latency-probe,loss-harness}/ measurement (plan §10)
docs/implementation-plan.md
Build & test
cargo build --workspace # green on Linux and macOS
cargo test --workspace # unit + loopback + proptest + C ABI harness
cargo clippy --workspace --all-targets
cargo run -p loss-harness # FEC loss-resilience sweep (no network needed)
bash crates/punktfunk-core/tests/c/run.sh # standalone C-ABI link+round-trip proof
The C header regenerates from crates/punktfunk-core/src/abi.rs on every build (cbindgen via
build.rs) into include/punktfunk_core.h.
Design invariants
- One core, linked everywhere. Protocol/FEC/crypto/pacing live in
punktfunk-coreexactly once, exposed over a stable, versioned C ABI (punktfunk_abi_version(),PunktfunkConfigcarries its ownstruct_size). - No async on the hot path. The per-frame pipeline uses native threads only;
tokio/quinnare gated behind the off-by-defaultquicfeature (control plane only). - FEC is the wall-breaker. GF(2⁸) (≤255 shards/block) for Moonlight compat; GF(2¹⁶) (≤65535 shards/block, SIMD, O(n log n)) to push past ~1 Gbps.
License
MIT OR Apache-2.0.