Follows the security audit (#5/#9): the GameStream-compat plane carries inherent on-path weaknesses that can't be fixed on the wire without breaking stock Moonlight — its pairing runs over plain HTTP (#9, MITM-able during the pairing window) and its legacy control encryption can reuse GCM nonces (#5, a passive eavesdropper can recover/forge input). The native punktfunk/1 plane (SPAKE2 PIN pairing + per-direction AEAD nonces) has neither. So flip the default to secure-by-default: - `serve` → native punktfunk/1 plane + management API ONLY (no GameStream surface). - `serve --gamestream` → ALSO the GameStream/Moonlight-compat planes (nvhttp pairing, RTSP, ENet control, _nvstream mDNS). Opt-in, logged with a trusted-LAN caveat. `--moonlight` is an alias. - The native plane is now ALWAYS on in `serve` (`--native` is a kept-for-compat no-op); the unified GameStream+native host is `serve --gamestream`. `gamestream::serve` gates the GameStream spawns (nvhttp/rtsp/control/mdns) on the flag; the native plane + mgmt + native-pairing handle always run. To avoid silently regressing validated Moonlight deployments, the explicit deployment configs PRESERVE Moonlight via `--gamestream` (each documents dropping it for a secure native-only host): the Linux systemd unit, the Steam Deck installer, and the Windows service default (DEFAULT_HOST_CMD). The bare `serve` default (new/manual use) is secure. Docs swept to match (host-cli, moonlight, quickstart, install, packaging READMEs, CLAUDE.md, README, …): Moonlight setup now instructs `--gamestream`; native/console refs use bare `serve`. OpenAPI regenerated (a stale "run `serve --native`" string). fmt + clippy clean; 94 host tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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title, description
| title | description |
|---|---|
| Ubuntu — GNOME | Set up a punktfunk host on Ubuntu with the GNOME desktop (Mutter). |
Set up a punktfunk host on Ubuntu (Desktop or Server) running GNOME. The host uses GNOME's Mutter compositor to create a per-client virtual display. Tested on Ubuntu 24.04+ and GNOME 48+.
New to this? Skim Requirements first.
1. NVIDIA driver
Install the recommended NVIDIA driver:
sudo ubuntu-drivers install # or: sudo apt install nvidia-driver-<version>
Then make sure the GL/EGL userspace is present — GNOME on NVIDIA needs it, and the base driver
package doesn't always pull it in. Install the libnvidia-gl package matching your driver version:
sudo apt install libnvidia-gl-<version> # e.g. libnvidia-gl-550
Reboot, then confirm the driver and KMS modeset:
nvidia-smi
cat /sys/module/nvidia_drm/parameters/modeset # should print Y
If modeset is not Y:
echo 'options nvidia-drm modeset=1' | sudo tee /etc/modprobe.d/nvidia-drm.conf
sudo update-initramfs -u && sudo reboot
Secure Boot: on a machine with Secure Boot enabled, the NVIDIA kernel module won't load until you enrol its signing key. If
nvidia-smireports it can't talk to the driver, runsudo mokutil --import /var/lib/shim-signed/mok/MOK.der(set a one-time password), reboot, and choose Enrol MOK at the blue screen. Or disable Secure Boot in firmware.
2. Install the host (apt)
punktfunk-host is published as a .deb to the public Gitea apt registry, so the box installs and
updates with plain apt. The registry is public — no auth needed, just trust its signing key:
sudo install -d -m 0755 /etc/apt/keyrings
curl -fsSL https://git.unom.io/api/packages/unom/debian/repository.key \
| sudo tee /etc/apt/keyrings/punktfunk.asc >/dev/null
echo "deb [signed-by=/etc/apt/keyrings/punktfunk.asc] https://git.unom.io/api/packages/unom/debian stable main" \
| sudo tee /etc/apt/sources.list.d/punktfunk.list
sudo apt update
sudo apt install punktfunk-host
punktfunk-host Recommends the browser console (punktfunk-web), so apt pulls it in by default.
The desktop client (punktfunk-client) is a separate package for the machine you stream to — not
installed on a host. The NVIDIA driver is not a dependency — you installed it out of band in
step 1. Later updates are just sudo apt update && sudo apt upgrade.
3. Configure
The package ships the systemd user unit, the /dev/uinput udev rule, the socket-buffer sysctl
tuning, and an example config. As the desktop user, grant gamepad access and write the GNOME config:
sudo usermod -aG input "$USER" # /dev/uinput for virtual gamepads (re-login to apply)
mkdir -p ~/.config/punktfunk
cat > ~/.config/punktfunk/host.env <<'ENV'
WAYLAND_DISPLAY=wayland-0
XDG_CURRENT_DESKTOP=GNOME
PUNKTFUNK_COMPOSITOR=mutter
PUNKTFUNK_VIDEO_SOURCE=virtual
PUNKTFUNK_ZEROCOPY=1
PUNKTFUNK_INPUT_BACKEND=libei
ENV
See the Configuration reference for every option.
4. Run
Start the host as a user service from inside your GNOME session (so it can reach Mutter):
systemctl --user enable --now punktfunk-host
journalctl --user -u punktfunk-host -f # watch it come up + print its fingerprint
The host listens on UDP 9777 (native punktfunk/1) plus the GameStream ports, and advertises itself
over mDNS. It requires PIN pairing by default (secure on a LAN) — arm pairing from the web
console (next step) and pair once from your client.
Web console
The console (status, paired devices, arm pairing) ships as punktfunk-web:
systemctl --user enable --now punktfunk-web
# read the auto-generated login password, then open http://<host-ip>:3000
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
To run the host automatically at boot — including on a headless machine with no monitor — see Running as a Service.
Troubleshooting
- gnome-shell fails to start / "GPU … not supported by EGL": the NVIDIA GL/EGL userspace is
missing. Install
libnvidia-gl-<version>(step 1) and confirm/usr/share/glvnd/egl_vendor.d/10_nvidia.jsonexists. - Capture fails with "Session creation inhibited": a locked GNOME session blocks screen capture. On a headless/always-on host, disable the lock — see Running as a Service.
- More in Troubleshooting.
Appendix — build from source
If the apt registry doesn't have a build for your release, or you want to track main directly,
compile the host yourself (no clean updates / no packaged units — you wire those up by hand).
Install the build toolchain and runtime libraries:
sudo apt install build-essential pkg-config cmake clang libclang-dev nasm git curl \
pipewire pipewire-pulse wireplumber libpipewire-0.3-dev libspa-0.2-dev \
libwayland-dev wayland-protocols libxkbcommon-dev libopus-dev \
libdrm-dev libgbm-dev libegl-dev libgles-dev mesa-common-dev libva-dev \
ffmpeg libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libavfilter-dev libavdevice-dev \
libnvidia-egl-wayland1 libnvidia-egl-gbm1 libei-dev
Install Rust if you don't have it, then build:
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
git clone https://git.unom.io/unom/punktfunk.git && cd punktfunk
cargo build --release -p punktfunk-host
The host binary lands at target/release/punktfunk-host. Write ~/.config/punktfunk/host.env as in
step 3, then run it inside your GNOME session:
cargo run --release -p punktfunk-host -- serve --gamestream
(The native plane is always on; --gamestream adds the Moonlight-compat surface this guide's
GameStream ports refer to — trusted LAN only. Drop it for a secure native-only host.)