85dd2bb077
Headless Windows hosts (no dongle) stream an INVISIBLE cursor: with no pointing device present win32k reports SM_MOUSEPRESENT=0 and DWM never composites a pointer into the pf-vdisplay frame, even though SendInput moves it. Keep ONE virtual HID mouse devnode alive for the host's lifetime — the Sunshine/Parsec-class fix, zero client changes. - pf-mouse: UMDF2 HID minidriver, one fixed identity (PF:MO 5046:4D4F, obviously virtual, nothing fingerprints it), one 8-byte input report (5 buttons + absolute 15-bit X/Y + wheel + AC-pan). Transport is the sealed pad channel verbatim (Global\pfmouse-boot-0 mailbox + unnamed MouseShm DATA section) so pf-umdf-util's audited layer serves it unchanged; report delivery is event-driven (idle = no HID traffic). - host: inject::mouse_windows — VirtualMouse (SwDeviceCreate'd devnode + channel), ensure_resident() keeper thread started by every InjectorService (process-wide, PUNKTFUNK_NO_VIRTUAL_MOUSE opts out), vmouse-spike on-glass validation (cursor sweep via HID reports). - proto: mouse module (magic, boot-name, identity, report layout, unit-tested input_report packing). - SwDeviceProfile grows container_tag so the mouse's ContainerId family (PFMO) never groups with a pad's (PFDS) in the Devices UI. - packaging: pf-mouse rides the gamepad-driver build + install pipeline (build-gamepad-drivers.ps1, windows-drivers.yml, driver install --gamepad picks up every staged .inf). On-glass validated on winbox: devnode + HID child bind, SM_MOUSEPRESENT=1 with no physical mouse, cursor sweeps via HID reports (vmouse-spike). This work was implemented in a parallel session; committed here as the build prerequisite for the HID compose kick that follows. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
49 lines
2.0 KiB
TOML
49 lines
2.0 KiB
TOML
# Unified in-tree workspace for punktfunk's all-Rust UMDF drivers, on microsoft/windows-drivers-rs
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# (crates.io wdk/wdk-sys/wdk-build — NOT the dev-box ../../crates/wdk* path-deps). Part of the
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# Windows-host rewrite (design/windows-host-rewrite.md, M1). pf-vdisplay + the gamepad drivers move here.
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#
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# Separate from the main cargo workspace (own [workspace] root) because driver crates are cdylibs built
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# with the WDK toolchain (cargo-wdk / wdk-build) on Windows only. Path-deps the shared ABI crate
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# crates/pf-driver-proto from the main tree.
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[workspace]
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resolver = "2"
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members = ["wdk-probe", "wdk-iddcx", "pf-umdf-util", "pf-vdisplay", "pf-dualsense", "pf-xusb", "pf-mouse"]
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[workspace.package]
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edition = "2024"
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version = "0.0.1"
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license = "MIT OR Apache-2.0"
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publish = false
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[workspace.dependencies]
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wdk = "0.4.1"
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wdk-sys = "0.5.1"
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wdk-build = "0.5.1"
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wdk-iddcx = { path = "wdk-iddcx" }
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pf-umdf-util = { path = "pf-umdf-util" }
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pf-driver-proto = { path = "../../../crates/pf-driver-proto" }
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# Vendored windows-drivers-rs 0.5.1 (the published, self-contained crates) + an added `iddcx`
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# ApiSubset (M1 — bindgens iddcx/1.10/IddCx.h reusing wdk_default for WDF type-identity). Redirect ALL
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# wdk-sys/wdk-build refs (incl. wdk 0.4.1's transitive deps) to the patched copies so there is exactly
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# one (iddcx-capable) wdk-sys in the graph. Pinned; do not chase upstream.
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[patch.crates-io]
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wdk-build = { path = "vendor/wdk-build" }
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wdk-sys = { path = "vendor/wdk-sys" }
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# wdk-sys's build script reads the WDK driver-model from the WORKSPACE metadata (a workspace build can't
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# know which member it's building for). All our drivers are UMDF 2.x (incl. pf-vdisplay's IddCx), so set
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# it once here; a member needing a different model would get its own [package.metadata.wdk.driver-model].
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[workspace.metadata.wdk.driver-model]
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driver-type = "UMDF"
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umdf-version-major = 2
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target-umdf-version-minor = 31
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[profile.dev]
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panic = "abort"
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lto = true
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[profile.release]
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panic = "abort"
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lto = true
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