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Windows virtual gamepads now have zero external dependencies - ViGEmBus is removed. - DualShock 4: Windows UMDF backend (inject/dualshock4_windows.rs + dualshock4_proto.rs), reusing the DualSense SwDeviceCreate game-detection identity fix. The one UMDF driver serves the DS5 or DS4 identity/descriptor/features/strings per a device_type byte the host stamps into shared memory. Driver also gains IOCTL_HID_GET_STRING and a 41-byte calibration feature. - Xbox 360: a new UMDF2 XUSB companion driver (packaging/windows/xusb-driver/) that registers GUID_DEVINTERFACE_XUSB and answers the buffered XInput IOCTLs from a shared section, so classic XInputGetState/SetState work with no kernel bus driver. inject/gamepad_windows.rs is rewritten to drive it and the vigem-client dependency is removed. Xbox One folds to the 360 XInput path. - Installer: vendor + pnputil-install the three UMDF drivers (packaging/windows/gamepad-drivers/ + install-gamepad-drivers.ps1, wired into pack-host-installer.ps1 + punktfunk-host.iss). - Multi-pad: the host stamps each pad index into the device Location (pszDeviceLocation); the driver reads it via WdfDeviceAllocAndQueryProperty to map its own *-shm-<index>, with UmdfHostProcessSharing=ProcessSharingDisabled giving each pad its own host (per-pad statics). Validated live on the Windows host: Cyberpunk native DualSense detection, DS4 identity + descriptor, XInputGetState + rumble round-trip, two pads -> two distinct XInput slots, and a full installer build. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
143 lines
6.1 KiB
Plaintext
143 lines
6.1 KiB
Plaintext
; punktfunk host installer (Inno Setup 6).
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;
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; Produces a signed setup.exe that lays the host into Program Files, optionally installs the bundled
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; SudoVDA virtual-display driver, and DELEGATES service registration to `punktfunk-host service
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; install`. The real, idempotent install logic (SCM registration, firewall rules, default host.env,
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; the SYSTEM->interactive-session CreateProcessAsUserW supervisor for secure-desktop capture) lives in
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; crates/punktfunk-host/src/service.rs - this script does NOT duplicate it. That SYSTEM service model
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; is exactly why MSIX is unusable here and we ship a classic elevated installer instead.
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;
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; Built by pack-host-installer.ps1, e.g.:
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; ISCC.exe /DMyAppVersion=0.2.123 /DBinDir=C:\t\release /DStageDir=C:\t\out\stage \
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; /DOutputDir=C:\t\out packaging\windows\punktfunk-host.iss
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; Omit /DStageDir to build an installer WITHOUT the bundled driver (driver becomes a prerequisite).
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#ifndef MyAppVersion
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#define MyAppVersion "0.0.0"
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#endif
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#ifndef BinDir
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#define BinDir "."
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#endif
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#ifndef OutputDir
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#define OutputDir "."
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#endif
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; Absolute paths to the two extra payload files, passed by pack-host-installer.ps1 (validated there).
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#ifndef HostEnv
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#define HostEnv "..\..\scripts\windows\host.env.example"
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#endif
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#ifndef Readme
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#define Readme "README.md"
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#endif
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; StageDir (the staged SudoVDA payload + nefconc.exe + install-sudovda.ps1) is optional.
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#ifdef StageDir
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#define WithDriver
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#endif
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; GamepadStageDir (the vendored UMDF gamepad drivers + install-gamepad-drivers.ps1) is optional.
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#ifdef GamepadStageDir
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#define WithGamepad
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#endif
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; FfmpegBin (a dir of FFmpeg shared DLLs) is optional — present when the host is built with
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; --features amf-qsv (the AMD/Intel AMF/QSV encode backend link-imports the FFmpeg libs).
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#ifdef FfmpegBin
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#define WithFfmpeg
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#endif
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[Setup]
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AppId={{7C9E6A52-1F4B-4E8D-A3C7-2B5D8F1E0A93}
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AppName=punktfunk host
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AppVersion={#MyAppVersion}
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AppPublisher=unom
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AppPublisherURL=https://git.unom.io/unom/punktfunk
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DefaultDirName={autopf}\punktfunk
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DefaultGroupName=punktfunk
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DisableProgramGroupPage=yes
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UsePreviousAppDir=yes
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PrivilegesRequired=admin
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MinVersion=10.0
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ArchitecturesAllowed=x64
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ArchitecturesInstallIn64BitMode=x64
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OutputDir={#OutputDir}
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OutputBaseFilename=punktfunk-host-setup-{#MyAppVersion}
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Compression=lzma2/max
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SolidCompression=yes
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WizardStyle=modern
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UninstallDisplayName=punktfunk host {#MyAppVersion}
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UninstallDisplayIcon={app}\punktfunk-host.exe
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[Languages]
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Name: "english"; MessagesFile: "compiler:Default.isl"
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[Tasks]
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#ifdef WithDriver
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Name: "installdriver"; Description: "Install the SudoVDA virtual display driver (required for native-resolution streaming)"
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#endif
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#ifdef WithGamepad
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Name: "installgamepad"; Description: "Install the virtual gamepad drivers (DualSense / DualShock 4 / Xbox 360 — no ViGEmBus needed)"
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#endif
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Name: "startservice"; Description: "Start the punktfunk host service now (also starts on every boot)"
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[Files]
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Source: "{#BinDir}\punktfunk-host.exe"; DestDir: "{app}"; Flags: ignoreversion
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Source: "{#HostEnv}"; DestDir: "{app}"; Flags: ignoreversion
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Source: "{#Readme}"; DestDir: "{app}"; DestName: "README.txt"; Flags: ignoreversion
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#ifdef WithFfmpeg
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; FFmpeg shared DLLs (avcodec/avutil/swscale/...) laid down next to the exe — the AMD/Intel
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; (AMF/QSV) encode backend link-imports them, so the exe won't start without them. NVENC/software-
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; only builds simply omit this block.
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Source: "{#FfmpegBin}\*.dll"; DestDir: "{app}"; Flags: ignoreversion
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#endif
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#ifdef WithDriver
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; The driver payload + nefconc.exe + install-sudovda.ps1, extracted to {tmp} and removed after install.
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Source: "{#StageDir}\*"; DestDir: "{tmp}\sudovda"; Flags: deleteafterinstall recursesubdirs createallsubdirs; Tasks: installdriver
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#endif
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#ifdef WithGamepad
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; The vendored UMDF gamepad drivers + install-gamepad-drivers.ps1, extracted to {tmp}, removed after.
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Source: "{#GamepadStageDir}\*"; DestDir: "{tmp}\gamepad"; Flags: deleteafterinstall recursesubdirs createallsubdirs; Tasks: installgamepad
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#endif
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[Run]
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#ifdef WithDriver
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Filename: "powershell.exe"; \
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Parameters: "-NoProfile -ExecutionPolicy Bypass -File ""{tmp}\sudovda\install-sudovda.ps1"" -Dir ""{tmp}\sudovda"""; \
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StatusMsg: "Installing the SudoVDA virtual display driver..."; \
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Flags: runhidden waituntilterminated; Tasks: installdriver
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#endif
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#ifdef WithGamepad
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Filename: "powershell.exe"; \
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Parameters: "-NoProfile -ExecutionPolicy Bypass -File ""{tmp}\gamepad\install-gamepad-drivers.ps1"" -Dir ""{tmp}\gamepad"""; \
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StatusMsg: "Installing the virtual gamepad drivers..."; \
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Flags: runhidden waituntilterminated; Tasks: installgamepad
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#endif
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; Register (or re-point, on upgrade - idempotent) the SYSTEM service from its FINAL {app} location:
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; service install records current_exe() as the SCM binPath, so it must run from {app}, not {tmp}.
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Filename: "{app}\punktfunk-host.exe"; Parameters: "service install"; WorkingDir: "{app}"; \
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StatusMsg: "Registering the punktfunk host service..."; Flags: runhidden waituntilterminated
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Filename: "{app}\punktfunk-host.exe"; Parameters: "service start"; WorkingDir: "{app}"; \
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StatusMsg: "Starting the punktfunk host service..."; Flags: runhidden waituntilterminated; Tasks: startservice
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[UninstallRun]
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Filename: "{app}\punktfunk-host.exe"; Parameters: "service uninstall"; Flags: runhidden waituntilterminated; RunOnceId: "PunktfunkHostServiceUninstall"
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[Code]
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{ On upgrade the running service locks punktfunk-host.exe (and the supervisor would respawn it from
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the OLD binary), so stop it and WAIT for STOPPED before files are copied. Best-effort; a fresh
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install is a no-op (the service doesn't exist yet). }
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procedure StopHostServiceAndWait;
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var
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ResultCode: Integer;
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begin
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Exec('powershell.exe',
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'-NoProfile -ExecutionPolicy Bypass -Command "' +
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'$ErrorActionPreference=''SilentlyContinue''; ' +
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'$s=Get-Service -Name ''PunktfunkHost''; ' +
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'if($s -and $s.Status -ne ''Stopped''){Stop-Service -Name ''PunktfunkHost'' -Force; ' +
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'try{$s.WaitForStatus(''Stopped'',[TimeSpan]::FromSeconds(30))}catch{}}"',
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'', SW_HIDE, ewWaitUntilTerminated, ResultCode);
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end;
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procedure CurStepChanged(CurStep: TSetupStep);
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begin
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if CurStep = ssInstall then
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StopHostServiceAndWait;
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end;
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