Adds a client-selectable **preferred codec** and wires the core + ABI + probe + Linux client to
negotiate and decode it. (Windows/Apple/Android follow in 2b.)
**Core:**
- `Hello.preferred_codec` (a single CODEC_* bit, 0 = auto) — a soft hint appended after
`video_codecs`. `resolve_codec(client, host, preferred)` now honors the preference when the host
can also emit it, else falls back to precedence (HEVC > AV1 > H.264). Roundtrip + preference tests.
- `NativeClient::connect` takes `video_codecs` + `preferred_codec`; `NativeClient.codec` exposes the
resolved `Welcome.codec`.
- ABI: `punktfunk_connect_ex7` (adds the two codec params; `ex6` delegates to it advertising
HEVC-only) + `punktfunk_connection_codec` getter + `PUNKTFUNK_CODEC_{H264,HEVC,AV1}` constants
(drift-guarded against the wire values). Header regenerated.
**Host:** passes `hello.preferred_codec` into `resolve_codec`.
**probe:** `--codec h264|hevc|av1|auto` sets the preference (still advertises it can decode all
three); the dump extension already follows the resolved codec.
**Linux client:** advertises the codecs FFmpeg can actually decode (`decodable_codecs()`), threads
the user's `codec` setting as the preference, and builds the decoder — both the software and VAAPI
paths, plus the mid-session VAAPI→software demotion — from the negotiated `Welcome.codec` instead of
hardcoding HEVC. New "Video codec" dropdown in Preferences (Automatic/HEVC/H.264/AV1).
Live-validated on the dev box: probe `--codec hevc` against a software (H.264-only) host resolves to
H.264 (graceful soft-preference fallback), no failure. clippy + core (57) + host (133) tests green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
5.3 KiB
punktfunk host on a Steam Deck
Run a punktfunk host on a Steam Deck — stream its Game Mode (or KDE desktop) to other devices. (Streaming to a Deck is the client; use the Flatpak + Decky plugin instead.)
User-facing guide: docs-site → "Steam Deck (Host)" (docs-site/content/docs/steam-deck-host.md).
This README is the deep reference for what the scripts do and how to operate them by hand.
Why build on-device (not a package or prebuilt binary)
SteamOS 3 is an immutable, read-only Arch base:
- No
pacman -Sfor system libs;/usris read-only and reset on A/B updates. - A prebuilt binary is fragile — it links the system FFmpeg/glibc, and a SteamOS update can bump those sonames out from under it (the same class of breakage as the NVIDIA-driver-after-update issue).
- The host needs unsandboxed
/dev/uinput+/dev/uhid, PipeWire, the compositor, and VAAPI — so Flatpak (the normal Deck app channel) doesn't fit. Flatpak/Decky are for the client.
So the host is built natively inside a Debian-trixie distrobox (pf2), chosen because its
FFmpeg/glibc ABI matches SteamOS's — the resulting binary runs natively on SteamOS (the container
is only the build environment; punktfunk-host is launched directly, not via distrobox enter). A
rebuild always matches the running OS. Encode is VAAPI on the Deck's AMD GPU (NVENC on NVIDIA),
auto-selected by PUNKTFUNK_ENCODER=auto.
The web console is the one part that stays in the container at runtime: it's a Nitro bun
build (bun both builds and runs it — the bun-preset output uses Bun.serve with TLS,
serving HTTPS (HTTP/1.1 over TLS) with the host's identity cert), so its service does
distrobox enter pf2 -- … bun .output/server/index.mjs. bun is provisioned in the container.
Scripts
| Script | What it does |
|---|---|
install.sh |
Idempotent installer: ensure the pf2 distrobox + toolchain → build host (+web) → write config → tune sysctl + input group (sudo) → install + start punktfunk-host / punktfunk-web systemd user services with linger. |
update.sh |
Rebuild from the current source and restart the services (config + pairings persist). --pull does git pull first. |
git clone https://git.unom.io/unom/punktfunk ~/punktfunk
bash ~/punktfunk/scripts/steamdeck/install.sh # PIN pairing required (secure default)
bash ~/punktfunk/scripts/steamdeck/install.sh --open # trusted LAN: accept unpaired clients
bash ~/punktfunk/scripts/steamdeck/install.sh --no-web # host only, no web console
bash ~/punktfunk/scripts/steamdeck/install.sh --no-gamestream # native punktfunk/1 only, no Moonlight surface
bash ~/punktfunk/scripts/steamdeck/update.sh # after pulling new source
Note: unlike a bare serve (native-only by default), the Deck install enables --gamestream by
default so stock Moonlight clients work out of the box; --no-gamestream turns that surface off.
Env overrides: PUNKTFUNK_SRC (source dir, default ~/punktfunk), PUNKTFUNK_BOX (container name,
default pf2), PUNKTFUNK_MGMT_PORT (47990), PUNKTFUNK_WEB_PORT (3000).
What gets installed
- Binary:
~/punktfunk/target-steamos/release/punktfunk-host(built inpf2, run natively). - Config:
~/.config/punktfunk/host.env(encoder/compositor) andweb.env(generated web login password + session secret). Trust material (cert.pem,mgmt-token,punktfunk1-paired.json) lives here too and persists across updates. - Services:
~/.config/systemd/user/punktfunk-host.service(runsserve --gamestream --mgmt-bind 0.0.0.0:47990,+ --openif chosen —--gamestreamadds the Moonlight-compat planes so the Deck's Game Mode also streams to stock Moonlight; the nativepunktfunk/1plane is always on) andpunktfunk-web.service. Linger is enabled so they run without a login session. - System tuning (sudo):
/etc/sysctl.d/99-punktfunk-net.conf(32 MB UDP buffers — the #1 high-bitrate lever),/etc/udev/rules.d/60-punktfunk.rules, and$USERin theinputgroup.
Operating
systemctl --user status punktfunk-host punktfunk-web
journalctl --user -u punktfunk-host -f # watch sessions / pairing PIN
systemctl --user restart punktfunk-host # after editing host.env
Pair from the web console (Devices → arm pairing) or directly from a client with the host's PIN. The
host advertises over mDNS as _punktfunk._udp, so clients discover it automatically.
Gotchas
- distrobox required. If missing:
curl -sfL https://raw.githubusercontent.com/89luca89/distrobox/main/install | sh -s -- --prefix ~/.local(then ensure~/.local/binis on PATH). - First build is slow (~10–15 min + ~1 GB toolchain/image). Incremental afterwards.
- No passwordless sudo → the installer skips the sysctl/udev/input steps with a warning; high
bitrates will drop packets until you apply
99-punktfunk-net.confand joininputyourself. - Game Mode auto-suspend drops the host off the network on idle — disable it (Settings → Power) for a headless host.
- WiFi tx ceiling ≈ 250 Mbps goodput (a Deck hardware/driver packet-rate limit, band-independent); fine for 1080p/1440p60. A wired dock lifts it.
- After a major SteamOS update, if the host won't start, run
update.shto rebuild against the new base libraries.