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The lifecycle-event catalog, hooks.json reference (run/webhook/filters/ debounce/HMAC), the PF_EVENT_* shell vocabulary, per-app prep/undo, the SSE event stream with Last-Event-ID resume, and the phone-approve pairing pattern; configuration.md gains the ON_CONNECT/ON_DISCONNECT env-mirror rows. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
145 lines
7.6 KiB
Markdown
145 lines
7.6 KiB
Markdown
---
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title: Events & hooks
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description: React to what the host does — lifecycle events over SSE, hook commands and webhooks, per-app prep/undo — for notifications, DND toggles, Home Assistant, and more.
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---
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The host emits a **lifecycle event** for the things you'd want to react to: a client connects or
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disconnects, a stream starts or stops, a pairing request arrives, a virtual display is created,
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the library changes, the host starts or shuts down. Two ways to consume them:
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- **Hooks** — zero-code: entries in `~/.config/punktfunk/hooks.json` run a **command** or POST a
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**webhook** when a matching event fires. This covers the common automation: Do-Not-Disturb
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during a stream, a phone notification on a pairing request, pausing downloads while playing.
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- **The event stream** — code: `GET /api/v1/events` on the management API is a standard
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[Server-Sent Events](https://developer.mozilla.org/en-US/docs/Web/API/Server-sent_events)
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stream of the same events, for scripts and integrations that want to *decide* things (e.g.
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auto-approve pairing from a known subnet by calling the approve endpoint).
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Hooks **observe** — they can never veto or delay a connection, a stream, or a pairing decision,
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and nothing you configure here runs anywhere near the streaming path.
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## The events
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| Kind | Fires when | Carries |
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|---|---|---|
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| `client.connected` / `client.disconnected` | a client session is admitted / goes away | device name, cert fingerprint, plane (`native`/`gamestream`); disconnect adds `reason`: `quit` (user stop), `timeout` (vanished), `error` |
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| `session.started` / `session.ended` | an A/V session registers / ends | session id, client label, mode (`3840x2160@120`), HDR |
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| `stream.started` / `stream.stopped` | video actually starts / stops | mode, HDR, client name, launched app id/title (when one was requested), plane |
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| `pairing.pending` | an unpaired device knocks (once per device, not per retry) | device name, fingerprint, plane |
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| `pairing.completed` / `pairing.denied` | a pairing is approved+stored / denied | device name, fingerprint, plane |
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| `display.created` / `display.released` | a virtual display is minted / kept displays are released | backend + mode / count |
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| `library.changed` | the game library is mutated | source (`manual`) |
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| `host.started` / `host.stopping` | the serve planes come up / wind down | version, whether GameStream is enabled |
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Every event is a small JSON document with a monotonic `seq`, a `ts_ms` timestamp, a `schema`
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version (additive-only — fields get added, never renamed), and the fields above. Example:
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```json
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{ "seq": 42, "ts_ms": 1784227449526, "schema": 1,
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"kind": "stream.started",
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"stream": { "mode": "2560x1440@120", "hdr": true,
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"client": "Living Room TV", "app": "steam:570", "plane": "native" } }
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```
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## Hooks: `hooks.json`
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Create `~/.config/punktfunk/hooks.json` (Windows: `%ProgramData%\punktfunk\hooks.json`), or PUT
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the same document to `/api/v1/hooks` from a script — changes apply immediately, no restart:
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```json
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{
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"hooks": [
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{ "on": "stream.started", "run": "~/.config/punktfunk/scripts/on-stream.sh" },
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{ "on": "stream.stopped", "run": "~/.config/punktfunk/scripts/off-stream.sh" },
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{ "on": "client.connected", "filter": { "client": "Living Room TV" },
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"run": "kscreen-doctor output.HDMI-A-1.mode.3840x2160@60" },
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{ "on": "pairing.pending",
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"webhook": "https://ha.local/api/webhook/punktfunk",
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"hmac_secret_file": "/home/me/.config/punktfunk/webhook-secret" }
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]
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}
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```
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Each entry:
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| Field | Meaning |
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|---|---|
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| `on` | Which events fire it: an exact kind (`stream.started`) or a `domain.*` prefix (`pairing.*`). |
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| `run` | A shell command (`sh -c` on Linux). Gets the event JSON on **stdin** and flat **`PF_EVENT_*`** env vars. |
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| `webhook` | A URL the event JSON is POSTed to. TLS-verified, redirects are never followed, no punktfunk credentials attached. |
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| `filter` | Optional exact-match constraints: `client` (device name), `fingerprint`, `plane` (`native`/`gamestream`), `app`. All present fields must match. |
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| `timeout_s` | Command timeout (default 30, max 600) — on expiry the whole process group is killed. |
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| `debounce_ms` | Minimum interval between firings of this hook (0 = every event). |
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| `hmac_secret_file` | File with a secret; the webhook gains `X-Punktfunk-Signature: sha256=<hex HMAC-SHA256 of the body>` so your receiver can authenticate the host. |
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A `run` command's shell one-liner vocabulary — the event flattened to env, values sanitized:
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```sh
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#!/bin/sh
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# PF_EVENT_KIND=stream.started PF_EVENT_SEQ=42
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# PF_EVENT_STREAM_MODE=2560x1440@120 PF_EVENT_STREAM_HDR=true
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# PF_EVENT_STREAM_CLIENT='Living Room TV' PF_EVENT_STREAM_APP=steam:570
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# PF_EVENT_STREAM_PLANE=native PF_EVENT_JSON='{…the whole event…}'
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[ "$PF_EVENT_KIND" = stream.started ] && makoctl mode -a do-not-disturb
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```
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Richer payloads (and the full document) are on stdin — `jq` away. On a Windows host running as
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the service, the command runs **in your interactive session** (never as SYSTEM); that path can't
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carry per-process env or stdin, so the event JSON's path is appended as the command's last
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argument instead.
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Verify a signed webhook (Python):
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```python
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import hmac, hashlib
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expected = "sha256=" + hmac.new(secret, body, hashlib.sha256).hexdigest()
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ok = hmac.compare_digest(request.headers["X-Punktfunk-Signature"], expected)
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```
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**Rules of the road:** hooks are fire-and-forget and bounded — at most 8 in flight (extra
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firings are dropped with a log line, never queued), and a command that outlives its timeout is
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killed. Because hook commands run as the host user, `hooks.json` is operator-privileged config;
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a hook **script** must be owned by you (or root) and not group/world-writable, or the host
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refuses to run it — loudly, in the log.
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The two simplest cases also exist as plain [host.env](/docs/configuration) settings, no
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`hooks.json` needed: `PUNKTFUNK_ON_CONNECT_CMD` and `PUNKTFUNK_ON_DISCONNECT_CMD`.
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## Per-app prep/undo
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For per-title setup (HDR toggle, MangoHud, a VRR tweak), attach `prep` steps to a GameStream
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`apps.json` entry or a custom library entry — each `do` runs **before** the title launches
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(synchronously — the launch waits), each `undo` runs at session end in **reverse order**,
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best-effort, even if the session crashed:
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```json
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{ "id": 2, "title": "Steam", "compositor": "gamescope", "cmd": "steam -gamepadui",
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"prep": [
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{ "do": "~/bin/hdr on", "undo": "~/bin/hdr off" },
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{ "do": "pactl set-default-sink game_sink", "undo": "pactl set-default-sink desk_sink" }
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] }
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```
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A `do` that fails logs, keeps going, and its own `undo` is skipped (it never took effect).
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## The event stream (`GET /api/v1/events`)
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For code, subscribe to the SSE stream on the management API (loopback + bearer token — the
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same credentials as the rest of the admin surface):
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```sh
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curl -Nk -H "Authorization: Bearer $(cat ~/.config/punktfunk/mgmt-token)" \
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"https://127.0.0.1:47990/api/v1/events?kinds=pairing.*,stream.*"
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```
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- Frames carry `id:` (the event's `seq`), `event:` (the kind), `data:` (the event JSON).
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- Reconnect with the standard `Last-Event-ID` header (or `?since=<seq>`) and the host replays
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what you missed from its in-memory ring (~1024 events); if you fell off the ring you get one
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`event: dropped` frame first — resync from the REST snapshots (`/status`, `/clients`, …).
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- `?kinds=` filters server-side: exact kinds or `domain.*` prefixes, comma-separated.
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The canonical "decide, don't just observe" pattern — approve pairing from your phone: watch
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`pairing.pending`, send yourself a notification, and call
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`POST /api/v1/native/pending/{id}/approve` when you tap yes. The full API is documented at
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[`/api/docs`](/api) on your host.
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